I've wrote some application in Flash cs5, wich allow users to make their own Christmas Cards, but at the end of programming I realized, that I should to provide some function to save user's card to seperate SWF-file...
Please, anyone who knows, help me! I tried to find something in Google, but all what I understand is that I should use ByteArray. But I can't really get, HOW I can use it in my case?
All I have found is this four lines:
var buffer:ByteArray = new ByteArray(); buffer.writeObject(MOVIE_CLIP_HERE); buffer.position = 0; buffer.writeBytes(...);
I am making an application and I need to export a movieClip as a PDF. This movieCLip has both images and text. I know how to ad the movieCLip as an image to the PDF, but I need to have the text selectable. No problem...I add every child of the movieCLip to the PDF. No comes the problem. I don't know how to rotate the text inside the PDF. Is there anyway I can rotate it and still be selectable?
I just wanted to know weather we can Export Dynamic Movieclip into any other video format or even 'swf' through Actionscript. Or if there is any open source available that can perform the job.
I have certain content in a movieclip. I want to export it into formats like eps or ai. Is it possible? I have done jpg and png but not sure about vector formats..
Im having an app where the user can edit a simple greeting card and should be able to send it to another user.We currently doing it by exporting to graphic file and sending with some server script.Now - we found a need to export that card to swf.This card is basically a (Flex) Canvas holding some images and labels.
I have a script that create and positions a lot of movieclips (almost 2000) in an isometric perspective. These movieclips are in fact each grid of the big isometric movieclip. Okay...The thing is... can I create these grids and positions them and then export it all already created and positioned into and external SWF with all properties or someway to cache this script?I think if I put all movieclips manually and position them manually too... the compilation could be faster and the drag stuff could be faster too.
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
I want to export some vectorial drawings to a vectorial format (eps, svg,...) from a Flash application. Everything is vectorial in my application so it should be possible to do it, but I can't find a solution
I'm looking for software which can export my swf to a video format like avi / mov etc. Uncompressed and including any movieclip animations, actionscript made animations and stuff like that. Is there such a programme available for macintosh?
I have a CS3 flash .fla animation and I need to convert it into WMV or MP4 to use in Camtasia Studio
Is there any way of doing that in CS3?I tried looking for downloads on the web, so far I have found lots of software that claims to be "free" but sticks a watermark until you pay
I need to export the movie to AVI format, that will run in a store in USA I downlaoded the Divx compressor and "he" dont let me export the movie more than 720x480, my movie is 1360x765
the other comprassor on my computer turn the movie with very bad quality
I try export in Flash, flash run for 5 minutes and than cracshed with no movie
Whenever I export a .fla to an animated GIF, the resulting image looks rather pixelated. I've seen other GIF animations online that look less pixely than mine. Are there some settings that I don't know about?
After looking at all of the Flash software types, I am confused as to what to download and try. I simply want to export AVI files to FLV. I do not want to do anything else with flash at this time.
I've been trying to export my .fla as a .mov from the Export>Export Movie option in the File menu. It will start exporting but once the progress meter gets to the end it just stops and never finishes.
I don't think it has anything to do with:
A: multiple scenes
B: actionscript directing to each scene
C: movieclips
since I was doing the exact same thing in CS3 without a problem.
What i'm doing now in CS4 that I wasn't in the CS3 version:
A: Motion tweens
B: importing .ai files to my library
C: using symbols created for flash in illustrator from imported .ai files.
I am a high school teacher, attempting to teach a few simple animations in Flash. The only action script students have written is the stop action in the last frame. I have one student, though, who has drawn a snowman and a tree using oval and paintbrush tools. Every time she tries to export as .swf (or pressing Ctrl+Enter) the progress bar stops half-way and sits. She's waited 5 minutes and hasn't had any luck. Her .fla file is only 1 mb so I don't think it's a memory issue. Is there anything else that's keeping her file from being unable to export as .swf? The compressed checkbox is on in the export options.
I started exporting the swf with no problem, but the next day i done a lot of editing and adding content, so when i try to exported didn't work, my swf file disappear from my folder and every time i try to exported the swf when it pass about the 75% of loading disappear. There is any software that can expor fla to swf ?? why flash is not exporting the swf correctly?.
I made a banner for my company that I'd like to turn into a .gif file for our marketing strategies portion of our site. I am new to flash and can't seem to find the right export/publish settings to get the cleanest possible .gif file.
Would anyone mind looking at my attached .fla file to see where I might be going wrong. All of the images I imported into flash were edited in photoshop CS4 and saved as .png files. Is this the preferred method? When I export my animation it slows down and becomes all grainy. I am trying to create a .gif similar to the one I have also attached that was created in flash by a professional design firm. What would this guy (the guy that created the attached .gif file) have done differently?
When I go to export a flash file (command > enter) the swf either decides to play every 5th frame which I made 5 keyframes each at 20% more alpha each playing only the one at 100% alpha. It also brings in the line spacing so it is all mucked up. Everything is fine when I press enter to do timeline preview but not when I export swf does anyone have any idea why?
I've been having similar issues as many others regarding saving xfl and fla files out of flash cs5. I have managed to get through them with various methods of recreating files, make new flas, and coping the library over, and the like.. (All of which is crap by the way, saving issues should NEVER be an issue)The answer from support seems to be "You have a corrupt asset". If this is the case then flash corrupted it. </RANT>The issue I'm having now however, is that I can no longer get it to export a new swc. I'm using the swc with a Pure AS3 project.I can save the xfl file just fine.I can compile it and it doesn't complain (though there isn't much to compile other than images and movieclips containing those images)I can re-open the file just fine.
I am not saving across a network, but directly to a local disk.As far as I know, I don't have odd characters in the clip names, but if there are its by mistake, and there is virtually no way of discovering which one it is.I am on the latest version of Flash Pro CS5 (11.0.2.489)So, to Support:e at adobe please look at this file and tell me what is not allowing it to build the swc? Or better yet, tell me how to find out?I'm sure its breaking in the middle and giving up but not ever throwing an error.Is there a way to find out what asset is breaking it?
I have a large FLA file and is fails to export. 108 meg.I have attempted an export on Win and Mac.No errors. It just stops and removes the 2 kb swf file it opens at start of export.I set jvm,ini to 512 and then to1024.I embedded the fonts.
I'd like to export the many pictures I draw in Flash to something resembling the final product (preferably ber-high-res).However, the image export function in Flash isn't what it should've been.Quick summary of my ventures:
Export as .png/.bmp/any non-vector format: There's only 4x antialias, and everything beyond I think 4096 pixels in either dimension is cut for whatever reason. Not to mention there's an 8000 pixel limit.Export as .ai, open in Photoshop: All gradient fills disappear. Transparency is not retained.Export as .ai/.emf/.wmf, open in Illustrator for rasterization: Transparency is not retained.