Blue Box - StopDrag When The Mouse Is Released?
Nov 9, 2009
I need a blue box with "man" typed into it made into a MC. (can do that bit).Which when I move it around on a startDrag command needs to change to "woman" in a pink box when it encounters a hitTest with other stationary words on the stage.I obviously need to stopDrag when the mouse is released.Is this about an MC inside another MC?
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Mar 15, 2009
[URL] If you look at the file above, you'll see a bunch of boxes. If you hover over the right edge of a box, it will glow green, if you then click and drag from that edge, what should happen is a blue line should extend from the box to the mouse. However, it doesn't. Furthermore, the endpoint of the blue line (which should be the mouse) is somehow related to the numbered box on the right in the middle. If you drag that box around, you'll see the behavior I mentioned above change. Here's the bit of code that draws that line:
[Code]...
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Feb 25, 2012
I'm actually not even sure if this old file is AS2. It might be AS1?Anyway, this works to detect if a key is pressed:[code]But I want to detect if a key is released. This does not seem to work in whatever version of AS this old file is.[code]Also this does not work to detect if a button is down:[code]Even though flash seems to recognize these as keywords.Is this version of AS just too old to detect if a key is released or is there a way to do it?
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Oct 21, 2009
There is a button release command but I can't find one for key release. I am building a slider which is operated by pressing and holding a key. I am using the setInterval function but I need to cancel as soon as the key is released
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Jun 1, 2010
Is there anyway to add easing out to the stopdrag command? for example i drag something and instead of it stopping dead, it eases out.
I have tweenlite so maybe there is something in there that is possible to use?
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Dec 31, 2011
i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?
Code:
square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void
[Code].....
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Jul 15, 2009
I heard somewhere that the introduction of CS4 released some new AS3 features that Flash CS3 didn't have. I haven't been interested in learning what they were until now. Is this some mistake on my part or did they really release new features?
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Apr 4, 2010
In AS2, how do i check when the enter button has been released?[code]...
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Apr 12, 2007
How do i check when the left key is released?
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Aug 23, 2010
i'm trying to drag something, and on stopdrag it should start a function if certain requirements are fullfilled. My code looks like this.if(e.target.dropTarget.parent == targetName || e.target.dropTarget.parent.parent.parent.getChildByName("cloud").getChildByName("itemPlacer").getChildAt(1) == targetName){
I got 2 questions, first, this works good when i drag and stopdrag correctly(the requirements in the if are fullfilled). but if the requirements are not fullfilled i get an error saying that the place i'm referring to cant be null. I know that the problem lies after the || part but dont know how to resolve it. 2nd, isnt there a shorter way of doing these checks? Atm i'm going through alot of parents and getchildats and was wondering if there was another way.
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Dec 4, 2007
I have a movieclip called background_mc; this movieclip contains 20 different movieclips each loading content. This works so far. When the minus key is pressed the background movieclip scales to 25% [this works] while scaled down the movieClip can be dragged around[this works]. I should note that while the movieClip is at 25% if a nested movieclip is clicked(onRelease) it tweens to 100% at the correct cooridinate. The problem is that after the movieClip is scaled back to 100% it can still be dragged whereas I only want it be dragged when scaled down.
If you look at schematic's site I am trying to achieve something similar. [URL]
This is my code so far
Code: Select allvar minusKey:Object = new Object();
minusKey.onKeyDown = function()
{
if (Key.isDown(109)) {
[Code].....
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May 4, 2010
I made a gallery, and i have 5 buttons. For each button a movieclip plays (a fade efect from 0 to 1 alpha). The movie is shown as long as the mouse button is held down, by having the scene return to the starting frame which has no movie clip. The problem is that if the mouse is within the movie clip when the button is released the movie freezes until i click another. More precisely it doesn't go to the first frame. How can i fix the problem?
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Jul 17, 2004
this is old and I used to know but forgotten over time. How do you scroll an image across to a certain point when a button is released?
Preferably with easing.
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May 11, 2009
I don't even know where to go looking for this.
I have a game with a timer. Lots of moveable pieces using startDrag and stopDrag on a dropTarget. when the timer hits Zero, all the pieces are disabled using enabled=false;
but if I am mid-drag with a piece when the clock runs out, I can't get rid of it, and it won't let me hit my "reset" button.
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Mar 11, 2010
when I use startDrag() and stopDrag() to drag an object why doesn't it effect the x,y coordinates of the object? you can run this example and see for yourself (move the circle and look at the trace messages):
[Code]....
