ActionScript 2.0 :: How To Pause Code Before Next Action

Dec 3, 2009

I'd like a pause in my code, before it goes on to perform the next action.I'm trying not to use the timeline as little as I can, so in this case a timeline pause would be useless..[code]

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designer by trade & having difficulty getting my head around scripting. For most of what I'm doing, I'm managing to get by modifying snippetts that I've found online. However, one spot where I'm now stuck is making a pause button work for streaming mp3 files. I should qualify that adding the pause button was an after thought that I now realise is essential to the project working properly. The mp3 needs to start playing as soon as it starts downloading which is working fine. The mp3 needs to stop when the user goes to the next or the previous page, which is also working fine. But when the pause button is clicked first time, nothing happens. When it's clicked a second time, another instance of the mp3 starts playing. The pause and stop buttons work on this second instance, but not the first. I'm sure there's something really straight forward that I'm missing here, but I need a hand to find it. Following is the script as it now stands.

[Code]...

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I'm using this piece of code from a panning source file uploaded to this site while back. I've tried to change the code so that after you press the button the movie will slide to a certain point ( 100,100 ) and then the movie will start its motion again ( nMC.startMotion() ) the problem is it doesn't have time to move to the position before the movieclip startmotion code kicks in.

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I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:

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I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.

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There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.

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I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --

File -> New Flash File (ActionScript 2.0)
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And then draw it in using the keyframes and add the code to 'Actions - Button' for my button

Code:
on(release) {
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I click on the button and it animates but no action event in the trace?

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I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.

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