I got a flash magnifying glass and i can change the settings a bit, but not much. I would like to get rid of the bouncing effect, but if i reduce bounce effect, the magnifier gets very slow.
I'm trying to make my own component that behaves like a list and supports infinite scrolling (in 1-dimension : vertical or horizontal) - both directions. For eg, a vertically laid out list which the user can scroll up or down forever - without ever hitting the 'last' or 'first' item. A good use for this: a calendar that displays each month as a list item.
Anyway, there are a bunch of things to overcome. The first of which, I think, is to disable the scrollbar's bounce effects (introduced in the latest Flex 4.5 (mobile) SDK). If I can disable the bounce effects, I'm guessing I can then add/remove items as needed to the list and it would scroll infinitely.
I've seen this being done before and I thought it would be easy, but got stumped when trying to replicate it. I'm trying to create a function in flash which will take dark pixels of an image of hair and lighten it and maybe add colour too... Is that really tough to do or does anyone have an easy way around it? Example: [URL]
I have a campus map at www.averett.edu/map. The swf is very tall and you have to scroll down to get to some navigational buttons at the bottom which load swf of other campus maps into the top left corner of the parent. The problem is...even though the movies load without a problem, the browser is still scrolled down to the bottom of the page and the user has to scroll back up to see the maps. Is there anything I can do to force the browser window to scroll back up to the top when a movie loads?
I have a campus map at The swf is very tall and you have to scroll down to get to some navigational buttons at the bottom which load swf of other campus maps into the top left corner of the parent.The problem is...even though the movies load without a problem, the browser is still scrolled down to the bottom of the page and the user has to scroll back up to see the maps.
I am trying to create a flash site that utilizes a liquid layout, but also allows for vertical scrolling, something which I am not sure if it is possible. The code for the liquid layout that I am using is this one [URL]Currently, such code creates this layout [URL] Obviously one of the key features of a liquid layout is that takes up as much or little browser real estate as you give it. However, I have found that when I create a liquid layout using this code for a flash site that is vertically longer than the browser window (such as vertically long body of text) the code does not allow you to scroll down. The liquid layout causes there to be no scroll bars in the browser.
I hope I have described my problem clearly. My question is; Is there code that would allow for the flash site to be liquid only horizontally, while VERTICALLY the flash site would be able to be scrolled.
I have a List, that is not showing any items until you scroll, then the items show up. Does anyone know how to fix this? I tried calling list.invalidateDisplayList(); and list.invalidateList();
EDIT: Here is some code:
<mx:Script> <![CDATA[ [Bindable][code]...........
I found that if I add creationComplete="{list.dataProvider = _xmlList }" It solves the problem.
I have a datagrid with 7 colums. Because of their widths, I have to use an horizontal toolbar.When the datagrid is on its initial topleft position, no problem: if I click on the column0, the returned DataGridEvent.columnIndex is 0. If I click on column 3, the returned DataGridEvent.columnIndex 3, the dataField is perfect.
Now, I scroll to the right (scrollpolicy = auto) and the "old" column 3 is the first column I see now to the left in my DataGrid.If I then click on the "old" column 5, the returned DataGridEvent.columnIndex is .. 2. More than that, the returned dataField is the datafield of the "old" column 2.In fact, it seems the DataGrid forgets I scrolled to the right and think the newly visible top left column (3) is the zero one.
In my flex application I am using a text area which shows fields name when the mandatory fields are not provided by users. My application has about 30 fields. I am showing the textarea on top. So its hard to see the text area when I scroll down the mouse. I need to show the TEXTAREA along when I scroll down the mouse (it should show in side nearear to scroll button)....
i would like to modify the font weight of a word (my title) that is into a textfield that is "scrolled" : so when i modify this word, the whole text is being modified as well, and i can't write it in another textfield, because i want it to be scrolled as the rest of the text.Do i "have to" set the title and the text dynamically to change the font? or can i do it directly from the fla (which would save me some time, i have several texts in the same case)
I have 2 SWFs, one at the top of an HTML page and one at the bottom. I would like the bottom SWF to remain stopped until the viewer has scrolled far enough to actually see it.
I've set up a scroller that scrolls an MC up or down with two different buttons (up and down). When you press up, the MC rises 390 and when you press down, it lowers 390. The issue I'm having is that if you hit the button while it is scrolling, it screws up the scroller and scrolls off values. Here is the code that I'm using:
I just finished some code to get enemies in my game but im experiencing strange behaviour within the game.My game currently is a 2000x2000 map which can be scrolled by moving the mouse to the edge of stage... i just tried adding some enemies.
