ActionScript 3.0 :: "Pause" Code Execution, And Wait For Result?

Apr 17, 2009

Visual Studio had a command "showDialog()" which allowed you to show your form as a dialog box on the screen. The advantage to this was that the code calling the dialog box would pause, stopping execution entirely until the dialog box closed. The benefit was you could write your code as follows (made "actionscriptey"):

Code:
var result:DialogResult = form1.showDialog();
if (result == DialogResult.OK)

[code].....

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ActionScript 3.0 :: Pause Execution Of Code?

Jul 29, 2009

How would I pause the execution of code? In Python it would beCode:pause(number of seconds)but I have no idea how to do this in AS3. I don't want to pause the frame, only the execution of the code.

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ActionScript 2.0 :: Pause The Execution Of Code For A Set Amount Of Time Before Resuming?

Jun 21, 2006

pause the execution of my code for a set amount of time before resuming?

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My program reads a rather large data file that is crucial to the display of the program I am making.I have an event listener that waits for my loader to load all data from the file, and it then adds all the data (and parses it) to a 2d array.Unfortunately the program flow doesnt wait for the loading to finish, so when it checks the array, it is still empty because nothing is loaded into the array yet.

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ActionScript 2.0 :: How To Pause Script Mid-execution

May 23, 2008

I have this script below that is attached to a button called Espanol_but that when the button is clicked(released) moves itself and several other buttons and movie clips around the stage using the tweenClass.

[Code]....

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Pause And Wait For User Input?

Jul 8, 2009

I'm writing a movie scene in AS3, and I hit a snag. I have a movie where the dialogue is advanced by the user pressing a button (the space bar). I have a speak function which prints out the dialogue to a dynamic text box. However, if I type in this:

speak(1, "Hello world!");
speak(2, "Hello back to you as well.");

Then, my first speak function is immediately overwritten by my second one...because they run at the same time. I'm not using the timeline so, I can't put a stop() function in or anything. I'm doing it all in ActionScript.

Is there a way to pause the movie and wait for the user to press the spacebar before loading up the second function. I was thinking of nesting functions to do it, but that seems overly complicated since I'll have nearly 20 lines of dialogue nested within one another in between moving my sprites around.

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Wait/Pause Untill A Key Is Pressed?

Oct 21, 2009

Im trying to make some sort of hearing check to see if your ears are still functioning the way they should be. In my program the user is shown 9 images (for example an image of a cat) The images correspond to the 1 - 9 keys. (Im not sure if this is relevant but i'm programming for a Flash Lite application to be run on a mobile device)So let's say the image of the cat is number 1. The sound of the cat is being played and the user has to press the 1 key on his keyboard. However for this to be possible the script must pause and give the user the oppertunity to press the correct key.How can i make sure the script does not continue until a key is pressed after playing a sound.Below is my code so far:

Code:
stop();
var pressedKey = new Number();

[code].....

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ActionScript 2.0 :: How To Override Wait Function With Pause Button

Aug 24, 2004

I'm using this function
function wait(mc, n) {
mc.stop();
var myInterval = setInterval(function () {
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}, 3 * 1000);
} _root.wait(this, n)

To delay events along my timeline. That code works fine. My problem is that is that I also want the user to be able to pause the movie at any time. However, if the pause button I'm using is pressed by the user while the timeline is delayed using this function it starts playing again after the interval even if the pause button is still pressed. How can I override this wait function with a pause button?

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ActionScript 2.0 :: Can't Seem To Find A Pause/wait/delay Function?

Jul 6, 2005

I just want to have my code wait a couple seconds to let some scripted animation finish then load a movie into a holder but I can't seem to find a pause/wait/delay function is there one and how would I use it or can someone tell me how to do it somehow thats not too processor intense if at all possible.

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ActionScript 2.0 :: Optimizing Code Execution?

May 7, 2002

I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?

//Frame 1 Code - create 20 objects of varying scale, x/y position and alpha.

dcount = 1;
dupcount = 20;
while (dcount<=dupcount) {[code]......

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ActionScript 3.0 :: Timer To Delay The Execution Of The Code

Feb 1, 2011

I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.

[Code]...

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Flex :: Measure Various Phases Of Code Execution?

