ActionScript 2.0 :: Getting A Timed Pause Or Delay Within Code?

Jan 23, 2009

I'm using this piece of code from a panning source file uploaded to this site while back. I've tried to change the code so that after you press the button the movie will slide to a certain point ( 100,100 ) and then the movie will start its motion again ( nMC.startMotion() ) the problem is it doesn't have time to move to the position before the movieclip startmotion code kicks in.

img.b3.onRelease = function() {
nMC.slideToPoint(100,100); I need a delay here; nMC.startMotion()
}

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ActionScript 2.0 :: Put A Pause / Delay Between Code?

Jan 23, 2009

I've tried to create the code to do the following,.. after you press the button the movie will slide to a certain point ( 100,100 ) and then the movie will start its motion again ( nMC.startMotion() ) the problem is it doesn't have time to move to the position before the movieclip startmotion code kicks in. So basically i need some kind of delay in the code! Is this possible? [code]...

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ActionScript 2.0 :: Pause Override On Timed "endtime = GetTimer"?

Sep 30, 2006

I have a Flash movie that uses actionscript to pause for 5 seconds on each scene. I would like to have a Pause button that, when clicked, can "override" the 5 second timer, and stay paused until the user clicks the "forward" button to resume the movie. How can I make the pause button override the actionscript that is counting 5 seconds and then going to next scene?

The actionscript I'm using for the 5-second-then-go timer is contained within a movie clip that has in frame 1:
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I put that clip on the first frame of each scene, and it counts 5 seconds before going to next scene. Works great. But when I put a pause button with the code:

on (press) {
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... that button doesn't stop the movie. It seems that the timer movie clip overrides it and just keeps the movies moving every 5 seconds. how I can get a pause button to work on this? Then I would want to "resume" the paused movie by hitting the "play" button to go to the next scene.

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ActionScript 3.0 :: Good Way To Cause A Pause / Delay?

May 31, 2010

Is there a good way to cause a pause or delay within the execution of a function?

I am making a board-type game (picture something like othello although the rules are different) which I have been building up piece by piece for some time now. One of the places I am having a problem is with something I never anticipated would have been a problem, and that is with creating pauses between when the computer or player makes a move and when the board data is updated and the board data is displayed. I want these delays for two reasons. First it will help with debugging because sometimes the moves happen so fast it is hard to tell what the computer did. Second it is needed because I want to add animation for pieces when they jump or divide and when they change enemy pieces to a different color. The animation will need to know what move was made but not allow the board visual to be updated until after the animation is complete.

I have tried using the timer but it gets really harry and it is problematic because you can not pass any variables to it besides the event that triggers it. If I try to use global variables to get around it, the code becomes messier and also I will have a problem when I want to make the function recursive. I could try to build global variables into an array but things would really be getting messy at that point. It seems unbelievable that the creation of a delay would be so difficult.

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I have a button then when clicked plays a random movie clip on release. The problem is if people don't wait for the clip to finish and just keep clicking, more random movie clips overlap the first one. I'm trying to figure out a way to make it so clicking is does nothing until the clip is complete, or a set amount of time has passed since the clips are all the same length.

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ActionScript 2.0 :: Add Pause / Time-Delay Using For Loop

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(Flash 5/Flash MX). How do I delay/pause using actionscript? I have tried using a for loop for a time delay like this:
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}
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Flash gives an error like:
Time-consuming actionscript.
Abort running script?
OR the loop simply does not produce a noticeable delay.
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I just want to have my code wait a couple seconds to let some scripted animation finish then load a movie into a holder but I can't seem to find a pause/wait/delay function is there one and how would I use it or can someone tell me how to do it somehow thats not too processor intense if at all possible.

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ActionScript 3.0 :: Create A Countdown Timer Event When There's A 3 Minute Delay/pause In Use?

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at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?

import flash.utils.Timer;
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[code].....

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Professional :: How To Add A Delay Between Code

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I need to add delays between the following lines of code.

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ActionScript 2.0 :: Code Execution Delay For Unknown Reasons?

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The following code is on a movieclip being used as a button.The code is pretty simple. Originally the code was just the code after the gap. This code loaded up a movieclip (filtermc) off-stage that runs through an xml file and preloads a form. This takes a second or two, and when finished that newly loaded movie tweens into position. The tween code is on a frame in the 'filtermc' movieclip.

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It is almost like this code is running out of order. The traces come back in the correct order so I know it is not running out of order, but why the 2 second delay before the blocker movie gets loaded up? The button also takes 2 seconds to show the "loading" frame. The traces also have the same 2 second delay.

If I comment out the second half of the code (the filtermc part) then the blocker movieclip pops up instantly and the button changes frame instantly.

PHP Code:

on (release) {
//problems occur if button is pressed twice before filtermc scrolls into view
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[code]....

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[Code]...

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[Code]....

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ActionScript 3.0 :: Glitch In Pause Button Code?

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designer by trade & having difficulty getting my head around scripting. For most of what I'm doing, I'm managing to get by modifying snippetts that I've found online. However, one spot where I'm now stuck is making a pause button work for streaming mp3 files. I should qualify that adding the pause button was an after thought that I now realise is essential to the project working properly. The mp3 needs to start playing as soon as it starts downloading which is working fine. The mp3 needs to stop when the user goes to the next or the previous page, which is also working fine. But when the pause button is clicked first time, nothing happens. When it's clicked a second time, another instance of the mp3 starts playing. The pause and stop buttons work on this second instance, but not the first. I'm sure there's something really straight forward that I'm missing here, but I need a hand to find it. Following is the script as it now stands.

[Code]...

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ActionScript 2.0 :: Flash8 - Pause Game As Start Point To Terminate Code

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I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:

onClipEvent (enterFrame) {
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ActionScript 3.0 :: Pause Whole Video (including Music) Without A Billion Lines Of Code?

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I made this music video, and now I'm trying to give is some UI controls. I have a play and replay button at the start and the end. But I want to have a pause/play button available to users all the time. I know how to do that for one object at a time, but I have around 80 layers. How do I make it so it will pause the whole video (including the music) without a billion lines of code?

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onClipEvent (enterFrame) {
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[code].......

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ActionScript 3.0 :: "Pause" Code Execution, And Wait For Result?

Apr 17, 2009

Visual Studio had a command "showDialog()" which allowed you to show your form as a dialog box on the screen. The advantage to this was that the code calling the dialog box would pause, stopping execution entirely until the dialog box closed. The benefit was you could write your code as follows (made "actionscriptey"):

Code:
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[code].....

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Timed Event Navigate To URL At End Of FLV?

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Long time flash "dabbler" who has avoided using scripts as long as possible. But now finds himself having to use CS4 and AS3.
 
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stop();
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[Code]....

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ActionScript 1/2 :: Timed Slideshow Slides?

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I am building a slide show in Flash 4. I have a series of slides that I want to automatically advance from slide to slide in order after 10 seconds. Is there a slide control in flash for this? Is there an actionscript for this?

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ActionScript 2.0 :: Timed And Onclick Slideshow?

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