Make A Sprite Animation?

Aug 23, 2009

I don't know, whenever I try to make a sprite animation and I click on Trace Bitmap, it shows a loading bar, I wait and wait, and when about more then half is done loading, and a little is left, the screen freezes, and I cant even click cancel to stop the loading bar.

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ActionScript 3.0 :: How To Add Sprite Object With Animation

Mar 18, 2012

What I'm about to ask might be completely nonsense/basic or something else. Because my AS knowledge is too little. Hope I can explain correctly. I am tring to create a sliding banner animation dynamically. The reason that I create dynamic is that I want to load banner images and headlines from XML file.

[Code]...

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Actionscript 3 :: Add Sprite Object With Animation?

Mar 18, 2012

What I'm about to ask might be completely nonsense/basic or something else. Because my AS knowledge is too little. Hope I can explain correctly

I am tring to create a sliding banner animation dynamically. The reason that I create dynamic is that I want to load banner images and headlines from XML file.

So I found a sample project with .as and .xml file. It does what I want but it has no animation. You can see the demo here: [URL] As you can see, there's a transparent info panel below. Here's the code how it is being created:

private var infoPanel:Sprite = new Sprite();
private var titleField:TextField = new TextField();
private var description:TextField = new TextField();

[Code].....

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ActionScript 3.0 :: Converting Bitmap To Sprite For Animation?

May 31, 2011

/*the point of this is to add a keyboardEvent to animate the image*/I am loading a bitmap image using this function:

var myLoader : Loader = new Loader();
var myURLRequest : URLRequest = new URLRequest("thesus.png");myLoader.load(myURLRequest);
function myOnComplete(event : Event) : Bitmap{ var loader : Loader =

[code].....

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ActionScript 3.0 :: Make A Sprite Button With Graphics And Can't Make It Work?

Aug 22, 2011

* I have a flash project called contact

* The document class is ContactClass

I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.

public class ContactClass extends Sprite {
public function ContactClass() {
var home_btn:Sprite = new Sprite();[code]....

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ActionScript 2.0 :: Sprite/animation Handling In Upgrade Game

Mar 29, 2012

Can't figure the best/conventional way to manage the sprites/animation. Players are supposed to upgrade their weapons and armors, and its to reflect on their character appearance. Instead of drawing each armor to pair with each weapon. What are the best way to go? I've tried nesting weapons(sub-movieclip) inside each set of armors(main movieclip). But then I have trouble playing the clip using gotoAndStop().

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ActionScript 3.0 :: Generate An Animation Containing All The Frames From A Sprite Sheet?

Sep 2, 2009

I'm trying to generate an animation containing all the frames from a sprite sheet. Then also append them again but flipped vertically. I have an animation class to create the animation, the stuff I wrote just gets the image from the sprite sheet and sends it to this class. But "frame.scaleX = -frame.scaleX;" isn't changing anything, neither is "frame.scaleX = -1;". It's just leaving the bitmap the same..

here's my code:

Code:
for(var i:uint = 0;i < 20;i++)
{
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[code]....

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ActionScript 3.0 :: Player Color In Flash Games For Sprite Animation

Apr 27, 2009

We're trying to find the most optimal memory solution to doing Player Color in a flash game for sprite animation. We're using CS3 Action Script 3.0. Basically we're using sprite animation but currently for every player we create a duplicate set of animations with just different color. This is very expensive. Vector graphics tend to slow down performance too much for our games so we need to use bitmaps and would like to stick to that. So for a bitmap the alpha channel really only needs 2 values 0 for transparent 1 for draw the pixel. Is there any way I can use the other 254 values for a player color algorithm. The best we've come up with is to do 1 set of animations & 1 set of color mask animtions. So in total we would have 2 full set of animations for 2-x players. The Color mask seems to need to be 32 bits. So what I have is 2 questions.

1) Is there a way we can make 1 set of bitmap animations but use the 254 other values in the alpha channed to do player color?2) Is ther a way to use a Mask set of animations but only use 8 bit not 32 bit?

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ActionScript 3.0 :: Dropdown Menu - Coded Animation With Child Sprite

Mar 18, 2010

I was trying to code a rollover rollout dropdown menu in code. I made a movieclip in the library which imports a rectangle sprite. The rectangle sprite moves down on frame2 and back up on frame3. When I called the frame from document level it gives me following error:

[Code]...

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Flex :: Custom Preloader - Extending Sprite To Load Animation SWF

Jan 10, 2011

I am following this page to create a custom preloader extending Sprite to load an animation SWF, but it is not working (the animation SWF is not displaying): [URL]. I know the Animation.swf file is okay, because if I load it into the main app it displays and runs. The preloader works if an image is loaded by the preloader instead of the animation SWF.
test.mxml (main app)

BTW, I typically have many more lines of ComboBox in the app to force the preloader to display, but limiting number of lines here.

CustomPreloaders.SparkAnimationProgressBar.as
package customPreloaders {
import flash.display.;
import flash.events.;
import flash.net.;
import flash.utils.;
[Code] .....