Aug 12, 2011

Is there a way to measure the average time it takes my code to run and each frame to render for my Flex app? More specifically, I know how to use getTimer() but I'm not sure about which events I should listen to in order to do this. I was reading this post and am not sure how you'd figure out how long the actual rendering took (it would seem like it may be the time between the RENDER event fires and the next ENTER_FRAME event fires, but I'm not sure). Also, not exactly sure where the user code happens, or whether I should care about EXIT_FRAME and FRAME_CONSTRUCTED. [code]...

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ActionScript 2.0 :: Forcing Code Execution Before Moving On

Jul 12, 2003

I am trying to set a couple of _global variables with if-then statement, and just after this, use these _globals in the code. However, the code moves on before the _globals are properly set. How can I make the code wait (no timers, please) until the _globals are set?

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ActionScript 2.0 :: Code Execution Delay For Unknown Reasons?

May 8, 2009

The following code is on a movieclip being used as a button.The code is pretty simple. Originally the code was just the code after the gap. This code loaded up a movieclip (filtermc) off-stage that runs through an xml file and preloads a form. This takes a second or two, and when finished that newly loaded movie tweens into position. The tween code is on a frame in the 'filtermc' movieclip.

The problem is that in the second or two that it takes for this movie to load, people could click the button a second time which messes up the form/movieclip (everything on it is unresponsive, I think because two movieclips having the same name)

Anyway, I decided to solve this problem by loading a transparent blocker movieclilp in front of this button to keep it from being double clicked. This blocker clip is just a movie that has an empty onRelease function in it so that the button below it cannot receive any new clicks. Also, the button goes to another frame where it says "loading..." to provide feedback to the user.

The Problem When I click this button, there is a delay of about 2 seconds before the semitransparent (for testing) blocker appears. In fact it appears just as the filtermc clip has started it's tween into place.

It is almost like this code is running out of order. The traces come back in the correct order so I know it is not running out of order, but why the 2 second delay before the blocker movie gets loaded up? The button also takes 2 seconds to show the "loading" frame. The traces also have the same 2 second delay.

If I comment out the second half of the code (the filtermc part) then the blocker movieclip pops up instantly and the button changes frame instantly.

PHP Code:

on (release) {
//problems occur if button is pressed twice before filtermc scrolls into view
//this button must be disabled until the filtermc finishes loading

[code]....

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ActionScript 3.0 :: Way To Start A Code Execution After Loading A File?

Jul 16, 2009

I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.I tried something like this:

Code:
var xmlLoad: XMLLoadData = new XMLLoadData("navigation.xml");
var menuBox:MenuBox = new MenuBox();

[code].......

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ActionScript 3.0 :: Allowing The Movie To Run During Complex Code Execution

Jul 17, 2009

I have this complex XML processing code that builds up thousands of objects on stage. This might take some time. Perhaps not that big time to bring up that message about slow code execution, however signifficant enough to cause interface uncomfortabilities. I understand very well that I can restructure my code in order to save all contextual variables, all counters in an object that is passed down to onEnterFrame events that process it a little bit and then pass it further, until the job is done. However, before I go into dissecting my code, I wanted to make sure if there really is not a way how tom tell flash player do it's frame rendering routine while a complex code is executed in background (without splitting it up).

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ActionScript 3.0 :: Flash - Player Crashing On Every Code Execution?

Feb 29, 2012

Every time I run this code my flash player (projector) is crashing.

function ftwoB(event:MouseEvent) {
navigateToURL(new URLRequest("lessons/lesson2/reading"));
}

[code]....

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Actionscript 3 :: Flash - Continuing Code Execution After The Error?

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I want to be able to throw an error to be traced to the trace output window and to my flashlog.txt file but continue code execution after the error. Is this possible in Actionscript 3? A try catch will not work either because I need the error to be logged with its call stack.

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ActionScript 3.0 :: Start A Code Execution After Loading A File?

Jul 16, 2009

I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.

I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.[code]...

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ActionScript 2.0 :: Code Execution - Flash Application Hangs For 3 Or 4 Seconds?

Apr 6, 2009

I am using a while() loop which does its job as soon as I fetch CDATA content from XML. The while() loop basically contains text conversions using replaceText()... Depending on the number of user defined XML nodes, the while loop executes. I see that the flash application hangs for 3 or 4 seconds when this execution happens.

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ActionScript 3.0 :: Forcing Code Execution Order In Conditional Statements?

