ActionScript 2.0 :: CS3 Mouse Trailers Extend Past SWF File?
Mar 4, 2009
I'm currently working on a project where I have a mouse trailer in my flash header. It drives me crazy when the effect cuts off when your mouse goes out side of the flash area.
Does anyone know any tricks that I can use so that the effect doesn't cut off? I need to keep it in ActionScript 2.
I'm a designer at a company. In every day life I use flash for creating banners, simple slideshows and presentations. Nothing complicated really. I have managed to learn some simple expressions.I'm making my presentations in as3, because i'm also using flashEff for the cool text effects. This time i'm assigned to make a presentation that has videotrailers in it. I have no idea where to start.What are the keywords i have to look in to and what to i need to learn the get the new task done.The presentation has 20 slides, each slide contains some content that appears on mouseclick command. I'm navigating from one slide to another with arrow keys. 10 slides are going to contain a player with the trailer (length max 30 sec).
[URL] If you look at the file above, you'll see a bunch of boxes. If you hover over the right edge of a box, it will glow green, if you then click and drag from that edge, what should happen is a blue line should extend from the box to the mouse. However, it doesn't. Furthermore, the endpoint of the blue line (which should be the mouse) is somehow related to the numbered box on the right in the middle. If you drag that box around, you'll see the behavior I mentioned above change. Here's the bit of code that draws that line:
Code: package { import flash.display.MovieClip; import flash.net.FileReference; public class CustomFileReference extends FileReference { private var _progressClip:MovieClip; [Code] .....
Thats my ExtendClass for the FileReference but when I try to use it in combination with File Selecting I get the Error TypeError: Error #1034: Typumwandlung fehlgeschlagen: flash.net::FileReference@35bf8c1 kann nicht in CustomFileReference umgewandelt werden. at CustomFileReferenceList/::selectHandler()
Well that's in german but it says me that I cant change from FileReference to my CustomFileReference Type. It happens in the selectHandler after I select some Files to upload and then try to Handle them.
Code: fileListArray.push(CustomFileReference(fileList[item])); How I can get it to run? Or how can I add an additional Property to it which I can Access later during the Upload Progress?
I have an fla that has a scroll which is large, 4591.60 is there a limit where flash will scroll and then stop? I did not create the file but I cannot get the scroll to go past where it is now as there is more to the scroll.
i have an apple and the character the character can walk over and touch the apple when he touches it he gets 30 random health but then if he health is already 100 the apple will give him 130. ??? is their any way to make it so his health doesnt go past 100
heres the code on the apple
PHP Code:
onClipEvent (enterFrame) { } if (this.hitTest(_root.char)) {
I have used wsdl2js to generate the javascript needed to communicate with the service.However I end up getting a http 500 error and have not been able to get past that. I have looked through the provided examples from the Apache CXF download and I have done some searching and cannot find a solid example of creating the javascript client. A lot of examples seem to somehow access the wsdl file at runtime from a server but my javascript is already generated from the CXF tool and I just include the scripts.
Adobe Flex and AS3Another option I have considered is using Adobe Flex. I create a new Mobile Flex project in Flash Builder using the BlackBerry PlayBook SDK and Flex 4.5. However when I use the menu options to connect to a web service I get prompted with "This option is only available for flex projects."Are there any other options out there that provide a solution to this problem? If you need more information just let me know
I've got a couple of questions regarding the same project.
1- When you view URL... in IE, you'll notice that it sometimes doesn't go past the preloader. I asked why this happened in an IRC channel, and was told to use swfobject. However, with swfobject, I have the same problem. Is something else the problem?
I am having a little trouble understanding why my code is not functioning. It works if I subtract and combine numbers above .1 but if I use a number below .1 the _x and _y values stop at 0. I would like the _x and _y values to go into the negative. I am using Flash MX.
function movePastCorner(mc){ mc._x = 2; mc._y = 2;
I have a scroller mc that I want to control by clicking underneath its y position to advance it down its y axis by a predetermined amount.The below code works to move it, but it advances past its max value of 496.5 (off the screen).Have I made a mistake in the code below? The scroller mc and associated text block is in their own mc on the root timeline. This code is on a frame on the root timeline.Has it got to do with the relative y positions of the stage compared with the y positions in the actual MC that I am trying to control?
Code: principals_mc.johnTxt_mc.scrollerZone_mc.onRelease = function () { var scrollerAmount:Number = 80; if (this.hitTest(principals_mc.johnTxt_mc.jfscroller_mc)) {[code]......
in the first frame, first scene. Shouldn't that be where I but the include? (the buttons do work in scene) The buttons that are defined in external.as work in the first scene, but not in the other scenes. When I do an "include" in every scene, I get errors, no buttons work (makes sense....that should throw errors).
gotoAndPlay() is the only actionscript I have in my flash and all I want it to do is go to a frame. If I tell it to go to a frame past a certain one it will not. It always (unless I pick a frame previous to the messed up one) goes to that frame. I have only one scene.
my stage is set at 500x400 in flash cs4. I created a rectangle for the background and set the same size as my stage that covers the whole stage but I noticed when I hit ctrl+enter to test the movie clip, it initially looks fine but when I expand the window large, you can see white area all around.
I've created a multi-framed flash file that's calling multiple variables from an external php (text) file. I'm using an onload command to do this and for some reason the variables seem to "disappear" once I leave the first frame (where the onload and load commands are)I'm figuring that my problem has to do with 'variables scope'. I've read the article on this site but I don't know actionscript well enough to proceed.I ultimately want to do away with using multiple frames by using multidemsional arrays and for...next loops, but this is what I have to work with (for now). I'm going crazy trying to get THIS to work.
I am using a quiz template and have placed video in the first frame. Now the quiz doesn't go past the welcome page when I test movie... I'm sure what I am missing is simple!
Been trying to clear browser cache for the past hour, tried almost everything on google and also went Tools>Net options and cleared it. Yet everytime I load the website it shows the old version.
I have a MC that can be dragged. when it goes past a certain point it is scaled down in size and it locks in to a specified x and y position. The problem is this is causing the onPress function and onRelease function to not work properly. once the mc goes in i cant get it out. this is on the first frame of the timeline
Code: flatline.onPress = function() { if (_currentframe == 1) {
I am trying to create a menu in Flash to access different Flash interactives I have created.When a button is clicked it brings up a different Flash project, but I am having problems with it now bring up it's own assets because they are all referenced as if we were in the sub-folder of the current swf.
I want to simplify some event handling of an flash app (if that is possible).. so i thought to extend MouseEvent in some way to do it.What i need is OVER, OUT and CLICK callbacks with an extra parameter (an object)... or something like that..I tried: