ActionScript 3.0 :: What Should Happen Is A Blue Line Should Extend From The Box To The Mouse
Mar 15, 2009
[URL] If you look at the file above, you'll see a bunch of boxes. If you hover over the right edge of a box, it will glow green, if you then click and drag from that edge, what should happen is a blue line should extend from the box to the mouse. However, it doesn't. Furthermore, the endpoint of the blue line (which should be the mouse) is somehow related to the numbered box on the right in the middle. If you drag that box around, you'll see the behavior I mentioned above change. Here's the bit of code that draws that line:
Code: button.addEventListener(MouseEvent.CLICK, myButtonAction1); function myButtonAction1(e:MouseEvent):void { for (var i:uint = 0; i < 9; i++){ var ray:RaySpark = new RaySpark(i*15) addChild(ray); [Code] ..... The blue lines should each be pointing at a circle, what did i do wrong?
This works nicely. The method also works nicely for a vertical line using scaleY. However, I want to do this type of tween with an oblique line. The problem is that tweening both scaleX and scaleY results in a line that not only extends but also grows from very thin to the intended thickness.
Is there a way that I'm missing to do a Tweener extension of an oblique line (preferably not 45 degrees, that has too much potential for being a special case). If not Tweener I'm definitely open to learning a different tweening method.
I need a blue box with "man" typed into it made into a MC. (can do that bit).Which when I move it around on a startDrag command needs to change to "woman" in a pink box when it encounters a hitTest with other stationary words on the stage.I obviously need to stopDrag when the mouse is released.Is this about an MC inside another MC?
How can i get a line to start in the middle of the screen (on click) and end either where i click or if it hits a certain mc? i guess the best comparison for this effect would be a gunshot with a line coming out of a gun and ending where you clicked/when it hits an enemy.
how to get something to happen according to the mouse's proximity to an object? like say i have a square & i want that square to get bigger the closer the mouse gets to it... how would one do that?
I'm currently working on a project where I have a mouse trailer in my flash header. It drives me crazy when the effect cuts off when your mouse goes out side of the flash area.
Does anyone know any tricks that I can use so that the effect doesn't cut off? I need to keep it in ActionScript 2.
I've managed to follow some drawing tutorias which work fine (mouse down draws a line everywhere you move mouse like MS paint).I would like to adapt this now if I can so that when a user clicks down, a straight line will follow their mouse until they click again and this releases the straight line. This should leave one line on the screen, then they are free to move their mouse and repeat the action again.
In my latest project I'm trying to have a line follow my mouse, I succeeded doing this with the LineTo and MoveTo functions this is what i have come up with [URL]if you will play with it for a while you will notice that sometimes the line is burned on the screen and just stays there,Another thing i want to achieve is that the line will be created out of a movie clip and will have animations and graphics in it insted of just plain color.
I have my file set so that the mouse cursor leaves a trail behind it. However, it clutters up the screen. Is there any way to make it fade after a set amount of time? The only script is the following, which is set in the initial frame.[code]...
draw a line from the bottom left corner of a movieclip to the mouse pointer. I need the line to be "elastic" because both the movie clip and the mouse pointer will be moving. I've tried various things with lineto but have failed to get the line to redraw and follow the pointer.
One of my Clients wants a certain type animation on his buttons and he wont budge. here it is. a set of buttons (home - about - products - contact) with a line running parallel to them on top. when you roll over (lets say products) he wants that section of line to bend up and away from mouse. this 'bend' in the line 'unbends' when mouse is completely rolled off the button section but moves along the line if next button is rolled onto. This Isn't all. he says If possible he would like an object (lets say an apple) to move along the down slope of the line bend. however the more i think about this the less it works. so im only worried about the line bend for now. Im still waiting for him to send me an example he saw on another website i will post it as soon as i get.
I'm refreshing my AS3 basic knowledge. Now I'm playing with creating movieclips with dimensions specified by mouse distance.[code]However I have feeling that redrawing whole line on mouse move might be resource expensive. How can I lighten it up a bit?
Basically I want the user to be able to create a line on runtime by first pressing mouse_down on the stage estabilisting the first xy points of the line and then move the cursor somewhere else to a different x, y co-ordinate where the user finishes the line by pressing the mouse_down button again. How to do this? I need it to be a straight line
how can i control my line thickness with the speed of the cursor?Right now ive got this code, but how can i convert (speed) into something that can be translated into thickness?
ActionScript Code: var prevPt:Point=new Point(mouseX,mouseY); addEventListener(Event.ENTER_FRAME,mouseSpeed); function mouseSpeed(e:Event){
So, I have a simple connect the dots game working by drawing lines. The line is drawn when clicking the right dot.However I want to be able to let the user be able to see the line and the line moves to any dot but only draws if clicking the right one.
i m making sketch pad in as3 and i have got smoothness issue when i draw a curve but now i am facing serious issue which is "dots are coming when i draw line through mouse movement and make alpha 0.5 or less" these dots are coming with mouse speed variation, i am sending u the code which em using for smooth line
I have to develop an application in flex. In that application an user can draw line while dragging the mouse. Then if he clicks on that line it should be selected. How to add mouse click event listener to a line object?
I have a BorderContainer with some instances of spark Line. I need to select this lines by clicking on this. But adding event mouse click listener fails. ASdoc [URL] says that line have only activate and deactivate events. Any best way to detect whether line clicked (use another line class?). I think that catching of clicks in the bordercontainer is bad solution.
I'm curious, can I have more than one line (different styles) laying over each other, controlled by one mouse event? I hope that's clear....what i'm looking to do is add some depth to the line that is drawn by the user....this seems like it sould be the easiest if it is possible. I've tried duplicating the "line" object but whatever one is last in the script ends up on top by itself.