ActionScript 2.0 :: How To Override Wait Function With Pause Button
Aug 24, 2004
I'm using this function
function wait(mc, n) {
mc.stop();
var myInterval = setInterval(function () {
mc.play();
clearInterval(myInterval);
}, 3 * 1000);
} _root.wait(this, n)
To delay events along my timeline. That code works fine. My problem is that is that I also want the user to be able to pause the movie at any time. However, if the pause button I'm using is pressed by the user while the timeline is delayed using this function it starts playing again after the interval even if the pause button is still pressed. How can I override this wait function with a pause button?
View 5 Replies
Similar Posts:
Jul 6, 2005
I just want to have my code wait a couple seconds to let some scripted animation finish then load a movie into a holder but I can't seem to find a pause/wait/delay function is there one and how would I use it or can someone tell me how to do it somehow thats not too processor intense if at all possible.
View 6 Replies
Sep 24, 2009
I trying here to avoid having to bind resources to all my components labels ( ie a button) and find a way to have this automated.
Problem: It corrupts the layout in design mode to bind directly in the mxml label="{resourceManager.getString('myResources', 'submit')}" and makes the design view useless. but when declaring bindings elsewhere, in actionScript or via a bind tag, it is counter productive and prone to many errors and miss.
Proposition: I would like to create my own button that automatically invoke resources to localize a button label. So the author puts "Submit" in the mxml description of my button, and when running it would take the value of the label ie "submit" and use resourceManager.getString('myResources', 'submit').
but I can't find the way to override the set label function, Is it possible if yes how? else how can I go about it?
Maybe I am missing an essential process here that would make the use of resources more elegant, as well as how to override such thing as a button's label.
View 1 Replies
Jul 8, 2009
I'm writing a movie scene in AS3, and I hit a snag. I have a movie where the dialogue is advanced by the user pressing a button (the space bar). I have a speak function which prints out the dialogue to a dynamic text box. However, if I type in this:
speak(1, "Hello world!");
speak(2, "Hello back to you as well.");
Then, my first speak function is immediately overwritten by my second one...because they run at the same time. I'm not using the timeline so, I can't put a stop() function in or anything. I'm doing it all in ActionScript.
Is there a way to pause the movie and wait for the user to press the spacebar before loading up the second function. I was thinking of nesting functions to do it, but that seems overly complicated since I'll have nearly 20 lines of dialogue nested within one another in between moving my sprites around.
View 3 Replies
Oct 21, 2009
Im trying to make some sort of hearing check to see if your ears are still functioning the way they should be. In my program the user is shown 9 images (for example an image of a cat) The images correspond to the 1 - 9 keys. (Im not sure if this is relevant but i'm programming for a Flash Lite application to be run on a mobile device)So let's say the image of the cat is number 1. The sound of the cat is being played and the user has to press the 1 key on his keyboard. However for this to be possible the script must pause and give the user the oppertunity to press the correct key.How can i make sure the script does not continue until a key is pressed after playing a sound.Below is my code so far:
Code:
stop();
var pressedKey = new Number();
[code].....
View 1 Replies
Nov 9, 2011
I have this fla file... 40 frames to be exact, each frame is a movie clip with AS3 code for a fade transition. I implemented to auto play with delay of 10 seconds on each frame, then next frame and so on. I also have implemented the next and prev button (next frame, prev Frame) and the arrow keys on keyboard function.
Now I need help on sorting out the play/pause function on the button (play>pause button) I did a code, it pause on the the frame when i click pause, but the as code on the mc clip on the frame proceeds and when i press the play button, it plays at current frame, but plays fast straight to the last frame.
[Code]...
View 7 Replies
Dec 17, 2010
is there a way to extend a function, or override it, without having to rewrite the whole function. e.g would it be possible to add a simple trace statement at the beginning/end of the addChild() function. im looking for something similar to super() in constructor. just as i dont have to rewrite the whole constructor of the class that i extend, but i can add my own code, then call super(). ive read something about prototypes and that they could be possible solutions.
