ActionScript 2.0 :: Forcing Code Execution Before Moving On

Jul 12, 2003

I am trying to set a couple of _global variables with if-then statement, and just after this, use these _globals in the code. However, the code moves on before the _globals are properly set. How can I make the code wait (no timers, please) until the _globals are set?

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I have created an image gallery where each "slide" is an image loaded by one UILoader component. Everything works, except I noticed that as a user it is annoying to wait for each new slide to load.So, even with my limited knowledge of AS3, I decided to figure out a way to load the next upcoming image before the user requests itone for odd numbered slides, one for even numbered slides. That way, when the user is viewing a slide with an odd number in the first loader, the next image can be loaded into the second (currently invisible) loader and ready to go when requested button would simply toggle the visibility of these two loaders.

function nextButton(event:MouseEvent):void
{
imageNumber++;

[code].....

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I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?

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ActionScript 3.0 :: Pause Execution Of Code?

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ActionScript 2.0 :: Code Execution Delay For Unknown Reasons?

May 8, 2009

The following code is on a movieclip being used as a button.The code is pretty simple. Originally the code was just the code after the gap. This code loaded up a movieclip (filtermc) off-stage that runs through an xml file and preloads a form. This takes a second or two, and when finished that newly loaded movie tweens into position. The tween code is on a frame in the 'filtermc' movieclip.

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The Problem When I click this button, there is a delay of about 2 seconds before the semitransparent (for testing) blocker appears. In fact it appears just as the filtermc clip has started it's tween into place.

It is almost like this code is running out of order. The traces come back in the correct order so I know it is not running out of order, but why the 2 second delay before the blocker movie gets loaded up? The button also takes 2 seconds to show the "loading" frame. The traces also have the same 2 second delay.

If I comment out the second half of the code (the filtermc part) then the blocker movieclip pops up instantly and the button changes frame instantly.

PHP Code:

on (release) {
//problems occur if button is pressed twice before filtermc scrolls into view
//this button must be disabled until the filtermc finishes loading

[code]....

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ActionScript 3.0 :: Way To Start A Code Execution After Loading A File?

Jul 16, 2009

I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.I tried something like this:

Code:
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[code].......

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ActionScript 3.0 :: Allowing The Movie To Run During Complex Code Execution

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ActionScript 3.0 :: Flash - Player Crashing On Every Code Execution?

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function ftwoB(event:MouseEvent) {
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[code]....

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ActionScript 3.0 :: Start A Code Execution After Loading A File?

Jul 16, 2009

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I am using a while() loop which does its job as soon as I fetch CDATA content from XML. The while() loop basically contains text conversions using replaceText()... Depending on the number of user defined XML nodes, the while loop executes. I see that the flash application hangs for 3 or 4 seconds when this execution happens.

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ActionScript 2.0 :: Pause The Execution Of Code For A Set Amount Of Time Before Resuming?

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pause the execution of my code for a set amount of time before resuming?

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ActionScript 3.0 :: [flash Cs4] - Swc And Code Execution - Stop() Commands Don't Get Executed?

Sep 23, 2009

I'm trying this:

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Apr 17, 2009

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Code:
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[code].....

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ActionScript 2.0 :: Moving MC To One Fla To Another And Code Don't Work

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When i move some MC or elements between fla movies, with the code, frames, and layers it need to work, some code stop to work?

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This is the file before the move [URL]...  when you click the contact us button it should dissolve now I get:

ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type IBitmapDrawable. at flash.display::BitmapData/draw()at WebSite/$construct/gotoContact()[C:AS3projectsfullBrowserscaleVid WebSite.as:65]

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[Code]...

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ActionScript 3.0 :: Stopping Code When Moving To A New Frame

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I'm trying to create a site based on flash.I have 5 frames that correspond to different links and then buttons created with functions to move to each frame using gotoAndStop. On one of those frames i'm loading an image gallery (which seems to be working); however when I click on another button to go to a new frame the images from the gallery stay.I would like for them to disappear when I go to a new frame.I think this is an easy fix but i've been stuck on it for three days.[code]

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ActionScript 2.0 :: Code To Generate Multiple Moving Barriers?

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So I have a simple game going now with a character running forward and I have to jump and duck under barriers. I was able to make it all work so that one of my three random barriers I made comes at a random time at you. However, I don't know how to make it so that multiple barriers come at you. I feel I need some sort of loop. How should I alter the code I have already? This is on one of the barrier moveclips, the first part sets the platform and position to come at you and the second part moves that part towards you. P.s. this is in cs4.

[Code]...

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ActionScript 3.0 :: Moving Part Of The Code To Separate Package?

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Main Class:package {// Flash Classesimport flash.display.MovieClip;import flash.events.Event;import flash.display.StageAlign;import [code]........

Now, I'd like to move the script between --- Start --- and --- End --- comments, to the separate package. When I do that, I've got many reference errors. how the code should look like, when it's in separate package, with all the references to variables that work? And how to call this function from Main class?

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Professional :: Moving Rewind Button Code To Actionscript Frame?

Jan 5, 2011

I was told that putting code on buttons is bad practice now. So, I'm trying to move my button codes to my main actionscript frame. I did it find with the play and stop/pause buttons. However, the rewind and forward buttons are proving more difficult How would the code look if I transferred it from my button to my actionscript frame I'll post the code I have right now in my rewind button.

on(press){this.onEnterFrame = function(){frame = theTargetClip_mc._currentframe;theTargetClip_mc.gotoAndPlay(frame-6);}}on(release){ theTargetClip_mc.play();delete this.onEnterFrame; }rect" answers.

[code]....

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ActionScript 3.0 :: Moving Code From Timeline To Document Class Error 1067

Nov 25, 2011

coder dudes I need help on some actionscript 3. Im trying to move a piece of code from the timeline into the document class. Here is the timeline code:
 
import Memory.MemoryGame; 
// Add memory game
var memoryGame:MemoryGame = new MemoryGame(this, "settings.xml");
 
Here is my attempt at moving it into the Document class:

[Code]...

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Actionscript 2.0 :: Slider Code On Main Timeline Moving Movie Clip

Sep 7, 2010

onClipEvent (load) {
MinX = 0;
MaxX = 200;
this._x=100;
FRAME = _root.p1;
}
[Code]...

p1 is the instance of the movie which I am trying to move with slider. When I apply above code on the handle of the slider with instance name 'handle' everything works perfect. Slider moves and so do the movie. Now instead when I bring the same code to the main timeline to do the same, onClipEvent does not work, it gives error. So I replaced it with the code written below. Now I can move the handle but movie is not moving.

[Code]...

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ActionScript 2.0 :: Moving Graphic X Axis Only Threw Mouse Move Code Check?

Jun 2, 2003

basically this is the code i got from a kirupa tutorial and i just want the graphic to be moved on the x axis

onClipEvent (enterFrame) {
getlimits = _root.normalpic.getBounds(_root);
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[code].....

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Actionscript 3 :: Wait For Each Line Of Code In A Function To Be Executed Before Moving On To The Next Line?

Jun 29, 2011

I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?

// --------------------------------------------------------------------
public function submitForm()
{

[code].....

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Apr 5, 2009

Simulating Validators, how do I programmatically invalidate a TextInput because it doesn't match some external criteria? (even though it passes regexp/other internal validator tests).e.g. on lost focus, point out to the user that "confirm email" doesn't match "email" (even though both are valid email addresses). I've got a regex validator on a cell phone TextInput field that ensures the user enters with the international prefix e.g. 0044 for the UK Then I have a confirm_mobile field but I want to check the mobile TextInput against confirm_mobile TextInput.

The input on confirm_mobile could always be a valid phone number and pass the regexp test but I need to ensure field 2 == field 1 and if not then invalidate field 2 (or at least simulate the Validator behavior) to tell the user the fields don't match. I can catch this at the end via a trigger on the form submit button but still need to know how to throw a red box round "confirm_mobile" using a validator.

Code: Select allprivate function check_mobile2(evt :FocusEvent)
{
if (strings_match(confirm_mobile.text , mobile.text))
{

[code]....

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IDE :: Forcing Flash Player 10?

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I just finished a website that requires Flash player 10, and I published in for Flash player 10, but earlier flash players still try to run it.Does anyone know where I can find a script that hides my flash movie and asks the user to upgrade, along with a link to upgrade? the link would start the upgrade installation right there so that users dont have to worry about navigating adobe's website.

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ActionScript 3.0 :: Forcing XML Refresh?

Nov 30, 2010

I am having the (apparently common) problem, where my flash file won't update its XML source when I make changes. I've research this, and learned that I need to add a unique reference to the loader, to "fool" the browser into reloading the XML each time.

However, I'm not sure exactly where to put the unique variable. Here's my XML loading code.

[Code]...

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