ActionScript 2.0 :: Moving Image When Button Released?
Jul 17, 2004this is old and I used to know but forgotten over time. How do you scroll an image across to a certain point when a button is released?
Preferably with easing.
this is old and I used to know but forgotten over time. How do you scroll an image across to a certain point when a button is released?
Preferably with easing.
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 RepliesIn AS2, how do i check when the enter button has been released?[code]...
View 1 RepliesI made a gallery, and i have 5 buttons. For each button a movieclip plays (a fade efect from 0 to 1 alpha). The movie is shown as long as the mouse button is held down, by having the scene return to the starting frame which has no movie clip. The problem is that if the mouse is within the movie clip when the button is released the movie freezes until i click another. More precisely it doesn't go to the first frame. How can i fix the problem?
View 9 Repliesits been a while since ive been on. i want to tell flash to make an mc's alpha = 0 unless any button has been released. im trying someting like:
if (button has not been released) {
_root.container.ref._alpha = 0;
}
[Code].....
I have a contact field...is there anyway that I can have the eMail input field be verified when the send button is released?
View 3 RepliesI am trying to have flash listen for a loadClip event when a button mc called portfoliob is released. When the loadClip event is triggered I'd like flash to then create another MC called container2 and load a .swf called pmenu. I understand the logic behind it but for the life of me I can not get it to work.
View 2 RepliesI need the ActionScript (2.0): 1) When rolling over a moving image (like a filmstrip), I want the image to stop and then it zooms into a larger image. 2) Then when you click on the larger image, it goes to another URL page in my webiste.
View 9 RepliesI'm actually not even sure if this old file is AS2. It might be AS1?Anyway, this works to detect if a key is pressed:[code]But I want to detect if a key is released. This does not seem to work in whatever version of AS this old file is.[code]Also this does not work to detect if a button is down:[code]Even though flash seems to recognize these as keywords.Is this version of AS just too old to detect if a key is released or is there a way to do it?
View 9 RepliesThere is a button release command but I can't find one for key release. I am building a slider which is operated by pressing and holding a key. I am using the setInterval function but I need to cancel as soon as the key is released
View 6 Repliesthis is EXACTLY what i want... but in AS2 [URL]..a very simple click on a button, popup appears of image, and then an exit button on the image.
View 6 RepliesI need a blue box with "man" typed into it made into a MC. (can do that bit).Which when I move it around on a startDrag command needs to change to "woman" in a pink box when it encounters a hitTest with other stationary words on the stage.I obviously need to stopDrag when the mouse is released.Is this about an MC inside another MC?
View 14 RepliesI heard somewhere that the introduction of CS4 released some new AS3 features that Flash CS3 didn't have. I haven't been interested in learning what they were until now. Is this some mistake on my part or did they really release new features?
View 4 RepliesHow do i check when the left key is released?
View 11 RepliesWith the code below I created some imgMcA and some imgMcB then I loaded images into imgMcA ones. ImgMcBs have no image at that moment. So if one of imgMcA is clicked the image should be transferred to one of the empty imgMcBs (may be randomly) and if imgmcB is clicked later the image should move back to its imgMcA back. I could not find out how I can accomplish this.
function imageList(mcname, img, index){
var imgMcA:MovieClip=new MovieClip();
imgMcA.graphics.beginFill(0x000000);
[Code]....
When you click and drag with the mouse, it gets dragged along, constrained to the x axis (left and right only).When the mouse button is the released the object keeps going at that speed and direction, the slows to a stop. If the unpressed mouse is the moved, the object DOES NOT change direction to follow the mouse.The object does not respond to or in any way follow the unpressed mouse; all it does it come to a stop when the mouse is released, as described above.
View 2 RepliesThere doesn't seem to be a way to access stack traces for a released version of a Flex app running on a generic user's non-debugger version of flash. I can still get access to the error number, but that's just not good enough in some cases.
Was wondering if anyone has any tips on how to approach this. All I can think of is logging as many events as possible in some buffer and then dumping that to the server when a crash happens. I've implemented this and it's ok but, unfortunately, adding logging all over the place doesn't seem very practical if your code base is reasonably extensive. But maybe there's a catch all way to log all sorts of stuff in some simple way that I have not thought of - some sort of centralized listener? Or maybe some other approach?
Will take any advice (although ideally skip the "you should test your app before you release it"?).
I need a code that runs a script if the key "LEFT' is released, but in an ON handler, not in an IF.
View 9 RepliesI'm using the on(keyPress "<LEFT>"){}I need to know how to cancel the action that takes place on the keyPress after the key is released!
View 2 RepliesAll I want to do is move an image a pixel at a time to the left on rollover on a button.
