ActionScript 3.0 :: Height Of Scrollbar To Height Of Scrolling Content?
Nov 8, 2009
I made a scrollbar class that works pretty well. I'm trying to come up with an idea for how to set to the height of the scrollbar vs the height of the scrolling content. This is a standard thing that happen in the OS. Seems there should be a minimum number and the maximum value should be reached as the size of the content approaches the size of the visible area.
I'm having a bit of trouble with this logic. My setup is typical, with a content MC and a handle MC the runs along a track with specified bounds. All I want to do is have the handle height adjust based on content height but in relation to the track height?
I am going to embed a Flex app on an html page. The html page is already going to have a scroll bar to scroll up and down. The contents of the flex app are very dynamic, and I don't want to have an extra scroll bar when there is already one. So is there a way to make the height of the swf match the height of the contents of the swf?
I am loading xml and using Colin Moock's scrollbar as he desrcibes it in Essential Actionscript 3.0. It all worked fine until I tried to put a link to a jpg inside the xml.Where other html tags give no problem, the img seems to mess with the textfield height. I gave the textfield a fixed height but when I try to scroll the field with the image, and trace the textfield height, it increases more and more when I scroll down, messing up the scrollbar.the img tag looks like this (and it loads fine into the textfield):
The slightly adapted scrollbar class looks like this (I gave the scrolltrack a fixed height and tried to give t.height a fixed height too within this class but tracing t.height keeps showing that it is increasing while scrolling down):
I would like to modify the scrollbar (vertical) of the tilelist component so that there is some space between the top of the scrollbar and the top of the tilelist. Currently, the scrollbar extends the the top and bottom edges of the tilelist. I would like to add a graphic above the scrollbar but below the top of the tilelist. I can't seem to figure out how to do this. I'm working 100% in AS 3 within Flex Builder.
The attached image (picture 3) shows what I would like it to look like (with the yellow lines). Picture 4 shows what it looks like currently.
I have an image gallery with a bunch of thumbnails displayed on the page in a grid-like layout. Currently, the swf sits in a HTML page set at 100% width and height. There's a resize listener that adjusts the layout so that the thumbnails all fit on the page at once. So, as the browser window gets narrower, the columns decrease and rows increase as the thumbnails get pushed down the page.
The problem is, once the thumbnails get pushed far down far enough to go past the bottom of the browser, the overflow is hidden and the thumbs "below the fold" are not accessible. Is there a way to pass the dynamic height of the SWF, so that the browser detects whether or not it should display the side scroll bar?
look at the code for oringe's blur scroller and tell me how to set the scroller's height to a set value instead of the stage height? if you'd like the source get it here:[URL]
I'm doing wrong here? I want to use a Blixt's scrollbar to scroll a dynamic textfield that's is set to a autosizing height.... And I'm having problems. I though I had finally found my perfect scrollbar.... it's so close!
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I am resizing a movie clips height automatically to match the height of some dynamic text that is displayed above it (will eventually be loading it from xml ). is there a way to keep a safe margin top and bottom? this is my code so far Text_Box_Graphic.height = Text_Box.height;
I want to constrain the height of a flex component to the height of the browser viewport.
The component's children are populated from a database table using a repeater, and are basic checkboxes. There are enough of them that the flex app ends up being about twice the height of the screen, which means some of the rest of the layout goes crappy on me. How can I force the component that contains these to limit itself to the size of the viewport?
By default the height of an Flex Accordion container is the height of the initially selected child. I'd like to be able to set the height to the tallest child so that no resizing or scrolling is necessary when other children are selected. I do not want to use the resizeToContent property. I want the size of the container to stay constant no matter what child is selected.
My current thought is to extend the accordion class setting the creation policy to "all" and then override the measure function to loop through all the children and find the tallest one and use that for the height. This seems a little kludgy though, so I'd like to know if there is a better approach. Ultimately my question is: is there a way to set the size of an accordion container such that the container never resizes and scoll bars are never necessary to display any of the children?
I am trying to increase the height of container with increase in the number of contents inside the container. Like in my case i m using tileList inside tabNavigator , when I put contents inside the tileList, the height of tileList does not increase beyond vertical height of the viewport. It puts scrollbar on the container. I want to increase the height of an flex container with increase in the contents and introduce scrollbar on the browser with increase in contents in the flex container.
I am using a scrollbar as demonstrated in OO scrollbar part 1 and have it working great, except that when you scroll the text, it seem to add a bunch of space at the end of the text field and then does not scroll back up to the top of the text field, but rather ends up in the middle.
