ActionScript 2.0 :: Keeping A Disabled Button Disabled After Navigating Away From The Frame
Aug 2, 2008
I'm making a VERY basic Jeopardy game, and I need buttons to be disabled after being clicked on once.
Oh, and I'm working in CS3, but I'm using AS 1&2 because that's what I learned... I have no idea how to use AS 3...
example: frame 1 has btn11 in it. btn11 when clicked takes the person to frame 2. when done with frame 2, they click on return.
the return button (btnReturn1) has the following AS
on (release) {
gotoAndStop ("Round1",1)
btn11.enabled=false;
}
the problem is that it works at first - the button disables when I get back to frame 1, but the next time I click a different button then return to frame 1, the first button I disabled isn't disabled anymore.
my actionscript so that my disabled buttons stay that way no matter how many times I come and go from the frame? or if you have a better way to do it, that'd be great. basically, it's like the jeopardy screen, and after "songs" for 200 is clicked, I don't want it to be clickable again at all.
View 1 Replies
Similar Posts:
Jan 11, 2009
I have a movie that has a play button. I need this button disabled on only one single frame ("end"). and enabled on all others. I have this code on the first frame
this.onEnterFrame = function() {
if (_root.currentframe="end"){_root.scrubber.playbutt on.enabled=false;}else{_root.scrubber.playbutton.e nabled=true;}
}!
View 12 Replies
Mar 12, 2011
I have a set of buttons with the following script... so when clicked they go to relevant frame. My question is how to I temporarily disable a button so it appears highlighted but you cannot click it when you are in that spot. E.g. when scenario 1 button takes you to scenario 1, I only want the others buttons to be clickable...
A_scenario1_btn.addEventListener(MouseEvent.CLICK,part1scenario1);
function part1scenario1(event:MouseEvent):void {
gotoAndPlay("label4"); }
A_scenario2_btn.addEventListener(MouseEvent.CLICK,part1scenario2);
function part1scenario2(event:MouseEvent):void {
[Code] ......
View 5 Replies
Apr 13, 2010
I have a CSS file containing the following definition :
[Code]....
Now, I want to use the disabled-skin defined in the CSS, as the upSkin of b1. So something like b1.setStyle("upSkin","Tab.disabled-skin"); But I am struggling with the exact syntax of the second argument for setStyle. What should I use for the second argument for setStyle method?
View 1 Replies
Apr 4, 2007
This is the code i got and you can see the attached output, but i still got a problem, like after the user has selected one of the radioButtons and clicked submit button i want all the components even the submit button to be disabled so that he won't click around until he gets the rite answer. How can i add this fucntionality to ma code below:
[Code]...
View 6 Replies
Apr 8, 2011
I have a Flex Spark Button that I've changed the background to a dark color using
s|Button {
color: #66ffff;
chromeColor: #333333;
[code]....
View 2 Replies
Nov 14, 2011
I attempted to build a Flex 4 skin for a Spark button, typical practice. I adjusted the colors and other styles to my liking, including using dot selectors to specify alternate colors and such during different states. However, these are all ignored when the button is disabled. Regardless of what I do, in the disabled state, my button always has the wrong color and is alpha'd to 0.5 (even if I specifically state that alpha.disabled="1"). All the other skin states work as expected. This is my custom skin. If it were working correctly, it would appear to have no shadow or highlight, and would be a gradient grey color. Instead, it appears as a 50% alpha version of the up state (shiny green).
<?xml version="1.0" encoding="utf-8"?>
<s:SparkButtonSkin xmlns:fx="[URL]"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="[URL]"
minWidth="21" minHeight="21" alpha.disabled="1">
[Code] .....
This is the code used to create and then disable the button:
_action1Button = new Action1Button();
view.actionGroup.addElement(_action1Button);
_action1Button.enabled = false;
The error was that _action1Button is not the actual button, rather, it's the container of the button. Doh! Switching it to _action1Button.actionButton.enabled = false; fixed the issue.
View 1 Replies
Aug 3, 2008
This is something that is probably really basic but for the love of gawd I can't remember how to do it.