This is my script so far:
on (rollOver) {
background._x = background._x -=1;
}
This only moves it once then you have to take mouse off then rollover again to move again
What i'd like to incorporate is a loop so ( only whilst the mouse is over the button) the image keeps moving to a maximum of 300 pixels then it can't move any more ( unless the right button has mouse over )
How can I do this: [URL]
I love the image moving in the background. show me where to start or some similar code?
In the setOne_mc I have three buttons close_btn, min_btn and max_btn....I want the movie clip to be removed from the stage if close is released.I seem not to be conecting with the buttons...the clip appears on the screen.
menuBar_mc.dropMenu_mc.subMenu01_mc.onRelease = function() { holder_mc.attachMovie("setOne_mc","setOne_mc",2,{_x:0, _y:0}); halt();};holder_mc.setOne_mc.close_btn.onRelease = function() { go();};function go() { this.removeMovieClip();}
function halt() { menuBar_mc.dropMenu_mc.subMenu01_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu02_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu03_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu04_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu05_mc.enabled = false;}
[URL]how I could disable previous button in the first image and the next button in the last image?
View 7 RepliesI just started using AS3 and I wanted to make a simple script. Basically what I have is a speech bubble with text in it, and every time the player clicks on the screen, the bubble will move horizontally onto the screen. The problem is that after the 4th or 5th time clicking, the bubble will stop entering from the right, but the text will still change. Here is my script so far:
[code]....
What I noticed was that as the clicks increased, the speech bubble's x position was shifted to the left more and more each time. I don't get it, since I set the x position to 800 each time the function is run.
ok suppose I'm building a website or maybe just a gallery... the gallery has thumbnails, once you click on a thumb the proper image is loaded and displayed on the stage (the usual stuff...). Anyway, in order to open a page, when you click on thumb, after the image is loaded some sort of tween displays it on the stage. then when you click the close button, another tween closes it. But, what approach (code) should I use so that when I click on another thumb, the close tween occurs to close the current image that is displayed then the open tween plays in order to put the new image on stage?
View 6 RepliesI'm new to AS3 and I'm having a problem moving an externally loaded image within a Class. I'm just not sure how to move the externally loaded image.I thought of creating a Sprite and then moving an added child Sprite, to which I would then load the image.But I'm getting this error:1119: Access of possibly undefined property spHolder through a reference with static type flash.display:Sprite.
package {
import flash.display.MovieClip; import flash.display.Sprite; import flash.events.Event; import flash.display.Loader; import
[code]....
I am trying for moving a graphic across the stage, using a png image of a vehicle created in photoshop. Top to bottom travel takes 2 secs and stage is 767 pixels height.24fps is default and I have timeline at 48 frames long.Test movie sees very noticeable jerkiness in the motion, I expected one smooth movement up the screen, I sort of see two windscreens etc. Now I seem to recall that 25fps in video editing sees smooth motion as the human eye cant't perceive individual frames at that rate. What should I be doing to get a png to run smooth ?I tried doubling the fps and timeline length, it got a bit better, I kept doubling such and each time it improved, I hit the limit at 120fps. Its acceptable now but that seems wrong to have to do that, Timeline is going to be massive as actual movie to be 20 secs. Are there settings to be made somewhere to smooth things and use 24fps ?Png is 20kb, background image is 1.28Mb as a png. Envirographics
View 5 Repliesok suppose I'm building a website or maybe just a gallery... the gallery has thumbnails, once you click on a thumb the proper image is loaded and displayed on the stage (the usual stuff...). Anyway, in order to open a page, when you click on thumb, after the image is loaded some sort of tween displays it on the stage. then when you click the close button, another tween closes it. But, what approach (code) should I use so that when I click on another thumb, the close tween occurs to close the current image that is displayed then the open tween plays in order to put the new image on stage? Can this be done totally dynamically using code or do I have to do some keyframe tweening?
View 0 RepliesI had coded a different file similar to this and had a movieclip move along the x axis relative to where the mouse position is.
The idea is the movie clip is a panoramic photograph (eg. 6000x900) and it would move dependant on where the mouse it. ie. if mouse is in the centre it will be stationary and when it moves left and right the image will move accordingly (faster when further away from the centre).
The code below works moving the movieclip's x position but when I try and do it with TweenLite (using the quotations for relative positioning) the movieclip snaps immediately to -107374182.4
ActionScript Code:
import com.greensock.easing.*
import com.greensock.*
[Code]....
There is obviously something fundamental I am missing but cant see it at the minute. I had this working previously but then tried to progress it and write my own class for the panning (that now turns out I do not have time for) but I saved over the code and cant not go back.
I have put together an example zip with a .fla and the greensock tweening platform.