ActionScript 3.0 :: Export A Swf From A Movieclip Runtime?
Dec 5, 2007Is it possible to generate and save an swf file from a movieclip in runtime? Something like using the bitmapdata for raster images?
View 1 RepliesIs it possible to generate and save an swf file from a movieclip in runtime? Something like using the bitmapdata for raster images?
View 1 RepliesI'm looking for a method to create and save a .swf file from a currently open .swf file while the second of the two is running.
My overall goal is to, with the click of a button, create a .swf that contains a certain MC that was already in the first .swf, then save the second .swf in a directory on a server that I have. I'm guessing it takes some server-side-scripting like php.
Is it possible at all. I've search around and it seems like its not possible. I know you can export png, jpg [url]... and pdf, but how about vector graphics?
View 1 Repliescan some one confirm if there are some issues when you export library assets and duplicate movieclips, when trying to have a getBytesLoaded preloader?
View 5 RepliesI've been thinking about the possibility of using Flash to create designs through ActionScript and tools that I could use at runtime. Is there any way of saving the stage elements as an image that I can use for print output later, preferably as a vector image?I realise the better option would probably be to learn how to script in java script or another language that can be used with a drawing application such as Illustrator, but I'm curious about what sort of options I have to do it through Flash.
View 1 RepliesI m making a T-shirt design application in Flash.I made all the drag and drop stuff and now i need to knw is how can i export the design my customers made?Like in ma application users can drag n drop designs on their T-shrit,change its colour and all when when he press a button say "Print"...the swf shud generate a jpg of that design(that the user made) and send it to a php file(that estimates its rate and all) and saves another copy in my domain(like [URL]).
View 3 Repliesi'm trying to hardcode a complicated looping movement of an mc on the stage. the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
how i can output those variables into an external txt file from flash at runtime ?
Summary: I don't quite understand how the import/export URLs for symbols in a runtime library work. I can't figure out how I can set them so that the runtime library will be properly loaded and accessible for other swfs to import from, if I want it to work both in a local environment (on my harddrive), and from a remote environment (on a web page).
Relative URLs seem to work great for the hard-drive case, but fail for the web page. Is there a magic way to set the relative URL to work from the web too? And/or, is there some way of manually loading up the RSL at runtime and making the importing swfs import from that loaded copy, rather than having Flash doing it behind the scenes based on the import URL set in the symbol? Following is a longish description of what I'm trying to do, and why... I'm trying to figure out if we can use RSLs to contain common UI controls for our next project. I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
Here's what my setup would look like. Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf. Main.swf loads or embeds dialog.swf. lib.swf exports some symbols that dialog.swf imports. On a local development environment, these swfs are found in folders like so:
[Code]...
i'm trying to hardcode a complicated looping movement of an mc on the stage.the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
View 1 RepliesI must be missing something. I'm trying to set up a Shared Library. I created one Symbol, set the Linkage to "Export for runtime sharing" and put it on the stage. Publish, looks great.
Whenever I create a second (or third or fourth) Symbol and set it to "Export for runtime sharing" it won't appear on the stage, and further creates havoc with the first Symbol already on the stage, changing it's appearance when published.
AND, when placed into a .fla that's accessing the Shared Library, the second or third symbol when placed on the stage also won't appear when I publish that file
The URL for all Symbols is the same, library.swf, and it's in the same directory as the
I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.
View 1 RepliesI have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.
View 4 RepliesI've wrote some application in Flash cs5, wich allow users to make their own Christmas Cards, but at the end of programming I realized, that I should to provide some function to save user's card to seperate SWF-file...
Please, anyone who knows, help me! I tried to find something in Google, but all what I understand is that I should use ByteArray. But I can't really get, HOW I can use it in my case?
All I have found is this four lines:
var buffer:ByteArray = new ByteArray();
buffer.writeObject(MOVIE_CLIP_HERE);
buffer.position = 0;
buffer.writeBytes(...);
The background is there is a client and a server
Client modifys the movieclip like whiteboard,
then he/she uploads the movieclip to the server.
The server exports the movieclip to swf file and store it in specific directory.
Are there anyway to do that, or simply a way to export movieclip to swf ?