Example: 3 menu buttons, you press the first button and it executes a function and disables itself leaving the second and third button enabled. You then press the third button and the first button gets enabled while the third button is disabled. Same thing goes for the second button.
View 8 Replies
Jul 3, 2010
I want to generate a button sequence on ButtonBar with some disabled buttons:[code]
View 1 Replies
Jan 29, 2007
I am using a ENTER_FRAME to destroy the rollover state of my button. I cannot use a MOUSE_OUT, because I have buttons on top. Is there a better way to do this?
Code:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.*
import Tween
[Code] .....
View 3 Replies
Jun 15, 2010
I am trying to once example in Flash Builder 4. But I got one error. When I go to In Design mode, select the Label control that reads Company Vehicle Request Form. After that when I go In Properties view, then I want to click the Convert to CSS button. But that time Convert to Css button is disabled.
View 2 Replies
Dec 20, 2005
I have 6 button call m1-m6...ok my problem is how to disabled button when one of the button being press...and also stt.text will display crrently selected button...coz currently when I press the button it never stated and also 'stt.text ' also show nothing.
[Code]...
View 10 Replies
Apr 14, 2011
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
View 1 Replies
Jul 8, 2010
I have a FLASH Main Web Site Navigation Menu that has (7) Buttons (actual BUTTON objects created in Flash - not MovieClips) that load different HTML pages. Everything is working perfect (rollover states, linking, etc.), but I cannot figure out how to write the AS3.0 code to create a "Button Disabled" State? I have seen some code snippets that talk about this if using MovieClips, but how can I make a "Button" disable after clicking?I assume that I would need a variable that would capture and retain the last button clicked?
Here is my current code that makes the buttons work:
var mainButtons:Array = new Array(mainBtn0,mainBtn1,mainBtn2,mainBtn3,mainBtn4,mainBtn5,mainBtn6) ;
[code]......
View 7 Replies
Apr 11, 2011
I'm making a trivia in an Air application, a question, three buttons, after you choose one, the right button gets coloured green, the wrong ones get coloured red. I was trying to do this changing the styles, so I created a Button.Right and a Button.Wrong style, but I also need to disable the buttons so they don't get clicked more than once while I'm showing the correct answers.
So I'm having trouble making it so the buttons don't look greyish and with the alpha turned down when I set their enabled property to false. I'm trying to be as minimalistic as possible here, changing disabled-overlay-alpha or disabledOverlayAlpha in the css file doesn't seem to do the trick, neither does changing disabledBorderColor
View 3 Replies
Feb 20, 2009
why are the components in my FLA disabled? nothing happens when i click on them.
if you cant open the attachments, change thier extensions from .zip to .rar
View 1 Replies
Sep 9, 2010
I am facing a big problem in firefox: the ALT GR key is disabled on some simple pages:(try to type in an email)This simple page DISABLES the ALT GR key
<html>
<body>
<iframe src="http://www.dialogoo.com/vdialogoo.php?id=2" width="100%" height="100%"></iframe>
</body>
but if you open [URL]ALT GR is working !This strange behaviour only happens on Firefox !It seems Firefox + Iframe + Flash = disable ALT GR key !
View 1 Replies
Oct 29, 2011
I'm trying to disabling a button I have, but what only happens is that the states Down and Over are disabled, but the button still does something when I click it.
ActionScript Code:
//The place where I set the event
playerOneField.player1JoinButton.addEventListener(MouseEvent.MOUSE_DOWN, handleClick);
[Code].....
View 1 Replies
Mar 28, 2011
I know that CSS component support was disabled in CS3. Is this still true for CS4 (AS3)? I have a set of component skins that I bought real cheap, but I bought it knowing that it was designed for Flex (came with a .fla, .mxml, and .css) but I was hoping there was a simpler way to skin my components than sitting down and replacing each individual part of the component (plus the new skin graphics are named remotely close to their intended usage so I'm kind of clueless what goes where).
EDIT: I should have mentioned this is for the Flash CS4 IDE...
