ActionScript 3.0 :: Pause Execution Of Code?

Jul 29, 2009

How would I pause the execution of code? In Python it would beCode:pause(number of seconds)but I have no idea how to do this in AS3. I don't want to pause the frame, only the execution of the code.

View 7 Replies


Similar Posts:


ActionScript 2.0 :: Pause The Execution Of Code For A Set Amount Of Time Before Resuming?

Jun 21, 2006

pause the execution of my code for a set amount of time before resuming?

View 4 Replies

ActionScript 3.0 :: "Pause" Code Execution, And Wait For Result?

Apr 17, 2009

Visual Studio had a command "showDialog()" which allowed you to show your form as a dialog box on the screen. The advantage to this was that the code calling the dialog box would pause, stopping execution entirely until the dialog box closed. The benefit was you could write your code as follows (made "actionscriptey"):

Code:
var result:DialogResult = form1.showDialog();
if (result == DialogResult.OK)

[code].....

View 1 Replies

ActionScript 2.0 :: How To Pause Script Mid-execution

May 23, 2008

I have this script below that is attached to a button called Espanol_but that when the button is clicked(released) moves itself and several other buttons and movie clips around the stage using the tweenClass.

[Code]....

View 9 Replies

ActionScript 2.0 :: Optimizing Code Execution?

May 7, 2002

I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?

//Frame 1 Code - create 20 objects of varying scale, x/y position and alpha.

dcount = 1;
dupcount = 20;
while (dcount<=dupcount) {[code]......

View 1 Replies

ActionScript 3.0 :: Timer To Delay The Execution Of The Code

Feb 1, 2011

I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.

[Code]...

View 7 Replies

Flex :: Measure Various Phases Of Code Execution?

Aug 12, 2011

Is there a way to measure the average time it takes my code to run and each frame to render for my Flex app? More specifically, I know how to use getTimer() but I'm not sure about which events I should listen to in order to do this. I was reading this post and am not sure how you'd figure out how long the actual rendering took (it would seem like it may be the time between the RENDER event fires and the next ENTER_FRAME event fires, but I'm not sure). Also, not exactly sure where the user code happens, or whether I should care about EXIT_FRAME and FRAME_CONSTRUCTED. [code]...

View 3 Replies

ActionScript 2.0 :: Forcing Code Execution Before Moving On

Jul 12, 2003

I am trying to set a couple of _global variables with if-then statement, and just after this, use these _globals in the code. However, the code moves on before the _globals are properly set. How can I make the code wait (no timers, please) until the _globals are set?

View 7 Replies

ActionScript 2.0 :: Code Execution Delay For Unknown Reasons?

May 8, 2009

The following code is on a movieclip being used as a button.The code is pretty simple. Originally the code was just the code after the gap. This code loaded up a movieclip (filtermc) off-stage that runs through an xml file and preloads a form. This takes a second or two, and when finished that newly loaded movie tweens into position. The tween code is on a frame in the 'filtermc' movieclip.

The problem is that in the second or two that it takes for this movie to load, people could click the button a second time which messes up the form/movieclip (everything on it is unresponsive, I think because two movieclips having the same name)

Anyway, I decided to solve this problem by loading a transparent blocker movieclilp in front of this button to keep it from being double clicked. This blocker clip is just a movie that has an empty onRelease function in it so that the button below it cannot receive any new clicks. Also, the button goes to another frame where it says "loading..." to provide feedback to the user.

The Problem When I click this button, there is a delay of about 2 seconds before the semitransparent (for testing) blocker appears. In fact it appears just as the filtermc clip has started it's tween into place.

It is almost like this code is running out of order. The traces come back in the correct order so I know it is not running out of order, but why the 2 second delay before the blocker movie gets loaded up? The button also takes 2 seconds to show the "loading" frame. The traces also have the same 2 second delay.

If I comment out the second half of the code (the filtermc part) then the blocker movieclip pops up instantly and the button changes frame instantly.

PHP Code:

on (release) {
//problems occur if button is pressed twice before filtermc scrolls into view
//this button must be disabled until the filtermc finishes loading

[code]....

