Css :: Flash - Make Disabled Spark Button More Readable Using CSS?

Apr 8, 2011

I have a Flex Spark Button that I've changed the background to a dark color using

s|Button {
color: #66ffff;
chromeColor: #333333;

[code]....

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ActionScript 2.0 :: Keeping A Disabled Button Disabled After Navigating Away From The Frame

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I'm making a VERY basic Jeopardy game, and I need buttons to be disabled after being clicked on once.

Oh, and I'm working in CS3, but I'm using AS 1&2 because that's what I learned... I have no idea how to use AS 3...

example: frame 1 has btn11 in it. btn11 when clicked takes the person to frame 2. when done with frame 2, they click on return.

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[Code]...

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I have a set of buttons with the following script... so when clicked they go to relevant frame. My question is how to I temporarily disable a button so it appears highlighted but you cannot click it when you are in that spot. E.g. when scenario 1 button takes you to scenario 1, I only want the others buttons to be clickable...

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[Code] ......

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[Code]...

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[Code]...

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[Code]....

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[Code]...

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I attempted to build a Flex 4 skin for a Spark button, typical practice. I adjusted the colors and other styles to my liking, including using dot selectors to specify alternate colors and such during different states. However, these are all ignored when the button is disabled. Regardless of what I do, in the disabled state, my button always has the wrong color and is alpha'd to 0.5 (even if I specifically state that alpha.disabled="1"). All the other skin states work as expected. This is my custom skin. If it were working correctly, it would appear to have no shadow or highlight, and would be a gradient grey color. Instead, it appears as a 50% alpha version of the up state (shiny green).

<?xml version="1.0" encoding="utf-8"?>
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xmlns:s="library://ns.adobe.com/flex/spark"
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[Code] .....

This is the code used to create and then disable the button:
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The error was that _action1Button is not the actual button, rather, it's the container of the button. Doh! Switching it to _action1Button.actionButton.enabled = false; fixed the issue.

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I can't retrieve an equivalent to selected button on spark .

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[Code] .....

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So I know that my server on real form submit turns %CE%EB%E5%E3+%DF%EA%F3%F8%EA%E8%ED into Олег Якушкин . How to peform string transfer from Олег Якушкин into %CE%EB%E5%E3+%DF%EA%F3%F8%EA%E8%ED using ActionScript? (Its ok if a space character as %20, not + , PHP should handle that fine.)

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ActionScript 3.0 :: Converting Image Into A Readable ByteArray?

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I'm trying to read out some BitMapData into some kind of readable output.

Reason for this is I'd like to trace out the ByteArray and hopefully cut and paste its details into an .as file and then compare it against another BitMapData Object or byteArray that is generated within the app.

Basically I want to compare differences between the two and report back how many pixels or something are different.

It might seem like a strange or approach.

I can create a BitMapData Object, it traces back as [object BitMapData] - so I thought awesome just loop through the Object... But looping through the Object traces nothing at all back out.

So I tried to create a ByteArray and then convert that to a string, but all I get is wierd 'y' chars with two dots on the top of the char.

I've left some code below,

Code:
public function GetAndCompareBitmapData(target:DisplayObject) {
var bd:BitmapData=new BitmapData(target.width,target.height);
trace("bitmapData "+ bd); // trace [object BitMapData]

[Code].....

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I want to be able to show a Spark TitleWindow container as a modal without having to construct it by code via AS3. I tried creating the TitleWindow before-hand manually by dragging and resizing it around and adding objects, etc then hiding it. Then on a button, I set the called function to the ones below:

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Unfortunately, this only shows testWindow but not as a modal. I want it to be like this so that I can freely resize and design the layout of my TitleWindow and only have to call some function to show it as a modal one.

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I have a FLASH Main Web Site Navigation Menu that has (7) Buttons (actual BUTTON objects created in Flash - not MovieClips) that load different HTML pages. Everything is working perfect (rollover states, linking, etc.), but I cannot figure out how to write the AS3.0 code to create a "Button Disabled" State? I have seen some code snippets that talk about this if using MovieClips, but how can I make a "Button" disable after clicking?I assume that I would need a variable that would capture and retain the last button clicked?

Here is my current code that makes the buttons work:
var mainButtons:Array = new Array(mainBtn0,mainBtn1,mainBtn2,mainBtn3,mainBtn4,mainBtn5,mainBtn6) ;

[code]......

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