View 9 Replies
May 27, 2011
I have an iPhone4 plugged in via usb.I an create ipa files and put them on the phone using iTunes.I would like to be able to use the test/debug on device via usb, but in the menu, it's disabled.
View 8 Replies
Jul 27, 2009
Is there a way in Flex by which a disabled canvas looks exactly the same as an enabled canvas? I haven't been able to make sense of disabledOverLayAlpha and disabledColor properties for a Canvas component.
View 1 Replies
Nov 24, 2010
when i doubleclick on the linkbutton its still working i dont know even though i have made linkbutton doubleclickenabled property =false too.
View 1 Replies
Jan 27, 2011
Here's the thing, I'm making a flash game that uses some pixel techniques like copypixels, bitmapdata, etc.
Im planning to offer the game to FGL (Flash Game License) and I read that they doesn't not allow wmode, and many other portals do the same.
is my game taking advantage of wmode=gpu?.. how can I run my swf file and disable wmode for sure?, I just want to know if my game will run smothly without that wmode enabled.
View 1 Replies
Mar 20, 2009
I have TextInput with formatting applied. I want the TextInput disabled after the user enters an answer. But disabling the field causes the formatting to disappear. Is there a way to maintain text formatting and still disable the input
Code:
import fl.controls.TextInput;
var myTextInput:TextInput = new TextInput();
[code]......
View 4 Replies
Mar 9, 2009
I am creating a game using flash. When the player looses the game, I need to show a message like "You lost...!!!" as an overlay to the currently displayed view. So when this message is displayed, user should not be able to click the controls (may be button or some movie clips) behind it. How can it be possible?
View 5 Replies
May 11, 2009
I don't even know where to go looking for this.
I have a game with a timer. Lots of moveable pieces using startDrag and stopDrag on a dropTarget. when the timer hits Zero, all the pieces are disabled using enabled=false;
but if I am mid-drag with a piece when the clock runs out, I can't get rid of it, and it won't let me hit my "reset" button.
View 2 Replies
Mar 19, 2010
Now that I have the focus on my DataGrid and I can select a row using the up and down keyboard arrows, I then would like to confirm my row selection by hitting the enter key.But, my keydown listener on the DataGrid doesn't see the enter, escape and delete keys. Most of the other keys are seen. I can browse the list by using the up and down keys (and I can see my function in the keydown listener are called).It only happens when I check my application from the Flash IDE. In debug mode, these keys are taken into account.My DataGrid is not editable but selectable.
View 5 Replies
May 6, 2010
I've downloaded the Flash CS5 trial and am trying to use the software, but a lot of buttons and symbols are greyed out for me and I don't know why. Here's a typical use case for me:
- Open Flash CS 5
- Create a new Flash AS3 Project
- Try to use the buttons on the right-hand toolbar, but they are greyed out
Also, I can import images to the stage or library, but I cannot click anything or edit their properties.See attached image for a screenshot of the buttons in their disabled, greyed-out state.I can even open an old project made in CS4, but again, I cannot edit any symbols that I've already made.Is there something I need to do to enable the buttons?
View 7 Replies
Jul 22, 2009
A disabled checkbox in flex looks very "light" colored, almost invisible. Is it possible to make it look like an enabled checkbox which does not do anything on a click event?
View 2 Replies
Sep 11, 2009
In Actionscript 3 I see that if I press the "8" key (from the numpad) I got the result of keyCode of the numpad key "8", but when I disable the "Num Lock" and press the numpad key "8", the event I receive the keyCode of the Up Arrow key...
How to difference between the keys of the numpad (with Num Lock disabled) and the original keys, such as the Arrows, End, Insert, Delete and so on?
I've tried using the keyLocation property of the event, the value of that property is 0 for the arrows and 3 for the numpad, but when the Num Lock is disabled the value for the 4, 6, 2 and 8 in the numpad are 0, so I can't difference between the numbers with numpad disabled and the Arrow keys.
Also the numLock property of the Keyboard class didn't work, because I can't know if I press the Up Arrow or the 8 whit Num Lock disabled (because they trigger the same event, or I think that)
View 4 Replies