View 1 Replies

ActionScript 3.0 :: Way To Start A Code Execution After Loading A File?

Jul 16, 2009

I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.I tried something like this:

Code:
var xmlLoad: XMLLoadData = new XMLLoadData("navigation.xml");
var menuBox:MenuBox = new MenuBox();

[code].......

View 2 Replies

ActionScript 3.0 :: Allowing The Movie To Run During Complex Code Execution

Jul 17, 2009

I have this complex XML processing code that builds up thousands of objects on stage. This might take some time. Perhaps not that big time to bring up that message about slow code execution, however signifficant enough to cause interface uncomfortabilities. I understand very well that I can restructure my code in order to save all contextual variables, all counters in an object that is passed down to onEnterFrame events that process it a little bit and then pass it further, until the job is done. However, before I go into dissecting my code, I wanted to make sure if there really is not a way how tom tell flash player do it's frame rendering routine while a complex code is executed in background (without splitting it up).

View 1 Replies

ActionScript 3.0 :: Flash - Player Crashing On Every Code Execution?

Feb 29, 2012

Every time I run this code my flash player (projector) is crashing.

function ftwoB(event:MouseEvent) {
navigateToURL(new URLRequest("lessons/lesson2/reading"));
}

[code]....

View 9 Replies

Actionscript 3 :: Flash - Continuing Code Execution After The Error?

Apr 19, 2011

I want to be able to throw an error to be traced to the trace output window and to my flashlog.txt file but continue code execution after the error. Is this possible in Actionscript 3? A try catch will not work either because I need the error to be logged with its call stack.

View 2 Replies

ActionScript 3.0 :: Start A Code Execution After Loading A File?

Jul 16, 2009

I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.

I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.[code]...

View 7 Replies

ActionScript 2.0 :: Code Execution - Flash Application Hangs For 3 Or 4 Seconds?

Apr 6, 2009

I am using a while() loop which does its job as soon as I fetch CDATA content from XML. The while() loop basically contains text conversions using replaceText()... Depending on the number of user defined XML nodes, the while loop executes. I see that the flash application hangs for 3 or 4 seconds when this execution happens.

View 6 Replies

ActionScript 3.0 :: Forcing Code Execution Order In Conditional Statements?

Feb 17, 2010

I have created an image gallery where each "slide" is an image loaded by one UILoader component. Everything works, except I noticed that as a user it is annoying to wait for each new slide to load.So, even with my limited knowledge of AS3, I decided to figure out a way to load the next upcoming image before the user requests itone for odd numbered slides, one for even numbered slides. That way, when the user is viewing a slide with an odd number in the first loader, the next image can be loaded into the second (currently invisible) loader and ready to go when requested button would simply toggle the visibility of these two loaders.

function nextButton(event:MouseEvent):void
{
imageNumber++;

[code].....

View 11 Replies

ActionScript 3.0 :: [flash Cs4] - Swc And Code Execution - Stop() Commands Don't Get Executed?

Sep 23, 2009

I'm trying this:

- create some asset in library, export for as in frame 1

- export an assets.swc, and set the relative library path publish option in othes flas that use assets.swc

- Then, there's a Main.as document class that uses other classes tha use the assets in assets.swc

Problems start when some asset has some code inside. Say, a button with stopped event states. Well, the stop() commands don't get executed, so the buttons are effectively instantiated, but their timeline plays until the end. Probably because they're not initialized in the timeline (being exported in frame 1, so, in fact, before).Usually, without swc, to solve this problem one would put all assets in frame 2 and then check for cuttentFrame == 3 (http:url...). This is what I'd really like to avoid. And from here the question: is that possible? Is there a way (in flash, not flax) to use swc to properly get assets containing some simple code (usually stop commands) in their timeline?

View 1 Replies

ActionScript 3.0 :: Getting Code To Pause?

Sep 7, 2009

I'm trying to make it so that an object will hit another object, go to the back of the screen, wait for 5 seconds, and then continue forward. I know how to do this all, save for the pausing. I have not been able to figure this out using the Adobe documentation, so it's probably not as simple as a pause(5) command like in other languages.

View 4 Replies

ActionScript 2.0 :: Put A Pause / Delay Between Code?

