ActionScript 3.0 :: Canceling The Execution Of A Function
Aug 25, 2009
I am having a problem cancelling the execution of a function. When I click on the first of my navigation buttons, I have a fade in tween and an image loader load an external image. If I click on the second navigation button befiore the function for the 1st button finishes, the 1st tween and image loader continue to finish while the tween and image loader function for the 2nd navigation button starts. Essentially, there is an overlap. Is there a way to tell the 2nd navigation button to stop all other functions before it starts its own function? I suspect it has something to do with stopImmediatePropagation, but I am unsure of how to put this into the function.
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Jun 28, 2011
I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE. I need to stop that ENTER_FRAME later on in the timeline. Here's the basic code:
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, startListener);
function startListener(e:Event):void
{
var mySprite = new Sprite();
[Code]....
So you see when myLoader is COMPLETE it creates mySprite that is an ENTER_FRAME and continues to run the function playerBarPos. The function playerBarPos then traces over and over again "this keeps going and going". How do I later in the timeline stop this?
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Jun 29, 2010
Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:
[Code]...
This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?
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Feb 22, 2006
how do you stop the execution of a function?
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Sep 29, 2011
So basically I have a component with my event dispatched[code]...
So problem is with my static function's showConfirmation handler, if I go through debug, it just skips that function and continues doing myDispatchedEvent. Why doesn't anonymous function inside showConfirmation function execute?
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Aug 16, 2006
Ok, a simple situation: say I have five fairly complicated functions on one frame. I define all my functions, what they do, etc. After all that, I call all five functions in a row like
functionOne();
functionTwo();
functionThree();
[code].....
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Feb 9, 2011
I am developing an lib which tracks user events, like button click, state change, module load and application finish.
My problem is how I can track the application finish event. I googled for it, but I found no good answer.
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Jan 3, 2010
Is it possible in Flash to set a hyperlink (in a textField), and then have that link run a function within Flash (not Javascript)?I know one can easily launch a URL via a text link, or even run a Javascript function, but what about a function in Flash?
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Apr 6, 2011
error in my movie clip. The code is working just fine. The effects are just what I needed. I have a set of 24 buttons, executing 24 URLs when clicked. buttons are responding on rollover, onRollout and onRelease states.But the problem is when I click the butoons randomly and very fast, multiple buttons remins in onRelease state (as if more than one button has been selected). I do not undetastand wheather this a problem with my coding or problem with my settinf in flash or a bug in flash itself (i'm too small to detect a bug in flash though!!). My setting are: actionscript 1. fps 30.
[Code]...
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Mar 20, 2009
I have a character that uses the arrow keys to move. Key_Down sends him 10px left or right per press and when you let go he stops. easy as pie. What I've now added in is that when you press either of those keys it also plays a "walk" sound. In order to stop this walk sound I then added Key_Up and specified that the sound should stop via SndChannel.stop();
At first it was working fine, but there was the issue that if you held down a directional button the sound would spawn multiple times and sound like crap. I added in a boolean to disallow this, making it so that only one instance will play at a time and it will loop. The problem now is, however, that the initial SndChannel.stop(); under the Key_Up listener has stopped working. Instead of stopping the sound immediately on key up, it waits until the sound file has finished and simply stops it from repeating.
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Sep 15, 2009
Im making an app that ratates images in seperate MCs from seperate arrays. The problem seems to be in the nextImage function, where the currentImage variable doesnt seem to advance, leaving the first image in the array to repeat on the cycle. It works fine when I trigger the function independently, but not when I trigger it twice at the same time. My guess is that maybe the variable is getting rewritten back and for by each instance
Code:
var pic1Container:Sprite = new Sprite;
var pic2Container:Sprite = new Sprite;
[code]....
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Aug 9, 2004
I have some code that is canceling out my other code. I have code that is controlling two movie clips. Below i have the code separated in two sections, marked my comments. When i add the second sections "//info box", it disables the code above it. I know the code works, because i have it working separatly. Can anyone tell me what the conflict is?
[Code]....
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Apr 23, 2008
This is AS2. I have a mc that is functioning as a button. On the mc timeline the actions frame contains the code at the bottom, and it everything works fine. Except when I try to add the getUrl statement. Here is the statement
on (release) {getURL("http://mysite.com", "_blank") ; }
here is how I try to add it. When I'm on the main timeline, I click on the mc. then I click on the actions panel then I insert the above code. When I do, Then all the animations etc. in the button is cancelled out, but It does get the url. How do I get both the animations and the geturl to work together. below is the code contained inside the mc.
// When mouse pointer over the button
box_color.onRollOver = function() {
box_color_play = 1;
[Code]....
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Jan 13, 2012
I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.
what is the best way to cancel the roll_out event?
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Nov 16, 2010
I have a weird issue that only seems to show itself on IE 8 so far. I have a semi transparent png tiling accross some divs on my site. All works ok. However as soon as i put any flash content on any div on the page, doesn't matter where, IE stops tiling the png and stretches it instead. It only occurs with flash and on ie8.