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ActionScript 3.0 :: Make The Sprite Move After Another Key Has Been Pressed, Without Having To Up And Down The Key Again?

Nov 2, 2009

I can move my man with aswd and shoot moving balls with space, but there is an issue with it. When I'm moving my man by holding down a key, and then press space to shoot off a ball, then movement halts and you have to up and down the key again, to make the man continue to move.Here is the code:

Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, moveMan);
function moveMan(e:KeyboardEvent):void

[code]....

As you might be able to see, I tried using another variable to store the old key code in, and switch it after the actions of a space press has occured.e how to make the sprite move after another key has been pressed, without having to up and down the key again?

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How can i get sprite thats updates the image with this interface?[code]

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ActionScript 1/2 :: Make A Button Load A Sprite From Library?

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I am trying to create a newspaper that consists of four pages. Each page i have created and are sitting in the library as sprites. Each page  has buttons that need linking so that when pressed it loads the next page or page that i want. This is the part i am confused with =/ how do i make the buttons on each page load the next page (sprite) from the library? Basically i want to no how to make a button load a sprite from the library when clicked. Does anyone no the script for this?

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ActionScript 3.0 :: Make A Clone Of Sprite / MovieClip At Runtime?

Jan 10, 2012

How do I make a clone of a Sprite or MovieClip at runtime? So that if I make changes to the copy, the original remains unchanged.

And you can turn any Sprite or MovieClick in a class? So that I can create instances of this class (using new) and thus create copies of the display objects.

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ActionScript 3.0 :: Make A Sibling Sprite Transparent To Mouse Events?

Jun 10, 2010

Essentially, the simplified problem is this: I have a parent sprite "PARENT" with two children: One child sprite "A" that contains a number of children which respond to mouseover/mouseout and rollover/rollout events, and a second child sprite "B" that is shown/hidden based on the events in "A".

The problem is that "B" appears over "A" on the stage and when the mouse enters "B", the children in "A" throw mouseout/rollout events. Ideally, I would be able to make "B" completely mouse transparent so that the hit testing in AS3 will "see through it" to the underlying "A" sprite, but this doesn't seem possible.

Note that "B" has mouseEnabled and mouseChildren set to false... but the problem seems to be that the AS3 hit testing engine won't look at siblings when determining mouse hit testing. (i.e. It sees "B" under the mouse, sees the mouseEnabled=false setting, and then moves on to "B"'s parent ("PARENT"), but never checks to see if "A" is under the mouse (which it is)).

I can't make "B" a child of "A", because "A" is clipped and "B" needs to extend beyond this clipping area.

At this point I'm thinking I'm going to have to do my own hit testing, which is far from ideal given that "A" contains a large number of children.

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I'm making a game where I have must have some objects like weapons and characters, which I in the end would like to get visual as a sprite or movieclip

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[Code]...

And then when I need to do damage just call the WeaponSprite's method weaponModel() when I need to acces the methods or should I just merge the two together into one class.?

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ActionScript 3.0 :: Width Of DisplayObjectContainer - Make The Size Of Sprite Is Not Affected By Its Children?

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look at the following codes first
 
var sp:Sprite = new Sprite();
trace( sp.width );                    // the result will be 0
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 [code].....
 
so the size of an instance of Sprite is affected by its children.is there any class derived from DisplayObjectContainer whose size is not affected by its children, or is there any method that could make the size of Sprite is not affected by its children.

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ActionScript 3.0 :: Set A Button In Mcproductpane Sprite For Unload / Make Dissappear An Image

Aug 15, 2010

first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite .
mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.. this is a script of mc prodcut

[Code]...

The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite.. when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear..

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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IDE :: Adding A Single Sprite On Main Moviclip Sprite Remains Invisible

Mar 2, 2009

I created a new AS3 document (550px by 400px) and added the following code to the first frame.

However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...

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Flash :: Rotating Sprite Moves The Sprite From It's Original Location

Jul 6, 2011

I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:

package
{
import flash.display.Sprite;

[Code]....

I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.

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ActionScript 3.0 :: Sprite.addChild(NumericStepper) Resizes Sprite To 100x100

May 27, 2008

[Code]...

Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?

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Actionscript 3 :: Difference Between Sprite.width VS Sprite.scaleX?

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Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?

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ActionScript 3.0 :: Sprite.graphics And Setting Sprite.width?

Jun 19, 2009

It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:

[Code]...

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How To Make An Animation

Jun 18, 2009

can someone please help me or teach me how to make an animation where drawing is involved. its like this, im teaching preschoolers how to write letters and numbers. straight lines are easy to do but i could do the curve lines.

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Way To Make An Animation

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I like to know if you can animate and how,i like to know like for an example:Your done with fram 1,you make fram 2,you erase some stuff.And it shows like shadows of frame 1 so you can make it look good.Anything i can use for Flash CS4?

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ActionScript 3.0 :: Mcproduct Sprite And Mcproductpane Sprite?

Aug 15, 2010

first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut

PHP Code:

[Code]...

The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.

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My best friends birthday is around the corner, I want to make a flash animation by myself for her. But I dont know how to make it

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