Jan 23, 2009

I've tried to create the code to do the following,.. after you press the button the movie will slide to a certain point ( 100,100 ) and then the movie will start its motion again ( nMC.startMotion() ) the problem is it doesn't have time to move to the position before the movieclip startmotion code kicks in. So basically i need some kind of delay in the code! Is this possible? [code]...

View 3 Replies

ActionScript 2.0 :: How To Pause Code Before Next Action

Dec 3, 2009

I'd like a pause in my code, before it goes on to perform the next action.I'm trying not to use the timeline as little as I can, so in this case a timeline pause would be useless..[code]

View 1 Replies

ActionScript 2.0 :: Pause At A Specific Part Of The Code?

Aug 13, 2009

I was wondering if there was anyway to pause as2 at a specific part of the code. For instance I want to pause for 2 seconds before I enable a button. Most of my code is all held on one frame of the main timeline so pausing the timeline using setInterval is not an option.

So i guess what I am really trying to do is pause a function. Is that possible?

View 6 Replies

ActionScript 3.0 :: Glitch In Pause Button Code?

Jun 21, 2011

designer by trade & having difficulty getting my head around scripting. For most of what I'm doing, I'm managing to get by modifying snippetts that I've found online. However, one spot where I'm now stuck is making a pause button work for streaming mp3 files. I should qualify that adding the pause button was an after thought that I now realise is essential to the project working properly. The mp3 needs to start playing as soon as it starts downloading which is working fine. The mp3 needs to stop when the user goes to the next or the previous page, which is also working fine. But when the pause button is clicked first time, nothing happens. When it's clicked a second time, another instance of the mp3 starts playing. The pause and stop buttons work on this second instance, but not the first. I'm sure there's something really straight forward that I'm missing here, but I need a hand to find it. Following is the script as it now stands.

[Code]...

View 1 Replies

ActionScript 2.0 :: Getting A Timed Pause Or Delay Within Code?

Jan 23, 2009

I'm using this piece of code from a panning source file uploaded to this site while back. I've tried to change the code so that after you press the button the movie will slide to a certain point ( 100,100 ) and then the movie will start its motion again ( nMC.startMotion() ) the problem is it doesn't have time to move to the position before the movieclip startmotion code kicks in.

img.b3.onRelease = function() {
nMC.slideToPoint(100,100); I need a delay here; nMC.startMotion()
}

View 4 Replies

ActionScript 2.0 :: Flash8 - Pause Game As Start Point To Terminate Code

Oct 17, 2009

I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:

onClipEvent (enterFrame) {
...
this.onEnterFrame = function(){ //within clip event
...
if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true
delete this.onEnterFrame;
}...}}

Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?

View 2 Replies

ActionScript 2.0 :: Pauses All The Movieclips Or Write A Code For Every Single Movieclip To Pause?

May 26, 2010

is there a simple code that pauses all the movieclips or would i have to write a code for every single movieclip to pause??

View 1 Replies

ActionScript 3.0 :: Pause Whole Video (including Music) Without A Billion Lines Of Code?

Jul 15, 2010

I made this music video, and now I'm trying to give is some UI controls. I have a play and replay button at the start and the end. But I want to have a pause/play button available to users all the time. I know how to do that for one object at a time, but I have around 80 layers. How do I make it so it will pause the whole video (including the music) without a billion lines of code?

View 9 Replies

ActionScript 2.0 :: Create A Pause Button That Will Pause Everything On The Screen Including Movieclips/audio?

Mar 26, 2007

I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.

View 2 Replies

ActionScript 3.0 :: Cs3 Pause Timer - Pause Each Time In The Last Frame For 8 Seconds And Loop Only 3x

Aug 2, 2009

I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:

[Code]...

I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.

View 2 Replies

ActionScript 2.0 :: Adding Pause - Add A 7 Second Pause Between Each Phrase To Give People Time To Read Them (no Buttons)

Nov 25, 2006

I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both

View 3 Replies

ActionScript 3.0 :: Flash - Add A Play/pause Btn That Will Pause Both Pictures And Sound?

Dec 16, 2010

I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:

var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved