ActionScript 3.0 :: Timer To Delay The Execution Of The Code

Feb 1, 2011

I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.

[Code]...

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ActionScript 2.0 :: Code Execution Delay For Unknown Reasons?

May 8, 2009

The following code is on a movieclip being used as a button.The code is pretty simple. Originally the code was just the code after the gap. This code loaded up a movieclip (filtermc) off-stage that runs through an xml file and preloads a form. This takes a second or two, and when finished that newly loaded movie tweens into position. The tween code is on a frame in the 'filtermc' movieclip.

The problem is that in the second or two that it takes for this movie to load, people could click the button a second time which messes up the form/movieclip (everything on it is unresponsive, I think because two movieclips having the same name)

Anyway, I decided to solve this problem by loading a transparent blocker movieclilp in front of this button to keep it from being double clicked. This blocker clip is just a movie that has an empty onRelease function in it so that the button below it cannot receive any new clicks. Also, the button goes to another frame where it says "loading..." to provide feedback to the user.

The Problem When I click this button, there is a delay of about 2 seconds before the semitransparent (for testing) blocker appears. In fact it appears just as the filtermc clip has started it's tween into place.

It is almost like this code is running out of order. The traces come back in the correct order so I know it is not running out of order, but why the 2 second delay before the blocker movie gets loaded up? The button also takes 2 seconds to show the "loading" frame. The traces also have the same 2 second delay.

If I comment out the second half of the code (the filtermc part) then the blocker movieclip pops up instantly and the button changes frame instantly.

PHP Code:

on (release) {
//problems occur if button is pressed twice before filtermc scrolls into view
//this button must be disabled until the filtermc finishes loading

[code]....

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Actionscript 3 :: Delay Execution In A Loop For A Second?

Mar 10, 2012

I'm querying Rotten Tomatoes' API for movies listed in an XML document. The problem I'm having is, whist iterating through and querying for each movie I'm hitting RT's API limit which, in turn, is throwing an IO error. Is there a way I can delay execution in a loop for about a second or so, to avoid this?

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ActionScript 2.0 :: Delay Execution On Button

Apr 17, 2007

I am trying to find a way to delay code placed on a button. The code is executed when a learner presses it and makes a specific movie clip appear. At the same time, this code checks to see if the other movies have been viewed (which is required) and if so, goes to the finished keyframe. The problem with this is, the last movie clip goes too quickly because the code immediately executes sending the learner to the last "Finished" frame. I am trying to find a way to either use a setInterval or something else to delay the execution of this last bit of code allowing the learner time to view it. Here is what I have placed on each of the movieclips:

[Code]...

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ActionScript 2.0 :: Delay The Execution Of A Group Of Actions For A Few Seconds?

Aug 29, 2004

I just need a simple way for flash to delay the execution of a group of actions for a few seconds.

Here is the code I need delayed:

_root.randomnumber=(random(20))
if (_root.randomnumber<=8){_root.commentbox="Hit!"}
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}
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although I do come from a OOP background. I have been asked to trial Flash and Actionscript 3 in particular - so I do come with a few preconceptions on how I expect actionscript to behave and I'm getting the impression that this is causing me problems.One issue I have is when I create a new instance of the class and assign it to a variable, subsequent background changes to that instance of the class are not 'picked-up' when referenced through the variable. I would expect that given instance of class could be assigned to many different variables and any background updates using one variable would accessible using any of the other variables. This doesn't seem to be the case.I have a test class, XMLDataLoader, which is coded as follows:

package {
public class XMLDataLoader {
import flash.events.*;

[code]......

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I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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ActionScript 2.0 :: Optimizing Code Execution?

May 7, 2002

I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?

//Frame 1 Code - create 20 objects of varying scale, x/y position and alpha.

dcount = 1;
dupcount = 20;
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ActionScript 3.0 :: Pause Execution Of Code?

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How would I pause the execution of code? In Python it would beCode:pause(number of seconds)but I have no idea how to do this in AS3. I don't want to pause the frame, only the execution of the code.

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Flex :: Measure Various Phases Of Code Execution?

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I am trying to set a couple of _global variables with if-then statement, and just after this, use these _globals in the code. However, the code moves on before the _globals are properly set. How can I make the code wait (no timers, please) until the _globals are set?

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I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.I tried something like this:

Code:
var xmlLoad: XMLLoadData = new XMLLoadData("navigation.xml");
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[code].......

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I have this complex XML processing code that builds up thousands of objects on stage. This might take some time. Perhaps not that big time to bring up that message about slow code execution, however signifficant enough to cause interface uncomfortabilities. I understand very well that I can restructure my code in order to save all contextual variables, all counters in an object that is passed down to onEnterFrame events that process it a little bit and then pass it further, until the job is done. However, before I go into dissecting my code, I wanted to make sure if there really is not a way how tom tell flash player do it's frame rendering routine while a complex code is executed in background (without splitting it up).

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Every time I run this code my flash player (projector) is crashing.

function ftwoB(event:MouseEvent) {
navigateToURL(new URLRequest("lessons/lesson2/reading"));
}

[code]....

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I want to be able to throw an error to be traced to the trace output window and to my flashlog.txt file but continue code execution after the error. Is this possible in Actionscript 3? A try catch will not work either because I need the error to be logged with its call stack.

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I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.

I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.[code]...

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I am using a while() loop which does its job as soon as I fetch CDATA content from XML. The while() loop basically contains text conversions using replaceText()... Depending on the number of user defined XML nodes, the while loop executes. I see that the flash application hangs for 3 or 4 seconds when this execution happens.

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I have created an image gallery where each "slide" is an image loaded by one UILoader component. Everything works, except I noticed that as a user it is annoying to wait for each new slide to load.So, even with my limited knowledge of AS3, I decided to figure out a way to load the next upcoming image before the user requests itone for odd numbered slides, one for even numbered slides. That way, when the user is viewing a slide with an odd number in the first loader, the next image can be loaded into the second (currently invisible) loader and ready to go when requested button would simply toggle the visibility of these two loaders.

function nextButton(event:MouseEvent):void
{
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[code].....

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pause the execution of my code for a set amount of time before resuming?

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ActionScript 3.0 :: [flash Cs4] - Swc And Code Execution - Stop() Commands Don't Get Executed?

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I'm trying this:

- create some asset in library, export for as in frame 1

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Flex :: Timer Delay Changer?

Jan 12, 2012

var timer:Timer = new Timer(x);
basically x is an array...
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it runs, the first count is 1000 ms, then the second 800 ms, and the third 6200 ms and so on. In other words, it's a dynamic change in the delay and not a continuous delay of x ms.

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ActionScript 2.0 :: Using A Timer Or Delay Function?

Dec 13, 2009

I need to use some sort of delay function and I don't know if there is one

like: sleep(milliseconds){
action
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or something like that.

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ActionScript 3.0 :: Timer Delay Before Playing Movieclip?

Jul 29, 2011

I have a "News Bar" on my flash site that plays a movieclip I created to display the news. I would like a one-time delay of around 2.5 seconds before the movieclip starts playing. I'm comfortable with flash and am learning AS3 more and more everyday.

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ActionScript 1/2 :: Timer / Delay Inside A 'for Loop'?

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possible to have a timer that works inside a 'for' loop? I have created a timer but it only activates each time the frame is run through. I have a for loop with i++ so that I can put objects on the page with a small pause between them. The i++ loop puts all the movieclips on the page simultaneously. I need a delay and a loop because the shuffled arrays will be reset each time the frame refreshes.

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ActionScript 3.0 :: Hold Time Or Delay Timer?

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I'm new to concepts of AS 3 but i'm stumbling through it.So i'm looking to the Fourm for some Mentor ship

I have a simple Regular Flash slide show with 4 slides and an intro label. I need my Intro label to have a Timer or Delay event that holds on the "Intro" Label for a certain amount of time before the Timer expires and calls a function that tells FLASH to go on to slide "Slide 1" label.

The trick is i need this delay to run everytime the Timeline is at the "Intro" label as i have an animation playing while the timer or delay event counts down and finally at end goes to label "Slide 1" Can anyone share some simple code snipets that would point me in the right direction to accomplish this using AS3 ?

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Actionscript 3.0 :: Put A Delay Or Timer Inside Of A Function?

Aug 31, 2009

I'm trying to put a delay or timer inside of a function, ie:

Code: Select all
this_btn.addEventListener(MouseEvent.CLICK, doThis);
function doThis(event:MouseEvent):void
{

[Code]....

So that where I have the function for the button make that movie clip go to frame 1, it would wait one second before going to frame 1.

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ActionScript 2.0 :: XML Slideshow - Delay Timer Error?

Mar 14, 2006

There seems to be a time delay problem when the slideshow is playing. It will start playing, but as soon as I click on the next or previous button to view another clip it will mess up the delay time and screw up when the pictures will play. Is there a way on how I can fix this ... I attached a link to see what is happening. The following script is what I have playing for the images.

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ActionScript 3.0 :: Performance: Randomizing The Delay On A Timer?

Jan 30, 2012

I want the delay on my timer to change randomly within a range of its initial value. So I did this:

PHP Code:
var _rate:int = 100;var timer:Timer = new Timer(_rate);timer.addEventListener(TimerEvent.TIMER, timerHandler);timer.start();function timerHandler(t:TimerEvent):void 

[code].....

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ActionScript 1/2 :: How To Make Timer And Delay Call To Function

Mar 16, 2010

I'm trying to make a timer..
When I press a button a movieclip does this: gotoAndStop(2);
I want it to go back to Keyframe 1 after 10 seconds.
How can I get this to work?

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Actionscript 3.0 :: Error When Manually Entering Timer Delay

Jan 16, 2009

In addition to a timer i'm making I simplified my code, but i'm running in to an annoying problem when I try to input the Timer delay manualy. I want to enter the speed and the number my timer needs to start running trough an input textfield. The counting number is no problem, but when I try to do the same with my delay it wont take it. Is there a way to get around this? I keep getting this error[code]...

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