Flash :: Merge An Object Model With A Sprite Or Make A Refernce?
Feb 20, 2012
I'm making a game where I have must have some objects like weapons and characters, which I in the end would like to get visual as a sprite or movieclip
Should I write the logic for the objects in several classes and then make a reference to the object in a sprite class like the following :
[Code]...
And then when I need to do damage just call the WeaponSprite's method weaponModel() when I need to acces the methods or should I just merge the two together into one class.?
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild() at grid/ball_movement()// my function in enter frame event The code I wrote in ENTER_FRAME is
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
Just getting started with ActionScript 3, which is, I'm told, an object-oriented langauge.Therefore I am trying to find the language's Document Object Model (DOM), but I cannot find it anywhere.This would be a comprehensive outline of all AS3 objects with their respective properties, methods, etc. Any real OOP language would have this.
As it is said here: [URL] "If you do a Google search today for "MVVM and Flex", the first post is by somebody who claims that MVVM is not a good fit for Flex. I couldn't disagree more. Out of the box, the Flex framework makes it much easier to implement a Presentation Model than similar MVVM implementations in Silverlight. That is not to say that there aren't good third-party libraries that make it easier in Silverlight, but without any help, it is easier to do in Flex." So MVVM as LOGICAL CONCEPT can be implemented in both but the way it is implemented in Silverlight requires more Plumbing than Flex.
What prevents Silverlight MVVM to be implemented like Flex ? Doesn't Silverlight have same capability in event system to do the same? If yes why does Silverlight do things more complicated what's the advantages then ? Is it about using Class Interfaces which are more strongly typed? What are the disadvantages also ? For example as for implementing MULTIPLE VIEWS for 1 View-Model does Flex implementation make it also more obvious?
I'm made an Item class which extends the Sprite class, the Item class basically has a few checkmarks & labels at the moment.
Then what I try to do is run through a for loop of items and create Item classes that I want to place one after each other on the y-axis, so I'm reading the Item.height property to find the y of the next Item in the list.
The problem is for some reason there is always an extra 75 pixels added to the Sprite height at the bottom, no matter how many checkmarks and labels are in each Item class ( varying the height of the Item class ).
Any idea why this is being added and how it can be removed?I'm having trouble figuring this out, I tried dynamicly calculating and setting the Item.height property but when I do that the Sprite is simply cropped.
I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.
public class ContactClass extends Sprite { public function ContactClass() { var home_btn:Sprite = new Sprite();[code]....
I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:
package { import flash.display.Sprite;
[Code]....
I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.
I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
I've multiple videos stored as MovieClip objects and would like to merge them into a single MovieClip video object in order to play all of them in sequence (so that a user thinks it's a single video).
I have two FLA files, call them MAP.fla and ANI.fla, that I have to merge. One way I tried was to load the ANI.swf in MAP.swf during runtime using the normal way of doing it, using Loader and URLRequest. However, when I try to run it, flash detects errors about methods I have included in ANI.swf.
I do know that the Loader and URLRequest method of doing it works because I tried using it with a different SWF file with simpler content.
P.S. ANI.swf contains methods, instances with classes of their own and timer events. If Loader cannot work on my SWF, is there any other way of carefully doing this without affecing my FLAs?
Below is the error message i am getting.
TypeError: Error #1010: A term is undefined and has no properties. at stageRotation/stageRotation::pause() at stageRotation/::create() at stageRotation/::initStage() at stageRotation$iinit()
I'm trying to combine movieclips that I've created in multiple flash files and bring them into a single flash file. The structure of this "program" is it has navigation (forward, backward, menu, contents, etc...) and it is timeline based. On each frame there is a MC that is a mini game (matching game, multiple choice, drag and drop) and the user makes there way through each page. The problem that I'm having is that alone in there respective flash files they work fine and there are no errors or bugs. Then when I try to bring these together and essentially make a longer "program" with all of the smaller flash files put together by coping the frame and pasting it into the bigger file it gives me all kinds of errors and output warnings.
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
The admin guide for flash 8/9 suggests there's a .msm (merge module) for windows? I'm not seeing a merge module for flash 10. Does such a thing exist and if so where?
I need to merge two flv files, using PHP. I can't use exec method. I am wondering if is possible to cut some part of one flv file (audio tag) and paste to another and overwrite duration for output file. [URL]..file-length-using-pure-php but I do not know how can I get an audio tag from a flv file? How many audio tags a flv file has? Which tags should I overwrite in output file to be able to play audio from two merged files?
I am creating a program that is effectively an sprite creator. I'm very new to AS3, but I know JQuery, JS, PHP, etc. After going through multiple steps of selecting pieces to customize a character, you are supposed to be able to download the final product using fileReference(). Everything works, and I can download the image in the end, but the problem is that I cannot capture all of several movieclips on the stage, I can only capture one. Maybe this will help clarify:
[Code]...
Could it be that each of the movieclips I'm adding to the sprite have children of their own?
I want to load two picture and add every picture to every sprite object,such as picture a to sprite1 and picture b to spriteb,I know I can load a pictue by following code:
loadImage('a');loadImage('b');private function loadImage(imagePath:String):void { var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded); loader.load(new URLRequest(imagePath));}private function
What I'm about to ask might be completely nonsense/basic or something else. Because my AS knowledge is too little. Hope I can explain correctly. I am tring to create a sliding banner animation dynamically. The reason that I create dynamic is that I want to load banner images and headlines from XML file.
What I'm about to ask might be completely nonsense/basic or something else. Because my AS knowledge is too little. Hope I can explain correctly
I am tring to create a sliding banner animation dynamically. The reason that I create dynamic is that I want to load banner images and headlines from XML file.
So I found a sample project with .as and .xml file. It does what I want but it has no animation. You can see the demo here: [URL] As you can see, there's a transparent info panel below. Here's the code how it is being created:
private var infoPanel:Sprite = new Sprite(); private var titleField:TextField = new TextField(); private var description:TextField = new TextField();
I want to load two picture and add every picture to every sprite object,such as picture a to sprite1 and picture b to spriteb,I know I can load a pictue by following [code]...
I'm making a resize function that has to resize a Project object that extends Sprite.
But I keep ketting a type coercion error: TypeError: Error #1034: Type Coercion failed: cannot convert AS:: Project@318ff89 to mx.core.IUIComponent.
I've tried casting the Project object to an UIComponent or DisplayObject, but this also throws a TypeError.
[AS]var resizeTarget:UIComponent = new UIComponent(); resizeTarget = UIComponent(target.getChildAt(0)); var myResize:Resize = new Resize(resizeTarget);[/AS]
So basically should I try avoiding the use of Sprites in Flex?
I don't know, whenever I try to make a sprite animation and I click on Trace Bitmap, it shows a loading bar, I wait and wait, and when about more then half is done loading, and a little is left, the screen freezes, and I cant even click cancel to stop the loading bar.
I have created instance of textField Object and set property scaleX and Y in large and then I my textfield set into Sprite Object. I saw my text in ugly font . How can I have my text in smooth .
I have two sprite object and they direct to same event like follows: sprite1.addEventListener(MouseEvent.CLICK, mouseEventHandler); sprite2.addEventListener(MouseEvent.CLICK, mouseEventHandler); private function mouseEventHandler(event:MouseEvent):void { //how to do it here? } When click spirt1 or sprite2,it will call mouseEventHandler function,my question is how to determine which sprite is click in mouseEventHandler function,sprite1 or sprite?