ActionScript 3.0 :: Way To Start A Code Execution After Loading A File?

Jul 16, 2009

I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.I tried something like this:

Code:
var xmlLoad: XMLLoadData = new XMLLoadData("navigation.xml");
var menuBox:MenuBox = new MenuBox();

[code].......

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ActionScript 3.0 :: Start A Code Execution After Loading A File?

Jul 16, 2009

I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.

I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.[code]...

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Multi File Preloader - File Start Loading Files But Does Not Loop?

Jan 6, 2010

what I'm trying to do is make a preloader that will preload about 20 external SWF files before it lets you get to my main file. I want to do this because my main file needs the SWFs to be ready to go once its done loading. I have looked around and i found a few ways to do this with the "if (loadedBytes>=totalBytes)" and the code loops back till the files are done loading... this would be just what i need but i cant seem to get it to work. the file just seems to start loading my files but does not loop and just runs the time-line even once i state what frames i want it to loop.

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ActionScript 2.0 :: Optimizing Code Execution?

May 7, 2002

I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?

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ActionScript 3.0 :: Pause Execution Of Code?

Jul 29, 2009

How would I pause the execution of code? In Python it would beCode:pause(number of seconds)but I have no idea how to do this in AS3. I don't want to pause the frame, only the execution of the code.

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ActionScript 3.0 :: Timer To Delay The Execution Of The Code

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I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.

[Code]...

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Flex :: Measure Various Phases Of Code Execution?

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Is there a way to measure the average time it takes my code to run and each frame to render for my Flex app? More specifically, I know how to use getTimer() but I'm not sure about which events I should listen to in order to do this. I was reading this post and am not sure how you'd figure out how long the actual rendering took (it would seem like it may be the time between the RENDER event fires and the next ENTER_FRAME event fires, but I'm not sure). Also, not exactly sure where the user code happens, or whether I should care about EXIT_FRAME and FRAME_CONSTRUCTED. [code]...

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Jul 12, 2003

I am trying to set a couple of _global variables with if-then statement, and just after this, use these _globals in the code. However, the code moves on before the _globals are properly set. How can I make the code wait (no timers, please) until the _globals are set?

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ActionScript 2.0 :: Code Execution Delay For Unknown Reasons?

May 8, 2009

The following code is on a movieclip being used as a button.The code is pretty simple. Originally the code was just the code after the gap. This code loaded up a movieclip (filtermc) off-stage that runs through an xml file and preloads a form. This takes a second or two, and when finished that newly loaded movie tweens into position. The tween code is on a frame in the 'filtermc' movieclip.

The problem is that in the second or two that it takes for this movie to load, people could click the button a second time which messes up the form/movieclip (everything on it is unresponsive, I think because two movieclips having the same name)

Anyway, I decided to solve this problem by loading a transparent blocker movieclilp in front of this button to keep it from being double clicked. This blocker clip is just a movie that has an empty onRelease function in it so that the button below it cannot receive any new clicks. Also, the button goes to another frame where it says "loading..." to provide feedback to the user.

The Problem When I click this button, there is a delay of about 2 seconds before the semitransparent (for testing) blocker appears. In fact it appears just as the filtermc clip has started it's tween into place.

It is almost like this code is running out of order. The traces come back in the correct order so I know it is not running out of order, but why the 2 second delay before the blocker movie gets loaded up? The button also takes 2 seconds to show the "loading" frame. The traces also have the same 2 second delay.

If I comment out the second half of the code (the filtermc part) then the blocker movieclip pops up instantly and the button changes frame instantly.

PHP Code:

on (release) {
//problems occur if button is pressed twice before filtermc scrolls into view
//this button must be disabled until the filtermc finishes loading

[code]....

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ActionScript 3.0 :: Allowing The Movie To Run During Complex Code Execution

Jul 17, 2009

I have this complex XML processing code that builds up thousands of objects on stage. This might take some time. Perhaps not that big time to bring up that message about slow code execution, however signifficant enough to cause interface uncomfortabilities. I understand very well that I can restructure my code in order to save all contextual variables, all counters in an object that is passed down to onEnterFrame events that process it a little bit and then pass it further, until the job is done. However, before I go into dissecting my code, I wanted to make sure if there really is not a way how tom tell flash player do it's frame rendering routine while a complex code is executed in background (without splitting it up).

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ActionScript 3.0 :: Flash - Player Crashing On Every Code Execution?

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Every time I run this code my flash player (projector) is crashing.

function ftwoB(event:MouseEvent) {
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}

[code]....

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Actionscript 3 :: Flash - Continuing Code Execution After The Error?

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I want to be able to throw an error to be traced to the trace output window and to my flashlog.txt file but continue code execution after the error. Is this possible in Actionscript 3? A try catch will not work either because I need the error to be logged with its call stack.

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I am using a while() loop which does its job as soon as I fetch CDATA content from XML. The while() loop basically contains text conversions using replaceText()... Depending on the number of user defined XML nodes, the while loop executes. I see that the flash application hangs for 3 or 4 seconds when this execution happens.

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ActionScript 3.0 :: Forcing Code Execution Order In Conditional Statements?

Feb 17, 2010

I have created an image gallery where each "slide" is an image loaded by one UILoader component. Everything works, except I noticed that as a user it is annoying to wait for each new slide to load.So, even with my limited knowledge of AS3, I decided to figure out a way to load the next upcoming image before the user requests itone for odd numbered slides, one for even numbered slides. That way, when the user is viewing a slide with an odd number in the first loader, the next image can be loaded into the second (currently invisible) loader and ready to go when requested button would simply toggle the visibility of these two loaders.

function nextButton(event:MouseEvent):void
{
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[code].....

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pause the execution of my code for a set amount of time before resuming?

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I'm trying this:

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ActionScript 3.0 :: "Pause" Code Execution, And Wait For Result?

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Code:
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[code].....

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ActionScript 2.0 :: Stop Loading The Previous Xml When Start Loading Another Xml?

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ActionScript 3.0 :: Make One .as File Code Interact With Another .as File's Code?

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I am trying to find out how to make one .as file code interact with another .as file's code.like, if I had one .as file that specified options of movies and then when the user clicks on a movie (loaded through xml) it uses code from another .as file to load the correct movie.

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[code].....

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