Seems like it is somehow measuring the height of the text field at the wrong time? I would guess that it has the right height dimensions (due to the extra space at the bottom) but that it somehow is getting the wrong y coordinate. [code]...
Im currently working on a full dynamic flash website and I want it to look and behave like a good old HTML/CSS page. Meaning that i want a regular browser scrollBar to appear/disappear when the movie height is changed.
So my new killer app simply demands a width of 1000 pixels, but can be any height, and I want people to see the vertical scrollBar on their browser.
I changed the "100%" for the width to a fixed number like "1000", and keep the height parameters at 100%. I thought that will do the job, But NOT I�ve googled and found some interesting stuff, but nothing really I can use (javascript solutions).
I have a bit of graphical content inside a symbol that I've created in Flash CS5. Let's call it FunGraphics_Art, it's set to export, and it extends MovieClip.When I edit the symbol in Flash and I hit control-A, the properties panel tells me that all of the content has a height of 72 pixels, positioned at 0,0.The content consists of a few (classic) textfields, and a couple of Checkbox components and a few bits of vector art.All the content is on a single frame, no layers.So far, so good. I export my art as a .svc and am able to use it all in code just fine. However I then add the following bit of code to my .as file..[code]Somehow, there's something strange going on that's causing Flash to think my exported symbol is about 75 pixels higher than it actually is. I've looked around for invisible "blank" textfields, but haven't found anything yet.
I've created a dynamic text field, and set autoSize to true, so it can grow was tall as necessary. I then want to use the _height value to size a container graphic (speech bubble). Here's the (simplified) code:
[Code]....
Returns 19.6 followed immediately by 35.2. It's as though reading txt._height causes it to recalculate, so it's correct the second time. I also tried the textHeight property, which also seems to get recalculated after _height is accessed. This sequence, for example:
I have a problem with an flash object. The object is an expanding topbanner, but when retracted, the on mouse over effect still appears on the invisible part of the banner. The code is the following:
I am creating a site in flash that is reading in entries from a database. I want the swf to expand downward on the html page so the user can use the browser scroll bars to see all the content. I don't want to paginate everything into a 800 px high swf or something - I want the page to expand just like it would if it were html
I have an mx:TextArea and I want its height to be the same as its content height. There is nothing fancy - just a text area and text that is not editable. I need a simple and reliable way to make the control fit and show all the text without vertical scroll - something like auto resizing. Also my control's text will be set only once and will not change as it will not be editable.
There is one more post here on the same topic but it is not relevant to me because the setup there is a lot more complicated as it includes styling and binding.
Is it possible to get the browser height via flash and set the stage height to that value? I know you can set the height to 100% in publish settings, however one of my scroller scripts needs the stage height to be exactly the height of the content area of the browser.
As you can see, the green bar (set at 100% height) is just using the height of the viewport, not that of it's parent group, that is stretched by the red one to be 500px high.
I am having a little difficulty properly sizing a Scroller component in Adobe Flex/Flash 4. As soon as I add an element to the 'widgetsGroup' VGroup, the scroller's height property resizes to match that of its parent border container, even though the content height of the vGroup may be significantly less than this value. This is a problem because the scroller then 'covers' other elements in the border container. I guess what I am looking for is the scroller height to match the widgetGroup content height until this height exceeds the bordercontainer height, at which point the scroll bar would become visible.
I have the following sample code and I'm not quite sure where I'm missing the mark[code]...
Am I just calling the wrong attribute? The over all goal is to find out the size of the SWF that just got loaded and to match it to the size of another MovieClip elsewhere in the code.
In a card game I use a TextField in the middle to display the playing table number, but also to detect if a playing card has been played - using myTextField.hitTestObject(myCard) - which means the TextField's position and dimensions may not change:
My current AS3 code is:
var format:TextFormat = new TextFormat(); format.color = 0xFFFFFF; format.size = 30;
[Code]......
However the TextField's content (the String "#2029" in the above screenshot) is not in the center of it.
I can not set _middle.autoSize = TextFieldAutoSize.CENTER because this changes the width of the border (and breaks hitTestObject()).
Is there another way to align the text in the middle?
I have a widget bar system where I�ve apparantly been a little short sighted. I�ve now made a widget that has a masked overlay effect. The problem is that the part of the effect that is outside of the mask is taken into accord. All widgets have a parent movieclip container, and the spacing between widgets are calculated by the height of this container.
I have a movieclip that contains TextFields containing XML data, when I trace the height of the MovieClip externally, the original height (before the XML is loaded) is returned.How can I get the new height of the MovieClip, (I am trying to align the Movieclip vertically to the centre of the stage)?