Actionscript 3 :: Flash - Continuing Code Execution After The Error?

Apr 19, 2011

I want to be able to throw an error to be traced to the trace output window and to my flashlog.txt file but continue code execution after the error. Is this possible in Actionscript 3? A try catch will not work either because I need the error to be logged with its call stack.

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ActionScript 3.0 :: Flash - Player Crashing On Every Code Execution?

Feb 29, 2012

Every time I run this code my flash player (projector) is crashing.

function ftwoB(event:MouseEvent) {
navigateToURL(new URLRequest("lessons/lesson2/reading"));
}

[code]....

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ActionScript 2.0 :: Code Execution - Flash Application Hangs For 3 Or 4 Seconds?

Apr 6, 2009

I am using a while() loop which does its job as soon as I fetch CDATA content from XML. The while() loop basically contains text conversions using replaceText()... Depending on the number of user defined XML nodes, the while loop executes. I see that the flash application hangs for 3 or 4 seconds when this execution happens.

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ActionScript 3.0 :: [flash Cs4] - Swc And Code Execution - Stop() Commands Don't Get Executed?

Sep 23, 2009

I'm trying this:

- create some asset in library, export for as in frame 1

- export an assets.swc, and set the relative library path publish option in othes flas that use assets.swc

- Then, there's a Main.as document class that uses other classes tha use the assets in assets.swc

Problems start when some asset has some code inside. Say, a button with stopped event states. Well, the stop() commands don't get executed, so the buttons are effectively instantiated, but their timeline plays until the end. Probably because they're not initialized in the timeline (being exported in frame 1, so, in fact, before).Usually, without swc, to solve this problem one would put all assets in frame 2 and then check for cuttentFrame == 3 (http:url...). This is what I'd really like to avoid. And from here the question: is that possible? Is there a way (in flash, not flax) to use swc to properly get assets containing some simple code (usually stop commands) in their timeline?

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ActionScript 2.0 :: Optimizing Code Execution?

May 7, 2002

I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?

//Frame 1 Code - create 20 objects of varying scale, x/y position and alpha.

dcount = 1;
dupcount = 20;
while (dcount<=dupcount) {[code]......

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ActionScript 3.0 :: Pause Execution Of Code?

Jul 29, 2009

How would I pause the execution of code? In Python it would beCode:pause(number of seconds)but I have no idea how to do this in AS3. I don't want to pause the frame, only the execution of the code.

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ActionScript 3.0 :: Timer To Delay The Execution Of The Code

Feb 1, 2011

I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.

[Code]...

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Flex :: Measure Various Phases Of Code Execution?

Aug 12, 2011

Is there a way to measure the average time it takes my code to run and each frame to render for my Flex app? More specifically, I know how to use getTimer() but I'm not sure about which events I should listen to in order to do this. I was reading this post and am not sure how you'd figure out how long the actual rendering took (it would seem like it may be the time between the RENDER event fires and the next ENTER_FRAME event fires, but I'm not sure). Also, not exactly sure where the user code happens, or whether I should care about EXIT_FRAME and FRAME_CONSTRUCTED. [code]...

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ActionScript 2.0 :: Forcing Code Execution Before Moving On

Jul 12, 2003

I am trying to set a couple of _global variables with if-then statement, and just after this, use these _globals in the code. However, the code moves on before the _globals are properly set. How can I make the code wait (no timers, please) until the _globals are set?

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ActionScript 2.0 :: Code Execution Delay For Unknown Reasons?

May 8, 2009

The following code is on a movieclip being used as a button.The code is pretty simple. Originally the code was just the code after the gap. This code loaded up a movieclip (filtermc) off-stage that runs through an xml file and preloads a form. This takes a second or two, and when finished that newly loaded movie tweens into position. The tween code is on a frame in the 'filtermc' movieclip.

The problem is that in the second or two that it takes for this movie to load, people could click the button a second time which messes up the form/movieclip (everything on it is unresponsive, I think because two movieclips having the same name)

Anyway, I decided to solve this problem by loading a transparent blocker movieclilp in front of this button to keep it from being double clicked. This blocker clip is just a movie that has an empty onRelease function in it so that the button below it cannot receive any new clicks. Also, the button goes to another frame where it says "loading..." to provide feedback to the user.

The Problem When I click this button, there is a delay of about 2 seconds before the semitransparent (for testing) blocker appears. In fact it appears just as the filtermc clip has started it's tween into place.

It is almost like this code is running out of order. The traces come back in the correct order so I know it is not running out of order, but why the 2 second delay before the blocker movie gets loaded up? The button also takes 2 seconds to show the "loading" frame. The traces also have the same 2 second delay.

If I comment out the second half of the code (the filtermc part) then the blocker movieclip pops up instantly and the button changes frame instantly.

PHP Code:

on (release) {
//problems occur if button is pressed twice before filtermc scrolls into view
//this button must be disabled until the filtermc finishes loading

[code]....

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ActionScript 3.0 :: Way To Start A Code Execution After Loading A File?

Jul 16, 2009

I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.I tried something like this:

Code:
var xmlLoad: XMLLoadData = new XMLLoadData("navigation.xml");
var menuBox:MenuBox = new MenuBox();

[code].......

