Actionscript 3.0 :: Button Instances Canceling Out MouseEvent?

Feb 17, 2009

I'm trying to make a custom menu for my website. Each of three main menu items contains a set of sub menu items that are button instances.I've managed to set it up like I want, where when you hover the mouse overtop the main menu item it animates beautifully, reveling the sub menu items buttons below it. However, once I touch the button instances themselves it seems to cancel out the mouse_event that caused the animation in the first place (rolling over the main menu item), and sends it back to it's first frame - essentially making the buttons within the submenus inaccessible.

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I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.

what is the best way to cancel the roll_out event?

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Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

Nov 6, 2010

I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....

However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

private function mcClicked(event:MouseEvent):void {
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I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:

private function mcClicked(event:MouseEvent):void {
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stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);

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ActionScript 3.0 :: Get MouseEvent.ROLL_OVER Or MouseEvent.MOUSE_OVER To Pass Through To MovieClip Underneath

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I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.

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I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.

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Apr 21, 2010

This is what I used to have in AS2

Code:
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[code].....

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ActionScript 3.0 :: Difference Between MouseEvent.MOUSE_UP And MouseEvent.CLICK?

Apr 7, 2009

What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

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Actionscript 3 :: Cancelling MouseEvent.CLICK After MouseEvent.MOUSE-DOWN

Aug 11, 2011

I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort

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ActionScript 3.0 :: EMail Button Without MouseEvent?

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I know for a simple URL/Email button I should be using:

ActionScript Code:
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ActionScript 3.0 :: Disable Button MouseEvent.MOUSE_OUT?

Apr 20, 2009

i'm trying to create buttons that once clicked will keep their

Quote:
MouseEvent.MOUSE_OVER

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MouseEvent.MOUSE_OUT

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Actionscript 3 :: Button With A MouseEvent.CLICK Listener?

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I have a button with a MouseEvent.CLICK listener. The CLICK event is being triggered when the button is pushed, mouse is down while rolled out, then released when rolled in on the button again. I do not want this to happen, the click event should not occur when the button is being dragged.

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I have the following:
 
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Flash :: Graphic Added Over Button Is Blocking MouseEvent?

Oct 29, 2009

I have a couple of buttons that slide up and down, when in the up state I add an X graphic to symbolize a a close button. However the X graphic seems to be blocking my button action.I have an example in the movie I've been working on >> here <<.There are 2 movies here, the big one if you click either blue tab you will see what I'm talking about, X button shows up, but clicking over the X area will not drop the button down. You have to click on blue button area to drop the button back down.Now I've made a smaller test movie adding the X button basically the same way and if you will notice it works fine (will animate to the right even if you click over the X graphic)Here is my code in the Big movie (I hid the tween code so it won't be so long):

function handleButtonClick(event:MouseEvent):void {
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[code]....

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Im making an app that ratates images in seperate MCs from seperate arrays. The problem seems to be in the nextImage function, where the currentImage variable doesnt seem to advance, leaving the first image in the array to repeat on the cycle. It works fine when I trigger the function independently, but not when I trigger it twice at the same time. My guess is that maybe the variable is getting rewritten back and for by each instance

Code:
var pic1Container:Sprite = new Sprite;
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[code]....

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I am having a problem cancelling the execution of a function. When I click on the first of my navigation buttons, I have a fade in tween and an image loader load an external image. If I click on the second navigation button befiore the function for the 1st button finishes, the 1st tween and image loader continue to finish while the tween and image loader function for the 2nd navigation button starts. Essentially, there is an overlap. Is there a way to tell the 2nd navigation button to stop all other functions before it starts its own function? I suspect it has something to do with stopImmediatePropagation, but I am unsure of how to put this into the function.

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ActionScript 3.0 :: Canceling EnterFrame From Outside The Function

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I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE.  I need to stop that ENTER_FRAME later on in the timeline.  Here's the basic code:
 
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[Code]....
 
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I have some code that is canceling out my other code. I have code that is controlling two movie clips. Below i have the code separated in two sections, marked my comments. When i add the second sections "//info box", it disables the code above it. I know the code works, because i have it working separatly. Can anyone tell me what the conflict is?

[Code]....