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Feb 17, 2009
I'm trying to make a custom menu for my website. Each of three main menu items contains a set of sub menu items that are button instances.I've managed to set it up like I want, where when you hover the mouse overtop the main menu item it animates beautifully, reveling the sub menu items buttons below it. However, once I touch the button instances themselves it seems to cancel out the mouse_event that caused the animation in the first place (rolling over the main menu item), and sends it back to it's first frame - essentially making the buttons within the submenus inaccessible.
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Aug 26, 2004
at the end of this tutorial it talks about adding links to the buttons created. I did what it said to do but the two buttons keep canceling themselves out if I place them on top of eachother.
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Nov 15, 2011
Now, I created two codes. The code of (1) is displayed correctly. However, as for the code of (2),doesn't wrap.
<mx:DataGrid id="myGrid" horizontalScrollPolicy="auto" dataProvider="{mounth}" width="100%" height="100%" variableRowHeight="true" wordWrap="true">
<mx:columns>
<mx:DataGridColumn headerText="Header1" wordWrap="true">
[Code]....
I want to display a character according to the width of DataGridColumn of DataGrid.
Is there how to display by variable length? Incidentally (1) is displayed by variable length.
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Aug 19, 2010
What I've got is a clip that when moused over expands down, and when moused out contracts back up again...simple right.
The problem I've got is that as soon as I place a child inside the expanding clip (which is another expanding and contracting clip). the listener gets blocked by its child making it contact before it should. This sounds a little confusing, but will make alot more sense when viewing my code here...
Code:
import com.greensock.*;
import com.greensock.easing.*;
var section1:Section1 = new Section1();
[Code]....
By the way I will be putting buttons inside the clips eventually, so disabling the clips contents is a no go.
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Mar 22, 2011
I made 1 image gallery. and i am facing a big issue. When one image is loading in my Loader object. If i click on next image button. It starts loading another image without canceling the existing image. So mutliple images appear at stage in this case. I want something that stops loading older image and start loading new image.
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Jul 13, 2010
w a website recently,I am curious about the 3D execution with XML generation. Does anyone know how this can be achieved.
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Sep 22, 2009
use CFC's via CF8 to interact with an Access db. In 1 screen of my Flash8 application, I have to update up to 7 rows in a table depending on whether a screen field was filled in and each of these updates is an identical activity. Ideally, my code might look something like this:
for(var i = 1; i < 8; i++)
{
if (fieldi != "")
[code]......
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Oct 1, 2009
Is there any way to halt execution in ActionScript, such as a sleep() method? I know that there is a setTimeout() method, but setTimeout() just sets up an event for deferred execution.
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Oct 25, 2010
I've a problem, I'm using an AdvancedDataGrid. It loads about 3000 records with about 20 columns. I constantly get Flex execution timeout because the grid executes a lot inside LayoutManager. How can I make it asyncronousely or faster at all?
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Nov 2, 2011
I am building a Flex and PHP application in which I am providing users a Save results option, which will invoke the php service that generates the results file. I then have the FileReference.download (url) function with the url of the file generated. Problem here is the popup to save comes before the file is even generated in the server. So user will get the incomplete file as the file generation will take atleast 10-15 seconds.
printToFile.token = customerTyped.printToFile(customerArray,displayno);
var filepath:String= "[URL]"+displayno+".txt";
var request:URLRequest = new URLRequest(filepath);
var fileRef:FileReference = new FileReference();
fileRef.download(request);**
I think the function(service) call to PHP function
customerTyped.printToFile(customerArray,displayno);
does not wait for it to return and continues to execute the next statements asynchronously. How do I make the download dialog to wait from popping up until the printToFile php function is completed?
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Mar 10, 2012
I'm querying Rotten Tomatoes' API for movies listed in an XML document. The problem I'm having is, whist iterating through and querying for each movie I'm hitting RT's API limit which, in turn, is throwing an IO error. Is there a way I can delay execution in a loop for about a second or so, to avoid this?
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Sep 26, 2011
I'm designing a website with flash cs4 and actionscript3. Every section is made with a movieclip, which is faded in and out when a menu button is clicked.
I've noticed that the first time I click on a menu button, the fadein or fadeout effect of the corresponding section is not fluid (I'm using caurina tweener), but the section movieclip appears/disappears suddenly. I suppose it may be a buffering problem, because when I click the section button for the second time, the fadein and out is fluid.
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Apr 17, 2007
I am trying to find a way to delay code placed on a button. The code is executed when a learner presses it and makes a specific movie clip appear. At the same time, this code checks to see if the other movies have been viewed (which is required) and if so, goes to the finished keyframe. The problem with this is, the last movie clip goes too quickly because the code immediately executes sending the learner to the last "Finished" frame. I am trying to find a way to either use a setInterval or something else to delay the execution of this last bit of code allowing the learner time to view it. Here is what I have placed on each of the movieclips:
[Code]...
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May 23, 2008
I have this script below that is attached to a button called Espanol_but that when the button is clicked(released) moves itself and several other buttons and movie clips around the stage using the tweenClass.
[Code]....
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May 7, 2002
I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?
//Frame 1 Code - create 20 objects of varying scale, x/y position and alpha.
dcount = 1;
dupcount = 20;
while (dcount<=dupcount) {[code]......
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