View 1 Replies
Sep 30, 2006
I have a Flash movie that uses actionscript to pause for 5 seconds on each scene. I would like to have a Pause button that, when clicked, can "override" the 5 second timer, and stay paused until the user clicks the "forward" button to resume the movie. How can I make the pause button override the actionscript that is counting 5 seconds and then going to next scene?
The actionscript I'm using for the 5-second-then-go timer is contained within a movie clip that has in frame 1:
endtime = getTimer() + Number(substring(_name,5)) * 1000;
_parent.stop();
then in that clip's frame 3:
if(getTimer() < endtime) gotoAndPlay(2);
then in that clip's frame 4:
_parent.play();
I put that clip on the first frame of each scene, and it counts 5 seconds before going to next scene. Works great. But when I put a pause button with the code:
on (press) {
_parent.stop();
}
... that button doesn't stop the movie. It seems that the timer movie clip overrides it and just keeps the movies moving every 5 seconds. how I can get a pause button to work on this? Then I would want to "resume" the paused movie by hitting the "play" button to go to the next scene.
View 2 Replies
Apr 17, 2009
Visual Studio had a command "showDialog()" which allowed you to show your form as a dialog box on the screen. The advantage to this was that the code calling the dialog box would pause, stopping execution entirely until the dialog box closed. The benefit was you could write your code as follows (made "actionscriptey"):
Code:
var result:DialogResult = form1.showDialog();
if (result == DialogResult.OK)
[code].....
View 1 Replies
Mar 26, 2007
I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
View 2 Replies
Sep 30, 2010
explain with examlple - what is the use of override function?
View 11 Replies
Nov 9, 2010
I have learned that there is a class called Function which is used as a blueprint for all as3 functions. Is there a way to override the call() function within the function class so that a trace can be made when any/every function is called?
View 2 Replies
Jun 9, 2010
I'm using a flex component that use a to load a .swf file.
The loaded .swf
- is passed to me as is and I can't edit
- it has some as3 functions in it
Is it possible in the "parent" application (the one with ) to override functions included in the "child" swf (the imported one)?
View 1 Replies
Jun 16, 2011
If I override a public function in a base class, I would have thought that this override function is called and the original is ignored? though this doesn't seem to be the case...
public class AbstractScreen extends Sprite
{
public function AbstractScreen()
{
[Code]....
If my model dispatches a CHANGED_LANGUAGE event, the text in the views gets updated, But I also get a trace of "WARNING: need to override public function updateLanguage()"
View 1 Replies
Sep 1, 2010
Is it possible to override a protected function to a public.
View 5 Replies
Aug 15, 2010
I always have a question about override custom event. I am not sure why or what do to inside override function. I searched google but didn't get too many feedbacks. EDIT: My projects seem work fine even though I use my custom event without override. Anyone could explain it?
View 2 Replies
May 31, 2010
is it possible to have a wait function inbetween the 2 actions here?
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(img1_mc, {type:Fade, direction:Transition.OUT, duration:9, easing:Strong.easeOut});
TransitionManager.start(img2_mc, {type:Fade, direction:Transition.OUT, duration:9, easing:Strong.easeOut});
View 5 Replies
Oct 20, 2009
I'm trying to create a simple game where you can click on shapes in a toolbar and then drop them on the screen.There are three shapes, so I want the user to be able to select different shapes and such.I've written the code thus far like this:
Code:
stop();
var cursor:MovieClip;
var shape:MovieClip;
var circ:MovieClip;[code]..........
I'm getting a duplicate function error and incompatible override error for both the "rect" and "pent" functions, but the code works fine if I eliminate these two functions and just include the "circle" function (albeit the old circle disappears the instant I drop a new one).