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ActionScript 3.0 :: Allowing The Movie To Run During Complex Code Execution

Jul 17, 2009

I have this complex XML processing code that builds up thousands of objects on stage. This might take some time. Perhaps not that big time to bring up that message about slow code execution, however signifficant enough to cause interface uncomfortabilities. I understand very well that I can restructure my code in order to save all contextual variables, all counters in an object that is passed down to onEnterFrame events that process it a little bit and then pass it further, until the job is done. However, before I go into dissecting my code, I wanted to make sure if there really is not a way how tom tell flash player do it's frame rendering routine while a complex code is executed in background (without splitting it up).

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ActionScript 3.0 :: Start A Code Execution After Loading A File?

Jul 16, 2009

I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.

I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.[code]...

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ActionScript 3.0 :: Forcing Code Execution Order In Conditional Statements?

Feb 17, 2010

I have created an image gallery where each "slide" is an image loaded by one UILoader component. Everything works, except I noticed that as a user it is annoying to wait for each new slide to load.So, even with my limited knowledge of AS3, I decided to figure out a way to load the next upcoming image before the user requests itone for odd numbered slides, one for even numbered slides. That way, when the user is viewing a slide with an odd number in the first loader, the next image can be loaded into the second (currently invisible) loader and ready to go when requested button would simply toggle the visibility of these two loaders.

function nextButton(event:MouseEvent):void
{
imageNumber++;

[code].....

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ActionScript 2.0 :: Pause The Execution Of Code For A Set Amount Of Time Before Resuming?

Jun 21, 2006

pause the execution of my code for a set amount of time before resuming?

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ActionScript 3.0 :: Execution Timeout Error / Not And Infinite Loop

Jan 21, 2010

I have been getting the following error occasionally when running my flash file.Error #1502: A script has executed for longer than the default timeout period of 15 seconds.at Sr_fla::CenterTemperature_10/frame2()After the error occurs I can dismiss it and the error will not reoccur unless the flash file is closed and reopened - even though I am running the same code over and over.I have traced out all of my loops and feel confident there is not and infinite loop.I read a note on the forums that mentioned this error can occur when a large calculation takes place.I am doing some semi-complex calculations. Maybe that is the cause. Below I have posted some snippets of code from my work. Essentially I have a script which tests a variable (CenterTemperature) to make sure it is within certain bounds.Then a looping movieclip reads the variable and scales another movieclip accordingly.[code]

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ActionScript 1/2 :: Movie Clip Onrelease Function Execution Error

Apr 6, 2011

error in my movie clip. The code is working just fine. The effects are just what I needed. I have a set of 24 buttons, executing 24 URLs when clicked. buttons are responding on rollover, onRollout and onRelease states.But the problem is when I click the butoons randomly and very fast, multiple buttons remins in onRelease state (as if more than one button has been selected). I do not undetastand wheather this a problem with my coding or problem with my settinf in flash or a bug in flash itself (i'm too small to detect a bug in flash though!!). My setting are: actionscript 1. fps 30.

[Code]...

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Flash :: CS4 - Blurry Text Still A Continuing?

Sep 14, 2009

I have been on countless Flash forums, reading hundreds of posts with varying degrees of suggestions all of which leave me without a solution.  Posts have been floating around regarding this topic for almost a decade now, and nothing seems to get resolved.  So I come directly to the source.  First off, here's a description of the problem.  I am not the designer.  The designer is very purposeful about the font styles, sizes, colors, etc, that he select. So to even consider bastardizing his work my substituting in any of these godawful "Fonts For Flash" would be inconceivable and potentially jeopardize my job.  (Not really, but he is very passionate about his work... and who am I to question the master.  What is baffling to me is if you watch the animation closely, the text is actually clearer during the movement... but as soon as the animation ends, that's when the text turns fuzzy.

[Code]...

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ActionScript 3.0 :: "Pause" Code Execution, And Wait For Result?

Apr 17, 2009

Visual Studio had a command "showDialog()" which allowed you to show your form as a dialog box on the screen. The advantage to this was that the code calling the dialog box would pause, stopping execution entirely until the dialog box closed. The benefit was you could write your code as follows (made "actionscriptey"):

Code:
var result:DialogResult = form1.showDialog();
if (result == DialogResult.OK)

[code].....

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IDE :: CS4 Flash - Getting An Error 2044 In The Code?

Jun 5, 2010

im getting a error 2044 in this code

var req:URLRequest = new URLRequest("*.swf");
var myLoader:Loader = new Loader();
myLoader.load(req);[code]....

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Actionscript 3 :: The Continuing Saga Of "XML - Targeting Node Attribute, Push Into A Flash Array"?

Mar 19, 2012

Here is an excerpt of my XML file. (It is properly formatted, and has a root node, etc., but is too long to post the entire thing. Below is just the part I am concerned with.

<question id='Q1' uId='99036' no_ans='2' txt='In a flat structure employees are not expected to provide their bosses with their opinions.' feedback='' type='MC' passingWeight='1' url='media/'>
<answer id='Q1A1' uId='311288' txt='True' weight='0'/>[code]...

