ActionScript 2.0 :: Wait Then Check If Button Is Clicked?

Jul 18, 2010

How would you code to achieve something like this:Prompt appears to click a button Wait n seconds If after n seconds the button is clicked, go to frame X If after n seconds the button is NOT clicked, go to frame Y

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I have a slideshow that loads image files with the BulkLoader class from here. When the first image is loaded completely, it gets added to a MovieClip container to add it to the stage.. and it gets displayed fullscreen, but only if a button is clicked:

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[Code]....

This works fine unless the fullScreenButton is clicked before the image is loaded completely, then of course nothing is visible. How do I get button click event that calls showFull() to wait until the image is loaded/added to the container or how can I add it again? What is a possible/the best approach?

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I wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :

play_btn.addEventListener(MouseEvent.CLICK, buttonClicked);
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The error I get is:
Location: Scene=Scene1, layer=actions, frame=1, line 3
Description: The class or interface 'MouseEvent' could not be loaded.
Source: Function buttonClicked(event:MouseEvent);void

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i have a button on the stage...when clicked i want it to wait 2 seconds, then gotoandplay a porton of another movieclip

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// About and smile1 button scripts
stop();
_root.smile1.onPress = function() {
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[code]....

i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.

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ActionScript 2.0 :: Disable A Button After It Is Click And Then Enable It Once Another Button Is Clicked?

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I'm trying to figure out how to disable a button after it is click and then enable it once another button is clicked. I'm stuck on how to enable the button.

on (rollOver) {
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_root.slideshow.gotoAndPlay("s4");

[code].....

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Professional :: Make A Button Active If Another Button Is Clicked?

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I want to make a button (or graphic) active and visible if another button is clicked. But it must be invisible and unclickable before the other button is clicked. (this is a "find the differences between the 2 pictures game" and I want circles to appear over the differences that the user finds but only after he clicks it)

The button (or graphic) I want to become active has instance name of "sockcircle_btn" The button you click to make it appear is called "sock_btn"

In the first frame of the sockcircle_btn layer, this is my code

sockcircle_btn.addEventListener(MouseEvent.CLICK,sockcircledisable);
function sockcircledisable(evt:MouseEvent):void{
sockcircle_btn.mouseEnabled = false;
}
 
In the sock_btn frame (frame 3) this is my code

sock_btn.addEventListener(MouseEvent.CLICK,sockcircleenable);
function sockcircleenable(evt:MouseEvent):void{
sockcircle_btn.mouseEnabled = true;
}

The file is setup to loop between frames 2-3. But the sockcircle_btn never enables even when sock_btn is clicked.

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Pretend a button is selected - when that button is selected it goes to the active frame which shows that the button is selected. When you click another button it currently resets itself - BUT - I want it to go to and play frame "mouse_out" and than reset itself. Below is the code I am currently working wtih:

[Code]...

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ActionScript 2.0 :: If Statement - Check If Another Button Is Visible On Release Of A Button To Determine What Action To Be Taken

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i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?

[Code]...

edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.

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I have created a flash project all in the 1st frame of my main timeline, so i can only do this via action scripting as i dont want to go back into my sub timelines, i just dont know how to write the coding! this is what i want to do: button2.visible=false but if button1 is click then button2.visible=true

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I have a simple question for someone --Im very new at Flash. I have a box and 3 different colored buttons at the left. When a person clicks the red button the box turns red, green button turns the box green, etc. My question is I would like the text color of the box to appear under the box according to what button they press. Here is my code to turn the box red. What line would i add to have the word Red show up under the box when the red button is clicked. Do I type the word Red and make it a movie clip? Then what?

[Code]...

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