Feb 17, 2010

I have created an image gallery where each "slide" is an image loaded by one UILoader component. Everything works, except I noticed that as a user it is annoying to wait for each new slide to load.So, even with my limited knowledge of AS3, I decided to figure out a way to load the next upcoming image before the user requests itone for odd numbered slides, one for even numbered slides. That way, when the user is viewing a slide with an odd number in the first loader, the next image can be loaded into the second (currently invisible) loader and ready to go when requested button would simply toggle the visibility of these two loaders.

function nextButton(event:MouseEvent):void
{
imageNumber++;

[code].....

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ActionScript 3.0 :: [flash Cs4] - Swc And Code Execution - Stop() Commands Don't Get Executed?

Sep 23, 2009

I'm trying this:

- create some asset in library, export for as in frame 1

- export an assets.swc, and set the relative library path publish option in othes flas that use assets.swc

- Then, there's a Main.as document class that uses other classes tha use the assets in assets.swc

Problems start when some asset has some code inside. Say, a button with stopped event states. Well, the stop() commands don't get executed, so the buttons are effectively instantiated, but their timeline plays until the end. Probably because they're not initialized in the timeline (being exported in frame 1, so, in fact, before).Usually, without swc, to solve this problem one would put all assets in frame 2 and then check for cuttentFrame == 3 (http:url...). This is what I'd really like to avoid. And from here the question: is that possible? Is there a way (in flash, not flax) to use swc to properly get assets containing some simple code (usually stop commands) in their timeline?

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ActionScript 2.0 :: Stop Code Until Result Comes In From PHP

Nov 26, 2009

Keep in mind that I've been teaching myself AS for the past couple of days FROM SCRATCH. don't throw out comments like "what the hell are you doing that for?". If there's a way you can improve on the following, please let me know politely

I've been looking around everywhere to find a wait function and found nothing that will actually stop the code. I also read up on why it doesn't exist (because after 15 seconds browsers think Flash has become unstable).

[Code]...

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Flex :: Capture The Result Of 'trace' In Code?

Feb 10, 2010

In Flash/Flex, is it possible to capture the result of 'trace' in code?

So, for example, if one part of the code calls trace("foo"), I'd like to automatically capture the string "foo" and pass it to some other function.

Edit: I'm not interested in trying to use trace instead of a proper logging framework... I want to write a plugin for FlexUnit, so when a test fails it can say something like: "Test blah failed. Here is the output:

Edit 2: I only want to capture the results of trace. Or, in other words, even though my code uses a proper logging framework, I want to handle gracefully code that's still using trace for logging.

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ActionScript 3.0 :: Load Files And Wait For Completion With Out Executing Other Lines Of Code?

May 4, 2010

Is there a way to load a file and waiting for the event listener with out continuing executing other code.

I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.

This generates a timeout error. private var loaded:Boolean = false;

function SpriteLoader(filepath:String){
trace("Attempting to Load File:" + filepath);
FileLoader = new Loader();
var FileRequest = new URLRequest(filepath);

[Code]...

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ActionScript 3.0 :: Getting Code To Pause?

Sep 7, 2009

I'm trying to make it so that an object will hit another object, go to the back of the screen, wait for 5 seconds, and then continue forward. I know how to do this all, save for the pausing. I have not been able to figure this out using the Adobe documentation, so it's probably not as simple as a pause(5) command like in other languages.

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Actionscript 3 :: Wait For Each Line Of Code In A Function To Be Executed Before Moving On To The Next Line?

Jun 29, 2011

I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?

// --------------------------------------------------------------------
public function submitForm()
{

[code].....

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ActionScript 2.0 :: Put A Pause / Delay Between Code?

Jan 23, 2009

I've tried to create the code to do the following,.. after you press the button the movie will slide to a certain point ( 100,100 ) and then the movie will start its motion again ( nMC.startMotion() ) the problem is it doesn't have time to move to the position before the movieclip startmotion code kicks in. So basically i need some kind of delay in the code! Is this possible? [code]...

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ActionScript 2.0 :: How To Pause Code Before Next Action

Dec 3, 2009

I'd like a pause in my code, before it goes on to perform the next action.I'm trying not to use the timeline as little as I can, so in this case a timeline pause would be useless..[code]

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ActionScript 2.0 :: Pause At A Specific Part Of The Code?

Aug 13, 2009

I was wondering if there was anyway to pause as2 at a specific part of the code. For instance I want to pause for 2 seconds before I enable a button. Most of my code is all held on one frame of the main timeline so pausing the timeline using setInterval is not an option.

So i guess what I am really trying to do is pause a function. Is that possible?

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