What I now need is a way to grab the txt attribute value from the answer tags and be able to access them from anywhere in the fla. Keep in mind that there are two answers for every question. ie:

< answer id='Q1A1' uId='311288' txt='True' weight='0'/ >
< answer id='Q1A2' uId='311289' txt='False' weight='1'/ >

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Flash :: Logic Error In Actionscript Code?

May 29, 2011

I have the following logic in my code

if((leftCombo.getSelectedIndex() !> rightCombo.getSelectedIndex())&&(rightCombo.getSelectedIndex() !< leftCombo.getSelectedIndex())

Doing something wrong obviously.Here are the errorsScene 1, Layer 'Layer 1', Frame 1, Line 112 1084: Syntax error: expecting rightparen before not.Scene 1, Layer 'Layer 1', Frame 1, Line 112 1084: Syntax error: expecting identifier before logicaland.Scene 1, Layer 'Layer 1', Frame 1, Line 112 1084: Syntax error: expecting semicolon before not.

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ActionScript 2.0 :: Pausing And Continuing Set Interval

Feb 2, 2009

I am using set interval. I can clear the interval to stop it, but when I use the play(); command it continues from the beginning and I want it to continue from where I left off. The timeline is 10 frame long. I want to continue from a specific frame. I already tried gotoAndPlay (frame#) and it doesn't work. Maybe I had it in the wrong place. I bolded the area that needs some sort of code, somewhere within/below it.

Here is the code.
frame #1
//SET INTERVAL
stop();
callback1 = function (){
if(_currentframe == 10){
gotoAndPlay(1);
clearInterval(ID);
[Code] .....

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ActionScript 2.0 :: Continuing Countdown To Next Scene?

May 23, 2010

I have created a countdown timer from 60 seconds.I tried copy and pasting it onto the next scene, but it starts from 60 again.How can I make it continue from it's vaule on the previous scene?Here is the code I use to create the countdown timer:

ActionScript Code:
timer = 60;
countdown = function () { timer--;if (timer == 0) {clearInterval(countdownInterval);}

[code].....

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ActionScript 2.0 :: Check And Wait Before Continuing?

Jul 7, 2011

I have a site with a music player that streams the music. On the site I also have a button that opens a video page. When I press the button, I want to pause the player. That works, except when the player is loading or buffering, I cant pause it. So I want to put something like this on the button...

on (release) {
if audioPlayerStatus = "loading" or "buffering" {
WAIT a bit and check again
} else if audioPlayerStatus = "playing" {
audioPlayer.pause();
}

The status function is bulit into the player. "wait a bit" code.

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ActionScript 2.0 :: Waiting For A MC To Stop Before Continuing?

May 18, 2007

I have an animation stored in a movieclip.I have 5 instances off this mc stored off the stage. Whenever the user enters a wrong response, one of the mc's play a walk animation and a person 'walks' onto the screen. After moving 80 pixels, an if function in the onEnterFrame deletes the onEnterFrame.However, if the user enters more then 5 wrong answers, the persons start a new animation. The problem is that if the user gets a question wrong before the person has finished moving - the person stops and does the new animation.

Thus I was hoping to use setInterval after a check to see if anything is moving. Yet it doesn't see to work. My traces show no delay between the interval trace and the trace after the interval.Here is a section of my code; basically when k = 6, the fifth person has been called previously and the moving variable is a boolean set to true. But when run, there is no 20 second delay, it just says 'slow' then 'delay' and then kicks into the final animation.

Code:
if (k > 5){
trace(person5.moving);[code]....

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ActionScript 2.0 :: Loops And Continuing When Condition Is Met

Jul 19, 2007

I have this function that has a loop in it.[code]How do i get it to hold until col_mc[name] has reached frame 80 in its timeline?So it loops then waits for the movie to get to frame 80 before carrying on.

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ActionScript 3.0 :: URLLoader Reply Before Continuing?

Mar 29, 2010

Is it possible to wait for a response from a URLLoader before continuing execution of code? Yes, I know it's not directly possible, but is there any workaround?

[Code]...

Also a "No, Andreas. For the n-th time, it's not possible!!" reply is acceptable rather that no response.

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Actionscript 3 :: Error #2044: Unhandled StatusEvent:. Level=error, Code=

Jan 18, 2012

I'm getting this error intermittently when attempting to call functions in a localconnection.

Error #2044: Unhandled StatusEvent:. level=error, code=

The "handled" output:

LocalConnection.send() failed [StatusEvent type="status" bubbles=false cancelable=false eventPhase=2 code=null level="error"]

Here is the code that sends the info:

package facebook
{
import flash.events.StatusEvent;
import flash.net.LocalConnection;

[code]....

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ActionScript 3.0 :: Error #2044: Unhandled NetStatusEvent:. Level=error Code=NetConnection.Call.BadVersion

Feb 13, 2010

I keep on getting this error while connecting to amfphp. Any idea what might be the problem?
 
Code:
private function init(e:Event = null):void
{
responder = new Responder(onResult, onFault);
connection = new NetConnection;

[Code]...

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