ActionScript 2.0 :: How To Pause Script Mid-execution

May 23, 2008

I have this script below that is attached to a button called Espanol_but that when the button is clicked(released) moves itself and several other buttons and movie clips around the stage using the tweenClass.

[Code]....

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[code].....

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I have a chicken walking on the screen. The legs are separate movieclips nested. After a while I had the chicken walking rightwards, with hittest(there must be a better way) at the end of the stage he turned to the left and then again to the right after hitting the left barrier. I also got his right leg going up and down for a smoother walk. I did this with Tweener. But then the problems started. I didn't get the left leg also to move up and down.

The chicken got more and more crazy. And now he starts walking backwarsds instead of to the right, as I intended to, after publishing. Who has a better idea of letting this chicken walk or a good hint for functions to be executed when I want? Tweener is good, but maybe not for this? The chicken doesn't have to respond to a mouse action (maybe later), this is the code, for which the walking to the left apparently seems to be executed first....

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function walking() {
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The collission with hittest is also not really smooth but I can't think of something else. I am at a stage where I can't develop 3D moving.

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[Code]...

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