ActionScript 2.0 :: Way To Extend Components
Mar 30, 2005How to extend Components, like if i hav to place images next to the content inside a listBox Component, how do i do that?
View 1 RepliesHow to extend Components, like if i hav to place images next to the content inside a listBox Component, how do i do that?
View 1 Replieshow to extend Components, like if i hav to place images next to the content inside a listBox Component, how do i do that?
View 1 RepliesDo you know any flex component with the functionality such as horizontally collapsible window or panel I found arc90, but it folds vertically.
View 1 RepliesI am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....
[Code]...
Is it bad practice/design to nest components inside components using Flex 4? Should I simply be creating components and inserting them into my main application as below, or doesn't it matter?
<com:MyComp1>
<com:MyComp2>
<com:MyComp3>
[code]....
how i can use actionscript component code in mmxl components,as in actionscript components we use classes ,but in mmxl component we can not use classes function, so how i can use actionscript component code in mmxl component
[Code]...
but i cant use this code in mmxl components how i can use public class DialogTitle extends HBox implements IBindingClient in mmxl component code,what are the way to use it,sorry i am newbie if it is silly question
I want to simplify some event handling of an flash app (if that is possible).. so i thought to extend MouseEvent in some way to do it.What i need is OVER, OUT and CLICK callbacks with an extra parameter (an object)... or something like that..I tried:
Code:
package com.ui{
import flash.events.MouseEvent;
[code].....
I am working on inheritance for the first timeHere is the super classSetBlank.as
Code:
import flash.text.*;
class SetBlank {
[code].....
I have an Entity class with a destroy() function.
I also have an Enemy class that extends Entity, and I want to add some lines to the destroy() function.
Is there a way to extend functions in ActionScript 3, or is copy and paste the way to go?
I have an "Extern" class and a "Shape" class.
The "Shape" class contains a shape, within the constructor with some default properties, like Shape width, Shape height, line Thickness ...
The "Extern" class has some setter/getter code in it - other classes can extend from it and can set their height and width[code]...
when we extend a class from a dynamci class should we put the word dynamic after extends
for example:
class dynamic Array{}
class myArray extends Array{}
is this a wirte code?
I'd like to copy and paste a set of keyframes and frames at the end of the exisiting timeline... maybe several times to extend the timeline. However I've been a bit flumoxed as to how a simple chore like that is done. It does not appear one can copy the frames, then set the cursor at the end and past the frames ahead of cursor, Or do I have to create multiple layers to get the same effect by placeing them end to end down the timeline.
In the included screen shot, I'd like to copy/paste the frames on layer1 on down the time line but still on layer 1. As you can see I've started using layers to create the same effect... but is that really the way to do it?
I'm developing a Rails project that uses authlogic for authentication. And I have a part in that project that is realized with Flex, and I need to know how a user can be authenticated if he or she is logged in or not. I've set up a webservice called UserSessionService and I was trying to get the user who is logged in, but it doesn't work. If I try to get it with UserSession.find, I just get a # as the result (and therefore that's always true).
Here's the UserSessionService.rb:
require 'weborb/context'
require 'rbconfig'
class UserSessionService
def login
UserSession.find
end
end
I tried to extend the UserSessionService class from Authlogic::Session::Base, but that doesn't work either.
I trying to extends ObjectProxy class, the reason is because I want to have a Singleton of the ObjectProxy class, so I made something like
package utils
{
import mx.utils.ObjectProxy;[code]........
when I create my object uniform which is a simple object, I pass it to my UniformObjectProxy.getInstance() static method to get the instance of my objectProxy, ok so far so good.my problem is when I try to bind a property of my objectProxy instance like
_opc = UniformObjectProxy.getInstance(_uniform);
cw:ChangeWatcher = BindingUtils.bindSetter(dispatchColorChange, _opc, data.id);
the dispatchColorChange handler function is called only once an never again, I had check ChangeWatcher.isWatching() and return false meaning my objectProxy is not binding properly, if I create an objectProxy like
_opc = new ObjectProxy(_uniform);
cw:ChangeWatcher = BindingUtils.bindSetter(dispatchColorChange, _opc, data.id);
the binds works just fine, so my thinking is the problem is when I extends the objectProxy class, how is the proper way to do this
How can I extend a spark list to add a UI component on it?
View 1 Repliesi extend ArrayCollection class for add push method
package com.cargo.collections
{
import mx.collections.ArrayCollection;
public class DataCollection extends ArrayCollection {
public function DataCollection(source:Array = null) {
super(source);
[Code]...