I am making an application and I need to export a movieClip as a PDF. This movieCLip has both images and text. I know how to ad the movieCLip as an image to the PDF, but I need to have the text selectable. No problem...I add every child of the movieCLip to the PDF. No comes the problem. I don't know how to rotate the text inside the PDF. Is there anyway I can rotate it and still be selectable?
View 1 RepliesI just wanted to know weather we can Export Dynamic Movieclip into any other video format or even 'swf' through Actionscript. Or if there is any open source available that can perform the job.
View 1 RepliesI have certain content in a movieclip. I want to export it into formats like eps or ai. Is it possible? I have done jpg and png but not sure about vector formats..
View 2 RepliesIm having an app where the user can edit a simple greeting card and should be able to send it to another user.We currently doing it by exporting to graphic file and sending with some server script.Now - we found a need to export that card to swf.This card is basically a (Flex) Canvas holding some images and labels.
View 2 RepliesI have a script that create and positions a lot of movieclips (almost 2000) in an isometric perspective. These movieclips are in fact each grid of the big isometric movieclip. Okay...The thing is... can I create these grids and positions them and then export it all already created and positioned into and external SWF with all properties or someway to cache this script?I think if I put all movieclips manually and position them manually too... the compilation could be faster and the drag stuff could be faster too.
View 1 RepliesIm having one movieclip and some slider to change width & height of that movieclip...
In runtime. i ll customize my movieclip by my slider.After that i want that movieclip alone as new swf..
means ,i want to export my movieclip as new swf at runtime..
i have a movieclip, which is having shadow and glow effect applied thru filter.
I dont konw how to take print out thru flash.
Anyone has an idea when and why movieclip symbol become green when i export actionscript file with that movieclip?
View 2 RepliesI have a shell.swf and at run time i am attaching a template.swf. In template.swf file have mcMenu Movieclip.I am unable to access the or attach the movieclip at run time getting this error (1180: Call to a possibly undefined method mcMenu.)that movieclip is not available on the stage.... it is in the library of template.swf file.
View 2 RepliesWhen I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
View 1 RepliesI want to export some vectorial drawings to a vectorial format (eps, svg,...) from a Flash application. Everything is vectorial in my application so it should be possible to do it, but I can't find a solution
View 1 RepliesI'd like users to be able to drag out a shape from the side of the stage (say a square) and then resize it on the stage. I think I've seen this Flash functionality somewhere on the web.
View 29 RepliesI have a MovieClip with multiple child MovieClips. I would like to add a class to each child MovieClip. Unfortunately, I can't just create the class and mc.addChild(class) because classes aren't display objects.
View 3 RepliesI have a class which takes in another class as one of its parameters, and creates instances of it according to certain rules.In the past, I've had no problem with passing classes from the library to that class, which obligingly does its magic.In this case, however, I'm dynamically loading an image at runtime. I'm trying to wrap that image in a MovieClip, and somehow pass that clip *as a class*, to the one that creates multiple instances.Is this possible? I thought I'd cracked it with something like:
Code:
theMovieClip.addChild(thePicture);
var apples:Class = Class(getDefinitionByName(getQualifiedClassName(theMovieClip)))
[code].....
I have been trying to display a bounding box (free transform box) for a MovieClip at runtime whenever I click on it but am completely lost. The reason why I would like to display it is to do transformations on a MovieClip at runtime.
View 2 RepliesI'm working on a pause function for my game. Instead of manually writing code to pause all possible animations that a movieclip has, I wrote a function that runs through its children recursively until it reaches the end. For each child it checks to see if it's a movieclip, if so it will run a stop() on it. This works fine, except that I noticed it wasn't pausing my walk cycle.
Upon some investigation I found that while I created the walk cycle as a movieclip, it is recognized by flash as a sprite when the game is actually loaded. This does not make sense because the walk cycle clearly has more than one frame. Adding any kind of code to the MovieClip will stop flash from seeing it as a sprite, so to fix this I can just go into the animation and add '//' to any of the frames.
Code:
public static function togglePauseChildren(curObject:*):void {
if(getQualifiedSuperclassName(curObject)=="flash.display::MovieClip") {
if(curObject.numChildren>0) {
for(var i:uint=0; i<curObject.numChildren; i++) {
var curChild:* = curObject.getChildAt(i);
[Code] .....