View 6 Replies
Nov 9, 2011
I have a .fla and one.as(DisablingButtons.as).The .fla currently has only one key frame and three movie clips.First movie clip has base class flash.display.MovieClip and class DisablingButtons.as.The other two movie clips have base class DisablingButtons and their own classes (set by flash on export). The movie clips have identical timelines, 20 frames, two motion tweens, and the only action is stop();on frames 1,5,10,15. I get two errors:5000: The class 'DisablingButtons' must subclass 'flash.display.MovieClip'and 4 copies of 1024: Overriding a function that is not marked for override (on frames 1,5,10,15 of movie clip #2)
I am importing flash.display.MovieClip and have public class DisablingButtons extends MovieClip.Code below...[code]..........
View 2 Replies
May 11, 2010
I have a datagrid with itemRenderer in datagridcolumn as my custom component(c1). I am getting the dataprovider data in custom component by overriding the set data function, it is fine. But now my custom component(c1) is also having another custom component(c2).
Now the doubt is - how to get the dataprovider data in c2 component?
View 1 Replies
Nov 14, 2010
I have two child classes ClassA and ClassB both inherit the same base class.
I also have a function that has a parameter which could be an instance of either child classes.
function Test(instance):void //instance is either a ClassA or ClassB instance
{
instance.DoSomething();
}
However, when I run the test, it's always the BaseClass.DoSomething() get called. How can I use the same function (DoSomething()), but call child class function instead of the base class one?
View 2 Replies
May 6, 2011
i want to know what i should put befor .mx_internal
override public function initialize() : void
{
var target:DialogButtons;
var watcherSetupUtilClass:Object;
[Code]....
View 2 Replies
Mar 29, 2012
Keep getting this error in a flash instrument im making. 1024 overriding a function that is not marked for override
View 2 Replies
Sep 8, 2009
Is there anyway that I can override a rollOut function if an action is performed?
I have three mouse events:
a ROLL_OVER
a ROLL_OUT
a CLICK
Once the CLICK has taken place I want the movie clip to stop on the last frame. But because I have a ROLL_OUT Event it wants to continue to go back to that event when I roll out of the movie clip.
do I need an "if" statement here to override the rollOut function when I click?
View 4 Replies
Aug 2, 2010
Is it possible to externally override a public function of a class (as opposed to override via inheritance)?
For example:
Code:
Class Foo {public function doFoo():void {trace ("Foo");
}
}
Such that:
[Code]...
I know this is possible in JavaScript and ECMAScript, but the compiler won't let me get away with this kind of mischief in ActionScript, from what I've seen: It barfs up a 1168 Illegal Assignment error as soon as I attempt to assign a new function to doFoo.
I'm thinking specifically in terms of a "hot fix" solution where you deploy a small swf that replaces a specific chunk of code in a larger application, without the need to recompile/deploy the full application (or even see the sourcecode for that matter, just know the API).
View 9 Replies
Feb 16, 2009
i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.
[Code]...
View 2 Replies
Oct 7, 2009
override a custom class method with a function expression? For instance, if I want to change the destination of a button on the fly, I could theoretically type:
Code:
var new_destination:Function = function(evt:Event):void{ go_to_new_place();};
myButtonClass.mouse_clicked = new_destination;
but unfortunately that generates an error because the class method "mouse_clicked" is already defined in my class (with the eventListener tied to it). I tried using the "override" keyword in the Function Expression but that didn't work either.
View 3 Replies
Nov 16, 2011
I'm trying to override the addEventListener function to input an extra line of code to put the event listener type in an array so I can remove it all at once.But the override function doesn't seems to run.
Code:
override public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = true):void
[code].....
View 5 Replies
Aug 19, 2009
I have a actionscript file and it tells a function in another actionscript file to run.How can I add an event listener to wait for the function to complete in an external file.
View 9 Replies
Mar 26, 2009
is it possible to insert a delay before a function is executed.Here is a simple sample code where it could be used:
Code:
myButton.onRelease = function () {
//// INSERT A 3 seconds DELAY BEFORE THE gotoAndPlay is executed
[code].....
View 7 Replies