ActionScript 3.0 :: Control Line Thickness Via Mouse Speed
Feb 28, 2011
how can i control my line thickness with the speed of the cursor?Right now ive got this code, but how can i convert (speed) into something that can be translated into thickness?
ActionScript Code:
var prevPt:Point=new Point(mouseX,mouseY);
addEventListener(Event.ENTER_FRAME,mouseSpeed);
function mouseSpeed(e:Event){
Some 360 degree animation is spinning on screen. Now: I would like to control the rotation with the XY of the mouse: e.g. I move the mouse to the left side, the animation is spinning leftwards. I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
Some 360 degree animation is spinning on screen. Now:I would like to control the rotation with the XY of the mouse: e.g.I move the mouse to the left side, the animation is spinning leftwards.I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
trying to make a slider that changes the line thickness in a drawing app that I would to share with my students. When moved from left to right a circle changes scale. This circle would act as a visual reference on the stage telling the viewer that the line thickness is changing. Right now I just want to figure out how to connect the slider so that the circle changes dynamically. Once I get that I feel I can figure out how to connect it to lineStyle(). The current code I am attaching has the circle change size at onle two points-the far left and far right. I keep trying to write something that uses mouseX properties but so far nothing is working.
Its an mx:Text object. (The Text object is actually being used as a mask so don't know if that's the problem.) If underline is set with the <u> tag in Text.htmlText, or Text.textField.setTextFormat, the underline thickness is always just one pixel which is not acceptable. (There are other problems with <u> so I'm limited to using setTextFormat currently.)
Can the thickness of an underline be set through CSS? (textField.styleSheet, etc.)
I may have another problem as I already use setTextFormat extensively, and the documentation says you can't use textField.setTextFormat if you use textField.setStyleSheet.
I primarily need the underline to simulate correctly the look for an anchor tag.
I have some movieclips with a graph (not generated, manually drawn). I want to change the thickness of the line inside the movie clip. How do I do that?
When I move the mouse over the line the graph must highligt (become thicker). I can do this with the line as a button, mouse-over graphics. But I also need to highligt the graph when the mouse is over some text (to link the graph with the text). If I have 2 - or several - buttons can I have them all show the mouse-over image at the same time, if the mouse is over just one of them?
Another ideer: I have made an actionscript the fades (using alpha 0 and 100) for 2 similar movieclips each with different thickness positioned over each other. But the initial value for both lines is a problem, only the thin line must be shown, the thick line must be alpha=0. If I set it at the start of the actionscript then it resets every time the flash starts over. Is there some way to set the inital value (alpha=0) just once? When the flash playes first time?
I made a small box that is filled with navy blue and has a red line around it, but when I increase the thickness to say 50, it reduces the size of my navy blue box.
PHP Code: public class Box extends MovieClip { public var color:uint = 0x000099; // class property of navy blue public function Box() :void { initialize(); construct(); this.graphics.lineStyle(50, 0xFF0000); this.graphics.beginFill(color); this.graphics.drawRect(0, 0, 100, 100); this.graphics.endFill(); }
Right now I create a paint program, which will consist of _xmouse, _ymouse, different colors to draw lines, different sizes. But I have a problem: _root.line.lineStyle(size,0x00ff99,100); The size is the thickness of the pen. But it don't seems to work inside of that script.
I am working on a interactivity wherien i draw lines using a pen/pencil just as in MsPaint application in Microsoft. Ia m done with the pencil/ pen tool and its working fine but I basically want to change the thickness of the line at runtime by using a slider functionality.
When using a simple line shape graphic (that was created in Flash) to supply Deco Tool > Symmetry Brush > Rotate Around, the line looses it's thickness along the rotation. See attached image. I'm following chapter 2 in Flash CS4 Classroom In A Book, and the visuals from the book do not match what is happening on my computer.
I'm having an issue when it comes to line thickness on movie clips, when a movieclip is flipped the line thickness vanishes due to Flash thinking I'm squishing the MovieClip. Is there any way I can make Flash not bother the line thickness when changing scale or some sort of alternative? Or is my only choice to kill line thickness altogether.
I am a new user. How do I can add more thickness and change color of a rectange Sprite object on mouse over and on mouse out I want to make it normal again.
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
FirstI have a shape tween loading, and an "Increase Speed" button.I want to when i click the button, the tween become faster. So i think i should make my tween with AS or something else. how to do that? and how to make that button a speed gainer.
i want to control this yellow motion without reducing fps. it show randomly & also i want to show this yellow obj on the blue man objects. i m using this AS2.[code]
I had created a simple slide show in Flash and published as a .swf file. The slide show contains few images and the animation takes about 45 seconds to run at 8 frames per second. When i imported it into Flash Catalyst, the animationa runs very fast, taking only about 15 seconds to get through the whole slide show. I re-adjusted the animation in Flash to make it run slower but when i imported the new version into flash catalyst, it runs at the same speed, --still very fast.Is there any way for me to control the speed of my animation and make it runs the same speed as I set up in Flash?
I am trying to get a menu that has videos that I will scroll through at a certain speed.Right now I have 30FPS which I have tried to lower which doesn't' control the speed of the auto scroll? Below is the code.
is it possible to control the pitch and speed of playing a sound file via AS3? i want to simulate the car engine voice by movement speed, i need to change pitch and speed on runtime...
just wondering what the best way to control the speed of a movie is. I have a movie clip that is text scrolling from right to left and it needs to go slower so that itïs readable. So I know I can just change the fps and/or make the motion tween a lot longer, but there must be a better way to do this with ac....?
Moved from Newbie section I have beginner skills using AS3 and have been trying to improve a basic movie that generates a visual noise pattern. I need it for an eLearning lesson. A while back, I got some help pulling this script together. It uses bitmapData.noise to generate a visual noise pattern. It can be viewed here: [URL]
I checked with a colleague who is expert on the use of these visual patterns, and he suggested that the change speed is too fast: that the dots (pixels) need to change at just under 400 dots per second for an 800 x 600 stage. I tried changing the "seed" parameter, but while this slowed down the pixel-dot change, it did not run smoothly. I'm not sure what else can be scripted to accomplish slowing down the change rate
I'm trying to use text effects, but cannot get them to work in a slide presentation. Is there anyway to utilize AS3 in this AS2 based function? I need to use a slide show so that the presenter can control the speed of his presentation.
I want to make simple motion tween of analog timer seconds arrow. Can i sync it with specified defined timer on AS3?I know that the regular speed of animation can variate according to system specs.
Have built a gallery that holds animation files (60 fps) and flash video files (30 fps). The gallery file speed is 30 pfs to match fhe video files. in this configuration my animation files play very slow while the video files play good. When I change the speed of the Main Gallery file (the one that holds the animation and flash video files) to 60 fps. The result is inverted. The animation plays OK while the video plays very slow.
How do I change the speed of the animation files so they play at the correct speed. I have a hint but do not know how to script it. Animation files ( playSpeed X2 or something equivalent).
When a movie clip is clicked on, another movie clip will fade out.The problem is that the clip that needs to fade out just disapears in a second, is there a way to controll the speed.I read a lot of info about this for complicated setups, is there a simple fix for this.I was hoping I could just do this designR_mc._alpha = 0/4;But that does not work.HERE IS THE CODE