This works nicely. The method also works nicely for a vertical line using scaleY. However, I want to do this type of tween with an oblique line. The problem is that tweening both scaleX and scaleY results in a line that not only extends but also grows from very thin to the intended thickness.
Is there a way that I'm missing to do a Tweener extension of an oblique line (preferably not 45 degrees, that has too much potential for being a special case). If not Tweener I'm definitely open to learning a different tweening method.
I want to draw then animate a line using Tweener. The problem with my code is it does not just tween the width it tweens the dot I create in the x and y directions. giving me big blobs rather than long thin lines.
How can i get a line to start in the middle of the screen (on click) and end either where i click or if it hits a certain mc? i guess the best comparison for this effect would be a gunshot with a line coming out of a gun and ending where you clicked/when it hits an enemy.
[URL] If you look at the file above, you'll see a bunch of boxes. If you hover over the right edge of a box, it will glow green, if you then click and drag from that edge, what should happen is a blue line should extend from the box to the mouse. However, it doesn't. Furthermore, the endpoint of the blue line (which should be the mouse) is somehow related to the numbered box on the right in the middle. If you drag that box around, you'll see the behavior I mentioned above change. Here's the bit of code that draws that line:
I want to simplify some event handling of an flash app (if that is possible).. so i thought to extend MouseEvent in some way to do it.What i need is OVER, OUT and CLICK callbacks with an extra parameter (an object)... or something like that..I tried:
My acitonscript level is pretty much zero and I can't figure out why this code wouldn't work. I'm not sure if I need an array. Basically I have 25 MCs, I need to tween the alpha of one of them to 100 and the rest to 0. I can't even get any of them tweening using a loop and am not sure the best way to specify which one to tween to alpha 100.
for (var i = 1; i<=25; i++) { import caurina.transitions.Tweener; Tweener.addTween(bg_images.bg_image+i,{_alpha:0, time:.5}); }
can someone please help me install tweener AC 3.0? They say to put it in my "project source directory" I've tried many ways, google alot, still no luck, How do i find out what my "project source directory" is?
I would like to use the Tweener class, but I have no clue where I should put the files in my actionscript directory in flash.
EDIT: I tried looking up after some tutorials, everybody is talking about that I should put the "gs" folder in my fla directory, thats not really usefull if there is not even a "gs" directory in the zip I downloaded! All the files are in the "greensock" directory, but when I try to import it I get:
Code: Select all5001: The name of package 'com.greensock' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:gsTweenLite.as
I made a site using the Caurina Tweener class with AS3 and it works great in IE and Chrome, but for some reason in FireFox it loads really choppy and some of the color tweens dont work properly.I looked up the FAQ and info on the tweener and it doesnt say anything about trouble with FireFox, has anyone else encountered problems with Caurina Tweener class in FireFox?
I'd like to copy and paste a set of keyframes and frames at the end of the exisiting timeline... maybe several times to extend the timeline. However I've been a bit flumoxed as to how a simple chore like that is done. It does not appear one can copy the frames, then set the cursor at the end and past the frames ahead of cursor, Or do I have to create multiple layers to get the same effect by placeing them end to end down the timeline.
In the included screen shot, I'd like to copy/paste the frames on layer1 on down the time line but still on layer 1. As you can see I've started using layers to create the same effect... but is that really the way to do it?
I'm developing a Rails project that uses authlogic for authentication. And I have a part in that project that is realized with Flex, and I need to know how a user can be authenticated if he or she is logged in or not. I've set up a webservice called UserSessionService and I was trying to get the user who is logged in, but it doesn't work. If I try to get it with UserSession.find, I just get a # as the result (and therefore that's always true).
Here's the UserSessionService.rb:
require 'weborb/context' require 'rbconfig' class UserSessionService def login UserSession.find end end
I tried to extend the UserSessionService class from Authlogic::Session::Base, but that doesn't work either.
when I create my object uniform which is a simple object, I pass it to my UniformObjectProxy.getInstance() static method to get the instance of my objectProxy, ok so far so good.my problem is when I try to bind a property of my objectProxy instance like
the dispatchColorChange handler function is called only once an never again, I had check ChangeWatcher.isWatching() and return false meaning my objectProxy is not binding properly, if I create an objectProxy like
_opc = new ObjectProxy(_uniform); cw:ChangeWatcher = BindingUtils.bindSetter(dispatchColorChange, _opc, data.id);
the binds works just fine, so my thinking is the problem is when I extends the objectProxy class, how is the proper way to do this
i extend ArrayCollection class for add push method
package com.cargo.collections { import mx.collections.ArrayCollection; public class DataCollection extends ArrayCollection { public function DataCollection(source:Array = null) { super(source);
My flex3 application downloads XML in e4x format from my web server, and and is left as a bindable XML object locally in my flex3 application. My visual objects then bind to various aspects of the XML object to display the data that I want.My simple program is getting more complicated, and I'd like to extend the XML object and add some functions to it, so I can keep the code that manipulates the XML object separate from my base application. Lets call this new object LoginXML.Can I please get an example of how to extend the XML object in flex3/as3 to create my own custom object with it's own functions. Part of my XML looks like
I know you can extend (without stretching) a motion tween's timeline to the Right with Shift-Drag.
Anyway to do the same thing to the Left? Nothing works for me, and I often need to extend the beginning of a tween without moving all the keyframes....
Ok, I have spent a little time searching and I can't seem to find an answer to my question, maybe I'm asking the wrong question. here's my situation:
I have a document class called Main.as, this class has variables that instantiate a CreateShape.as class that acts as a superclass. The CreateShape.as class has a protected function that is overridden by other classes (I have a CreateCircle, CreateSquare etc). Those CreateCircle etc classes, use extends to extend the CreateShape.as class, and thus have the ability to override the main method (called newShape()).
Just as a technicality, is there ANY object (or anything that can be placed inside of a variable) that does not extend Object?Even the "Class" object extends Object.On a similar note, what is the difference between these two?
[Code]...
I pretty much always use ":Object",but is there any situation where it would be better to use the latter?I also recently found out that there is a difference when using the "as":
I am working on inheritance for the first time. Here is the super class SetBlank.as
Code: import flash.text.*; class SetBlank { public var _textFieldName:TextField; public var _defaultName:String; public function SetBlank(textFieldName:TextField, defaultName:String) { [Code] .....
I can see the trace function working but the method which sets the text field to blank is now working.