ActionScript 2.0 :: Check When Button Has Been Released?
Apr 4, 2010In AS2, how do i check when the enter button has been released?[code]...
View 1 RepliesIn AS2, how do i check when the enter button has been released?[code]...
View 1 RepliesHow do i check when the left key is released?
View 11 RepliesI have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 RepliesI made a gallery, and i have 5 buttons. For each button a movieclip plays (a fade efect from 0 to 1 alpha). The movie is shown as long as the mouse button is held down, by having the scene return to the starting frame which has no movie clip. The problem is that if the mouse is within the movie clip when the button is released the movie freezes until i click another. More precisely it doesn't go to the first frame. How can i fix the problem?
View 9 Repliesthis is old and I used to know but forgotten over time. How do you scroll an image across to a certain point when a button is released?
Preferably with easing.
its been a while since ive been on. i want to tell flash to make an mc's alpha = 0 unless any button has been released. im trying someting like:
if (button has not been released) {
_root.container.ref._alpha = 0;
}
[Code].....
I have a contact field...is there anyway that I can have the eMail input field be verified when the send button is released?
View 3 RepliesI am trying to have flash listen for a loadClip event when a button mc called portfoliob is released. When the loadClip event is triggered I'd like flash to then create another MC called container2 and load a .swf called pmenu. I understand the logic behind it but for the life of me I can not get it to work.
View 2 Repliesi'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
I'm actually not even sure if this old file is AS2. It might be AS1?Anyway, this works to detect if a key is pressed:[code]But I want to detect if a key is released. This does not seem to work in whatever version of AS this old file is.[code]Also this does not work to detect if a button is down:[code]Even though flash seems to recognize these as keywords.Is this version of AS just too old to detect if a key is released or is there a way to do it?
View 9 RepliesThere is a button release command but I can't find one for key release. I am building a slider which is operated by pressing and holding a key. I am using the setInterval function but I need to cancel as soon as the key is released
View 6 RepliesI need a blue box with "man" typed into it made into a MC. (can do that bit).Which when I move it around on a startDrag command needs to change to "woman" in a pink box when it encounters a hitTest with other stationary words on the stage.I obviously need to stopDrag when the mouse is released.Is this about an MC inside another MC?
View 14 RepliesI heard somewhere that the introduction of CS4 released some new AS3 features that Flash CS3 didn't have. I haven't been interested in learning what they were until now. Is this some mistake on my part or did they really release new features?
View 4 RepliesWhen you click and drag with the mouse, it gets dragged along, constrained to the x axis (left and right only).When the mouse button is the released the object keeps going at that speed and direction, the slows to a stop. If the unpressed mouse is the moved, the object DOES NOT change direction to follow the mouse.The object does not respond to or in any way follow the unpressed mouse; all it does it come to a stop when the mouse is released, as described above.
View 2 RepliesThere doesn't seem to be a way to access stack traces for a released version of a Flex app running on a generic user's non-debugger version of flash. I can still get access to the error number, but that's just not good enough in some cases.
Was wondering if anyone has any tips on how to approach this. All I can think of is logging as many events as possible in some buffer and then dumping that to the server when a crash happens. I've implemented this and it's ok but, unfortunately, adding logging all over the place doesn't seem very practical if your code base is reasonably extensive. But maybe there's a catch all way to log all sorts of stuff in some simple way that I have not thought of - some sort of centralized listener? Or maybe some other approach?
Will take any advice (although ideally skip the "you should test your app before you release it"?).
I need a code that runs a script if the key "LEFT' is released, but in an ON handler, not in an IF.
View 9 RepliesI'm using the on(keyPress "<LEFT>"){}I need to know how to cancel the action that takes place on the keyPress after the key is released!
View 2 RepliesIn the setOne_mc I have three buttons close_btn, min_btn and max_btn....I want the movie clip to be removed from the stage if close is released.I seem not to be conecting with the buttons...the clip appears on the screen.
menuBar_mc.dropMenu_mc.subMenu01_mc.onRelease = function() { holder_mc.attachMovie("setOne_mc","setOne_mc",2,{_x:0, _y:0}); halt();};holder_mc.setOne_mc.close_btn.onRelease = function() { go();};function go() { this.removeMovieClip();}
function halt() { menuBar_mc.dropMenu_mc.subMenu01_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu02_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu03_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu04_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu05_mc.enabled = false;}
I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline
View 2 RepliesI know that hitTest works with movieclips
MovieClip.hitTest(object);
What about buttons? It doesn seem to work
Button.hitTest(object);
Is there away to check if a mouse is over a button?
I know how to select radio button, but hte question is - how to check if this radio has been selected?[code]...
View 5 RepliesMy project is to get a input text from user and user can check their answer by simply click on the button check, if their answer is true a message "good job" will be display. but,my code have an error.check this code 4 me? .
ans1_box.restrict = "0123456789";
var setUpProblem:Function = function():Void
{
[code]........
This is my first time of using php and mySQL and ive got it writing a score to the database and working out the players rank... Im doing this on its own before having to put it into a game im having to make.
I just wondered if anyone knows how I can get it to check ranking and write to the database on a button click... Ive tried a few things with no success and so I thought id ask here[code]...
In my "Scene 1" i call a New MovieClip("MC1"), this MC1 have a button named "btn1", I need a code to put in the first frame of the "Scene 1", that check if the button btn1 was pressed in the new movieClip (MC1) How can i check if the button was pressed? This is my code in the first frame of the "Scene 1"
[Code]...
How would you code to achieve something like this:Prompt appears to click a button Wait n seconds If after n seconds the button is clicked, go to frame X If after n seconds the button is NOT clicked, go to frame Y
View 1 RepliesFrame one has three draggable movie clips and three finishing locations (one clip per location), it also has one a button (Check answer)A user can drag any of the three clips to any location and then click Check Answer.Check answer then runs an action that if the clips are in the right places, it goes to frame 2, if they are not, it goes to frame three where a Reset button is provided. In either case, a message is displayed.
On frame 3, I want people to be able to change the positions of the clips and select Check answer and have it check the answer again. Currently it's letting me move the clips, but even when I put them in the right places, it still tells me it's wrong.[code]...
I have a game and the user clicks on a button (a_btn), they are brought to frame 2 and they have to answer a question. If they get the question correct the alpha transparency of the a_btn is set to zero.
What I would like to be able to do is see if a number of buttons have zero alpha transparency then the user gets a complete message. This is what I have so far:
ActionScript Code:
if (c_btn.alpha=0 && h_btn.alpha=0){
infoComplete.text = "WELL DONE, GAME COMPLETE";
}
I am working on a drag and drop with a check answers button I am having trouble with comparing my arrays at the end my uanswers variable will only have one value for some reason, I can't work it out, i am using the same code as the other array?
Code:
ans1.ans1text.text="beans";
ans2.ans1text.text="chicken";
ans3.ans1text.text="rice";
[Code].....
i have this flash form that has text fields, radio buttons and check boxes in itthat i made i a flash website made in AS2 .but i cant find a way to make the information in the radio buttons and check boxes to be sent to my e mail via php.can someone please show me the way or send me a similar AS2 and PHP scripts
View 2 RepliesI have one group of radio buttons named "group1". There are 4 radio buttons labeled 1,2,3,4. What I need is a validatin on pressing submit button. Something like:
[Code]....