Whats happening here is that the red bordered enemies stick to a position on the screen. The green bordered enemy scrolls with the map.In my code im trying to spawn 10 enemies, and have them update their positions according to map scrolling.
I have created a custom multiline item renderer for mx:Tree component. Important to mention that my item renderer has two UITextFields in it. Sometimes (depends of the input data) only one of UITextFields must be shown, so when second UITextField is not needed I hide it and recalculate the height of my item renderer. According to my tests height is calculated properly.The problem occures when I do scroll of my tree. The error text is:
TypeError: Error #1010: A term is undefined and has no properties. at mx.controls::List/adjustVerticalScrollPositionDownward()[E:dev4.0.0frameworksprojectsframeworksrcmxcontrolsList.as:1042]
I have a MC with a text form with several input and combo boxes (flash <=> php) it as a scroll and it works fine, except when I put the MC under a mask. It still scroll's but nothing shows inside the input boxes when I type on it. Is this "normal" procedure for flash or It's a bug of some kind?
I wonder if you could help me with this:I have a MC with a text form with several input and combo boxes (flash <=> php) it as a scroll and it works fine, except when I put the MC under a mask. It still scroll's but nothing shows inside the input boxes when I type on it. Is this "normal" procedure for flash or It's a bug of some kind?
I have a BlazeDS destination and the scope is set to request. Is there a way to get BlazeDS to call destroy() when the request is complete? Is there another way to know when the request is complete?
I know I can use finalize(), but that is only called when garbage collection occurs.
Im interested in making something similar as here [URL] As you can see if button was pressed your browser window was scrolled down to the chosen word.How to do that?How that script should look? What action script use, any example projects or tutorials?
I have a movieclip that is scrolled by means of a 'sensor' on each side of the stage. The clip scrolls fine in both directions, however here is my problem:When the users mouse leaves the stage, the movie clip stops dead in it's tracks, and this does not provide a nice smooth effect. Looking at the code below, is there any way I could tell the animation to ease out when the users mouse leaves the stage rather than simply stop suddenly?
class Sensor extends MovieClip { public function Sensor() { }
how to structure the comms of a blazeds/flex game. What I'm trying to achieve is to have x no. of games occuring on the server each of which will contain 2 to 6 players. i think this will involve segmenting a feed, by creating a subtopic. eg game A gets filled with Player A + Player B, a dynamic destination gets created on the server side, and the new destination id gets returned to the clients. Not sure if I have that correct - to give some further background - the main server side code for a 2 player setup is here
Connecting multiple flex clients to a single java class
I'm using Parsley in my flex mobile project. I have multiple destination services but I can't find more resources on how to add another destination service to config.xml file. The file is as below:
I'm building an swf that's suppose to work locally (offline).That swf is like a menu for some other swf that the user will download and will be prompted to put them in the same folder of the main swf.What I want to do is the main swf to be able to recognise which swf the user have downloaded in order to show them 'available' on main menu.Is there a way to check the folder destination for swf files or something?
I have an fla that has a scroll which is large, 4591.60 is there a limit where flash will scroll and then stop? I did not create the file but I cannot get the scroll to go past where it is now as there is more to the scroll.
I have some flash banners for an affiliate program. On my own sites I use an ad serving program and just set the destination URL of the flash banners using the program. However, I want users to be able to modify the destination URL when they put the banner on their own websites. How can I accomplish this? There's no implementation restriction but I want something as simply as possible for my affiliates to copy and paste.
I have a movieClip inside a parent movieClip on the stage. The parent movieClip's registration point is top left. I'm having trouble figuring out how to "center" (move) the parent movieClip so that it's child movieClip is in the center of the stage. How do I calculate those destination coordinates?
I have an application already created that will upload files successfully, with a progress bar and completion notices and am very happy with the process, but sometimes people upload a file with the same name as an existing file. Is there a way to change the name of the destination file on my server to something more standard during the upload process? I have been using a fileReference.Browse() with capturing all my event handlers through there.
I am trying to make a flash theme for my website. Lets start off by saying I downloaded a theme already made I just gotta edit the text. What I want to know is how I can edit the destination of the flash buttons they are set to move across the page on a marquee. I am able to find the individual file but when I try putting in
Code: on(release){ getURL("[URL]", "_blank"); }
It responds Cannot Make this change cause mouse settings can only be done to a button. I understand I have to switch it to Action - Button.