This is a Flash MX actionscript question - I thought that it would be a cool usability thing if, when the user gets to the bottom of the listbox, it scrolls down one or two places automatically.
I made a scrollbar class that works pretty well. I'm trying to come up with an idea for how to set to the height of the scrollbar vs the height of the scrolling content. This is a standard thing that happen in the OS. Seems there should be a minimum number and the maximum value should be reached as the size of the content approaches the size of the visible area.
coding some automatic scrolling text? i've had a look around the internet, but all i can find is text that is scrolled using buttons. what i'm after is a way of coding text so it loads up into a text box (which i will call tf) (to start off with i don't mind putting it into the code as static text), scrolls on its own, and when it get to the end, it repeats the scroll, and is neverending. i would like it to go vertical (that ups the page in case i've picked the wrong one!), and be able to pick the scroll speed so i can slow it down or make it go faster. if someone can give me some sample code to get me going that would be great, and i'll try to sort out the rest myself.
I am making something where a user is able to type text into an input box and it is added to the stage inside a movieclip. I then make that movieclip draggable.Problem is the textbox height is sometimes even double the height of the height of the text inside. I need it to fit tight
I have the following code to populate a dynamic text box: Code: myData = new LoadVars(); myData.onLoad = function() { trace ("The text box before autosize is: " + sailing_txt._height); sailing_txt.htmlText = unescape(this.myVariable); sailing_txt.autoSize = true; trace ("The text box after autosize is: " + sailing_txt._height); }; myData.load("sailing.txt");
The output of this is: The text box before autosize is: 388.25 The text box after autosize is: 712.5
My problem is that I need to get the autosized height instead of the regular height of the text box before autosize. In a parent movie clip I have the following code to do some custom scrolling: Code: contentHeight = _parent.scrolledMC.sailing_txt._height; trace("The content height is: " + contentHeight);
The output of this is: The content height is: 388.25 So it's getting the size of the text box before it's autosized.
I'm using AS3, loading external text into a text box. Let's say the text box shows 20 lines of text. Is there a way to trigger some kind of action, for example, changing an image on the stage if the user scrolls the text and line 30 appears in the textbox? Kind of like a cue point for scrolling text.
What I'm tryin 2 do in Flash MX 2004 is create a Dynamic Textbox that scrolls. However I want the scroller to be on the left hand side and to be made up of my own custom graphic.All I need is for the user to be able to drag and pull the 'scroller' up and down.Heres a short animation of what I wuld like.Basically they pull the green arrow up and down to scroll through the text. The arrow cannot go up past the text vanishing point neither below it.
I am trying to get a text file to display in a dynamic scrolling textbox as HTML. What do I need to put in my code so that the textbox displays it correctly and leaves out the HTML tags?
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
I have an fla that has a scroll which is large, 4591.60 is there a limit where flash will scroll and then stop? I did not create the file but I cannot get the scroll to go past where it is now as there is more to the scroll.
i have an apple and the character the character can walk over and touch the apple when he touches it he gets 30 random health but then if he health is already 100 the apple will give him 130. ??? is their any way to make it so his health doesnt go past 100
heres the code on the apple
PHP Code:
onClipEvent (enterFrame) { } if (this.hitTest(_root.char)) {
I have used wsdl2js to generate the javascript needed to communicate with the service.However I end up getting a http 500 error and have not been able to get past that. I have looked through the provided examples from the Apache CXF download and I have done some searching and cannot find a solid example of creating the javascript client. A lot of examples seem to somehow access the wsdl file at runtime from a server but my javascript is already generated from the CXF tool and I just include the scripts.
Adobe Flex and AS3Another option I have considered is using Adobe Flex. I create a new Mobile Flex project in Flash Builder using the BlackBerry PlayBook SDK and Flex 4.5. However when I use the menu options to connect to a web service I get prompted with "This option is only available for flex projects."Are there any other options out there that provide a solution to this problem? If you need more information just let me know
I've got a couple of questions regarding the same project.
1- When you view URL... in IE, you'll notice that it sometimes doesn't go past the preloader. I asked why this happened in an IRC channel, and was told to use swfobject. However, with swfobject, I have the same problem. Is something else the problem?
I am having a little trouble understanding why my code is not functioning. It works if I subtract and combine numbers above .1 but if I use a number below .1 the _x and _y values stop at 0. I would like the _x and _y values to go into the negative. I am using Flash MX.
function movePastCorner(mc){ mc._x = 2; mc._y = 2;
I have a scroller mc that I want to control by clicking underneath its y position to advance it down its y axis by a predetermined amount.The below code works to move it, but it advances past its max value of 496.5 (off the screen).Have I made a mistake in the code below? The scroller mc and associated text block is in their own mc on the root timeline. This code is on a frame on the root timeline.Has it got to do with the relative y positions of the stage compared with the y positions in the actual MC that I am trying to control?
Code: principals_mc.johnTxt_mc.scrollerZone_mc.onRelease = function () { var scrollerAmount:Number = 80; if (this.hitTest(principals_mc.johnTxt_mc.jfscroller_mc)) {[code]......
i am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
in the first frame, first scene. Shouldn't that be where I but the include? (the buttons do work in scene) The buttons that are defined in external.as work in the first scene, but not in the other scenes. When I do an "include" in every scene, I get errors, no buttons work (makes sense....that should throw errors).
gotoAndPlay() is the only actionscript I have in my flash and all I want it to do is go to a frame. If I tell it to go to a frame past a certain one it will not. It always (unless I pick a frame previous to the messed up one) goes to that frame. I have only one scene.
my stage is set at 500x400 in flash cs4. I created a rectangle for the background and set the same size as my stage that covers the whole stage but I noticed when I hit ctrl+enter to test the movie clip, it initially looks fine but when I expand the window large, you can see white area all around.
I've created a multi-framed flash file that's calling multiple variables from an external php (text) file. I'm using an onload command to do this and for some reason the variables seem to "disappear" once I leave the first frame (where the onload and load commands are)I'm figuring that my problem has to do with 'variables scope'. I've read the article on this site but I don't know actionscript well enough to proceed.I ultimately want to do away with using multiple frames by using multidemsional arrays and for...next loops, but this is what I have to work with (for now). I'm going crazy trying to get THIS to work.
I'm currently working on a project where I have a mouse trailer in my flash header. It drives me crazy when the effect cuts off when your mouse goes out side of the flash area.
Does anyone know any tricks that I can use so that the effect doesn't cut off? I need to keep it in ActionScript 2.