My flex3 application downloads XML in e4x format from my web server, and and is left as a bindable XML object locally in my flex3 application. My visual objects then bind to various aspects of the XML object to display the data that I want.My simple program is getting more complicated, and I'd like to extend the XML object and add some functions to it, so I can keep the code that manipulates the XML object separate from my base application. Lets call this new object LoginXML.Can I please get an example of how to extend the XML object in flex3/as3 to create my own custom object with it's own functions. Part of my XML looks like
<nodes>
<node id="1">A</node>
<node id="2">B</node>
[code]......
i have a button class that i use like:
btn1 = new ButtonClass("Label");
i want to extend ButtonClass.but this is giving me an error.
public class EnterButtonClass extend ButtonClass
how can i pass the param?
1) When your class is used to produce anything visual (Put mc's on the stage)
2) When any part of your class needs to use a property, event, or method of the MovieClip class
I know you can extend (without stretching) a motion tween's timeline to the Right with Shift-Drag.
Anyway to do the same thing to the Left? Nothing works for me, and I often need to extend the beginning of a tween without moving all the keyframes....
Ok, I have spent a little time searching and I can't seem to find an answer to my question, maybe I'm asking the wrong question. here's my situation:
I have a document class called Main.as, this class has variables that instantiate a CreateShape.as class that acts as a superclass. The CreateShape.as class has a protected function that is overridden by other classes (I have a CreateCircle, CreateSquare etc). Those CreateCircle etc classes, use extends to extend the CreateShape.as class, and thus have the ability to override the main method (called newShape()).
[Code]...
Just as a technicality, is there ANY object (or anything that can be placed inside of a variable) that does not extend Object?Even the "Class" object extends Object.On a similar note, what is the difference between these two?
[Code]...
I pretty much always use ":Object",but is there any situation where it would be better to use the latter?I also recently found out that there is a difference when using the "as":
[Code]...
I am working on inheritance for the first time. Here is the super class
SetBlank.as
Code:
import flash.text.*;
class SetBlank {
public var _textFieldName:TextField;
public var _defaultName:String;
public function SetBlank(textFieldName:TextField, defaultName:String) {
[Code] .....
I can see the trace function working but the method which sets the text field to blank is now working.
Here is what I want to do...extend the String class Code: class example extends String {} and then I want to take things that are already strings and add a function to them which goes through and removes & and turns it back to & am things got some test code for that here
[Code]...
I have a dynamic textfield which updates from a textfile. The textfile grows constantly so I want the textfield to grow accordingly without having to update the .swf. I have added a component scrollbar to it, but since I don't have any text in the box before I load it, the scrollbar is disabled. What can I do?
View 1 RepliesCode:
package {
import flash.display.MovieClip;
import flash.net.FileReference;
public class CustomFileReference extends FileReference {
private var _progressClip:MovieClip;
[Code] .....
Thats my ExtendClass for the FileReference but when I try to use it in combination with File Selecting I get the Error
TypeError: Error #1034: Typumwandlung fehlgeschlagen: flash.net::FileReference@35bf8c1 kann nicht in CustomFileReference umgewandelt werden.
at CustomFileReferenceList/::selectHandler()
Well that's in german but it says me that I cant change from FileReference to my CustomFileReference Type. It happens in the selectHandler after I select some Files to upload and then try to Handle them.
Code:
fileListArray.push(CustomFileReference(fileList[item]));
How I can get it to run? Or how can I add an additional Property to it which I can Access later during the Upload Progress?
I have a bunch of sprites in my library which all behave in the same way.
now i want to put the behavior and all the common methods into one BaseClass [code]...
I'm using Extend studios Creative FX pack and cannot seem to loop a banner I have done. Not sure if I can really.
View 1 RepliesI'm been working on a large-scale Flash game for the past 13 months, and a few months ago I was encountering an error message when trying to export saying, "Error creating Flash movie. There was not enough memory available." Here is a screenshot <url...> This isn't due to large videos or photos in the file, it's because theres a huge amount of frame by frame animation, so I can't just reduce quality.
I was off of a crappy laptop so at first I just bought a new computer with tons of ram because I didn't realize the software was an issue. This did not change anything (though I can run flash with less lag).
Then, I decided to do as much optimizing as I could. After a few months, all opimization possible as been done, and I have reached the point where I get the error again.
Then, I decided to cut the main file up into smaller pieces and link them together. This worked, but now some individual pieces require too much memory and get the error.
I have a timeline composed of 10 layers, having got keyframes and tweens etc all positioned, I need to make part of it e.g. 5 secs longer. How is this done, I can highlight one column of frames and right click and choose insert frame but doing that for 120 times (5 x 24fps) is going to take too long. I hoped to see in right click an option for add frames with a duration or number of frames entry window.I saw something on the internet that said select a width of frames and hit F6 but for me that launches a screen capture prog and I cant see where in that prog F6 is nominated for that capture.
View 3 Replies