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ActionScript 2.0 :: GetUrl Is Canceling Out Animations?

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This is AS2. I have a mc that is functioning as a button. On the mc timeline the actions frame contains the code at the bottom, and it everything works fine. Except when I try to add the getUrl statement. Here is the statement
on (release) {getURL("http://mysite.com", "_blank") ; }

here is how I try to add it. When I'm on the main timeline, I click on the mc. then I click on the actions panel then I insert the above code. When I do, Then all the animations etc. in the button is cancelled out, but It does get the url. How do I get both the animations and the geturl to work together. below is the code contained inside the mc.

// When mouse pointer over the button
box_color.onRollOver = function() {
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[Code]....

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Internet Explorer 8 - Flash Canceling Png Tiling?

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I have a weird issue that only seems to show itself on IE 8 so far. I have a semi transparent png tiling accross some divs on my site. All works ok. However as soon as i put any flash content on any div on the page, doesn't matter where, IE stops tiling the png and stretches it instead. It only occurs with flash and on ie8.

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ActionScript 2.0 :: Two Buttons Keep Canceling Themselves Out If I Place Them On Top Of Eachother?

Aug 26, 2004

at the end of this tutorial it talks about adding links to the buttons created. I did what it said to do but the two buttons keep canceling themselves out if I place them on top of eachother.

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Actionscript 3 :: ItemRenderer Is Canceling WordWrap Setting On DataGrid?

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Now, I created two codes. The code of (1) is displayed correctly. However, as for the code of (2),doesn't wrap.

<mx:DataGrid id="myGrid" horizontalScrollPolicy="auto" dataProvider="{mounth}" width="100%" height="100%" variableRowHeight="true" wordWrap="true">
<mx:columns>
<mx:DataGridColumn headerText="Header1" wordWrap="true">

[Code]....

I want to display a character according to the width of DataGridColumn of DataGrid.

Is there how to display by variable length? Incidentally (1) is displayed by variable length.

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ActionScript 3.0 :: MouseOver Event Canceling Due To Child MovieClips

Aug 19, 2010

What I've got is a clip that when moused over expands down, and when moused out contracts back up again...simple right.

The problem I've got is that as soon as I place a child inside the expanding clip (which is another expanding and contracting clip). the listener gets blocked by its child making it contact before it should. This sounds a little confusing, but will make alot more sense when viewing my code here...

Code:
import com.greensock.*;
import com.greensock.easing.*;
var section1:Section1 = new Section1();

[Code]....

By the way I will be putting buttons inside the clips eventually, so disabling the clips contents is a no go.

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Professional :: Use One Button And 12 Instances Of The Same Button?

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Banner needs to be in AS 2.0  and need to know can I use one button with multiple instances and enter multiple click tags inside or do I need to have a button for each individual click tag? For instance: I need to have 12 different clicktags on one banner.Can I use one button and 12 instances of the same button?

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Multiple Instances Of Button Won't Work

Sep 6, 2011

I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.

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ActionScript 2.0 :: Button Instances With Same Code

Nov 2, 2004

i want all of my buttons to have an identical code and being able to tell my variable on _root to get the instance name of the clicked button. that possible?

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ActionScript 2.0 :: Selfreferencing Button Instances?

Nov 5, 2004

i have this script in a button:

Code:
on (release){
_root.var="instancename";

[code].....

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Make Multiple Instances Of The Same Button?

Jun 25, 2009

I'm working on a simple rotation of some parts, I'm making mouseover regions for each position that the parts are in and the shape of these regions are completely different in each frame. I was wondering if there was a way to make all these separate regions on separate frames act as one button instead of making 25 separate buttons to do the same thing?

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ActionScript 2.0 :: Selfreferencing Button Instances

Nov 5, 2004

i have this script in a button:

[Code]...

and the button-instance itself is called "instancename". now, i want to have many buttons with different names, and each time such a button is being clicked, _root.var should represent the instancename of the clicked button. with normal scripting, i would have to type in the instancename twice; first, i will would have to type in the instancename of the instance, then i would have to type it again in the on(release)-block. question: is there any keyword, like "this", which i could use in a buttoninstance to reference the instancename of the instance without typing the instancename again in the script of the instance?

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