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Dec 31, 2011
Actually i have a quiz.fla. In the file ,two of them fill inthe blank questions and others are multiple questions.square1_mc must run only once not twice. Ä°f user correct selected, doesnt run it again.However,if mybadscoretext is 1 not increase 2,3,4. :Show i can do all?
stop();
var myScore:Number = 0;
var myBadScore:Number=0;[code]....
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Apr 7, 2009
I have a window that is dragable, but I want it to stop dragging not only on the release but when it hits a certain x and y cord. Here is my function:
Code:
function windowDragon(){
_root.partners_container_resize.partners_container.vidWin_Panasonic.vidWinheader_panasonic.onPress = function(){
_root.partners_container_resize.partners_container.vidWin_Panasonic.startDrag();
[Code] .....
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Oct 14, 2011
I have a website with a slider that worked once upon a time. It still works if the swf is not added to the stage by the preloader. If I load the swf directly, rather than the html with the preloader, the slider works. Otherwise, the stopDrag() function appears to not work, making my video player's volume slider infinitely follow the user's mouse (which is completely unacceptable as you can imagine)
Keep in the mind, the slider works on its own... just after the site has been added to a stage of a preloader via addChild() does it not work.
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Jul 2, 2010
When you click and drag with the mouse, it gets dragged along, constrained to the x axis (left and right only).When the mouse button is the released the object keeps going at that speed and direction, the slows to a stop. If the unpressed mouse is the moved, the object DOES NOT change direction to follow the mouse.The object does not respond to or in any way follow the unpressed mouse; all it does it come to a stop when the mouse is released, as described above.
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Feb 10, 2012
There doesn't seem to be a way to access stack traces for a released version of a Flex app running on a generic user's non-debugger version of flash. I can still get access to the error number, but that's just not good enough in some cases.
Was wondering if anyone has any tips on how to approach this. All I can think of is logging as many events as possible in some buffer and then dumping that to the server when a crash happens. I've implemented this and it's ok but, unfortunately, adding logging all over the place doesn't seem very practical if your code base is reasonably extensive. But maybe there's a catch all way to log all sorts of stuff in some simple way that I have not thought of - some sort of centralized listener? Or maybe some other approach?
Will take any advice (although ideally skip the "you should test your app before you release it"?).
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Nov 9, 2003
I need a code that runs a script if the key "LEFT' is released, but in an ON handler, not in an IF.
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Jan 11, 2005
its been a while since ive been on. i want to tell flash to make an mc's alpha = 0 unless any button has been released. im trying someting like:
if (button has not been released) {
_root.container.ref._alpha = 0;
}
[Code].....
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Jan 18, 2009
I'm using the on(keyPress "<LEFT>"){}I need to know how to cancel the action that takes place on the keyPress after the key is released!
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Aug 4, 2009
i m developing a seekbar which user can drag to the end of the movie. its working but when the user drag the seek bar and release it , it stops on the current frame. and do not go further.
[Code]...
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Nov 9, 2009
I have a pretty simple function here where I want to start dragging a video scrubber along the x axis within bounds, and drop it when they let go. The code works perfectly if I don't specify a bounding rectangle (except it doesn't restrict to x-axis). What's up with that? Here's my non-working code:
Code:
videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_DOWN, dragScrubber);
videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_UP, releaseScrubber);
private function dragScrubber(e:MouseEvent):void{
[code]....
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May 17, 2011
I know how to do the component UI scroll bar. But what I want to do is have my own custom scroll bar, and all the others tutorial looks confusing. I was just messing around with startdrag function and I notice that whenever you don't specify what you want to drag, it just drag everything. Ex: redBox_mc.startDrag(); will drag only the red box startDrag(); will drag everything. Using this I think I can make a UI scroll bar. The only problem is that everything go in the opposite direction. Is there any way I can fix this?
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Aug 30, 2007
I can't seem to get the MC drag to stop
[Code]....
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Dec 7, 2010
In the setOne_mc I have three buttons close_btn, min_btn and max_btn....I want the movie clip to be removed from the stage if close is released.I seem not to be conecting with the buttons...the clip appears on the screen.
menuBar_mc.dropMenu_mc.subMenu01_mc.onRelease = function() { holder_mc.attachMovie("setOne_mc","setOne_mc",2,{_x:0, _y:0}); halt();};holder_mc.setOne_mc.close_btn.onRelease = function() { go();};function go() { this.removeMovieClip();}
function halt() { menuBar_mc.dropMenu_mc.subMenu01_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu02_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu03_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu04_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu05_mc.enabled = false;}
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Apr 22, 2009
I have an icon that when pressed displays a msg. BUT why i decide to StartDrag that same movie clip, the icon seems to be disabled? My movie clips
[Code]....
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Mar 8, 2010
The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
[Code]....
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