ActionScript 2.0 :: Waiting For A MC To Stop Before Continuing?

May 18, 2007

I have an animation stored in a movieclip.I have 5 instances off this mc stored off the stage. Whenever the user enters a wrong response, one of the mc's play a walk animation and a person 'walks' onto the screen. After moving 80 pixels, an if function in the onEnterFrame deletes the onEnterFrame.However, if the user enters more then 5 wrong answers, the persons start a new animation. The problem is that if the user gets a question wrong before the person has finished moving - the person stops and does the new animation.

Thus I was hoping to use setInterval after a check to see if anything is moving. Yet it doesn't see to work. My traces show no delay between the interval trace and the trace after the interval.Here is a section of my code; basically when k = 6, the fifth person has been called previously and the moving variable is a boolean set to true. But when run, there is no 20 second delay, it just says 'slow' then 'delay' and then kicks into the final animation.

Code:
if (k > 5){
trace(person5.moving);[code]....

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