ActionScript 2.0 :: Drag Box's - Code Canceling S#$T OUT
Aug 9, 2004
I have some code that is canceling out my other code. I have code that is controlling two movie clips. Below i have the code separated in two sections, marked my comments. When i add the second sections "//info box", it disables the code above it. I know the code works, because i have it working separatly. Can anyone tell me what the conflict is?
[Code]....
View 5 Replies
Similar Posts:
Jun 4, 2010
What's the code to start drag and stop drag. I would also like to know what's the code to detect if the object has been dropped on something. I know the code in AS2 but i cant figure it out in AS3.
View 3 Replies
Mar 20, 2009
I have a character that uses the arrow keys to move. Key_Down sends him 10px left or right per press and when you let go he stops. easy as pie. What I've now added in is that when you press either of those keys it also plays a "walk" sound. In order to stop this walk sound I then added Key_Up and specified that the sound should stop via SndChannel.stop();
At first it was working fine, but there was the issue that if you held down a directional button the sound would spawn multiple times and sound like crap. I added in a boolean to disallow this, making it so that only one instance will play at a time and it will loop. The problem now is, however, that the initial SndChannel.stop(); under the Key_Up listener has stopped working. Instead of stopping the sound immediately on key up, it waits until the sound file has finished and simply stops it from repeating.
View 1 Replies
Sep 15, 2009
Im making an app that ratates images in seperate MCs from seperate arrays. The problem seems to be in the nextImage function, where the currentImage variable doesnt seem to advance, leaving the first image in the array to repeat on the cycle. It works fine when I trigger the function independently, but not when I trigger it twice at the same time. My guess is that maybe the variable is getting rewritten back and for by each instance
Code:
var pic1Container:Sprite = new Sprite;
var pic2Container:Sprite = new Sprite;
[code]....
View 2 Replies
Aug 12, 2010
I'm making a map with Adobe Flash Professional CS5, using Actionscript 1 & 2, and I'm trying to add the ability to drag and pan while zoomed in. For the zooming, I put a button in either corner: a zoom out icon, and a zoom in icon. For the zoom-in icon, I used the code on (rollOver){ setProperty ("BG", _xscale, "200"); setProperty ("BG", _yscale, "200");} (BG being the name of the instance used for the background of the map, which is a movie clip.) Now, this zooms me in well to one corner, but then i want to be able to drag and pan to be able to see more of the map. I've found some good examples, but the code is way over my newbie head, and I can't get any examples of code I find to work, no matter what I've tried.
View 20 Replies
Aug 25, 2009
I am having a problem cancelling the execution of a function. When I click on the first of my navigation buttons, I have a fade in tween and an image loader load an external image. If I click on the second navigation button befiore the function for the 1st button finishes, the 1st tween and image loader continue to finish while the tween and image loader function for the 2nd navigation button starts. Essentially, there is an overlap. Is there a way to tell the 2nd navigation button to stop all other functions before it starts its own function? I suspect it has something to do with stopImmediatePropagation, but I am unsure of how to put this into the function.
View 2 Replies
Jun 28, 2011
I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE. I need to stop that ENTER_FRAME later on in the timeline. Here's the basic code:
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, startListener);
function startListener(e:Event):void
{
var mySprite = new Sprite();
[Code]....
So you see when myLoader is COMPLETE it creates mySprite that is an ENTER_FRAME and continues to run the function playerBarPos. The function playerBarPos then traces over and over again "this keeps going and going". How do I later in the timeline stop this?
View 6 Replies
Apr 23, 2008
This is AS2. I have a mc that is functioning as a button. On the mc timeline the actions frame contains the code at the bottom, and it everything works fine. Except when I try to add the getUrl statement. Here is the statement
on (release) {getURL("http://mysite.com", "_blank") ; }
here is how I try to add it. When I'm on the main timeline, I click on the mc. then I click on the actions panel then I insert the above code. When I do, Then all the animations etc. in the button is cancelled out, but It does get the url. How do I get both the animations and the geturl to work together. below is the code contained inside the mc.
// When mouse pointer over the button
box_color.onRollOver = function() {
box_color_play = 1;
[Code]....
View 3 Replies
Jul 17, 2009
I'll try to make a movieclip for drag and drop event this is a code that I've find on the web:
Code:
package
{
import flash.display.Sprite;
[code]....
But this one make a vectoriale circle on the stage and makes it draggable.Now I've a movie_clip called "mc_Image" on my stage (that have inside a image background and some transparent button).
View 1 Replies
Mar 13, 2009
I have found the following code and modified it.
Code:
// Drag a piece of garbage.
rubbish_mc.onPress = function() {
this.startDrag(false); }; // When the garbage is dragged over the trashcan, make it invisible.
rubbish_mc.onRelease = function() {
this.stopDrag(); // Convert the slash notation to dot notation using eval.
if (eval(this._droptarget) == trash_mc) {
rubbish_mc._visible = false;
change_score(); } };
My question: I have numerous movie clips for the rubbish. Is there a more elegant way of calling them than repeating the above lines with rubbish2_mc, rubbish3_mc etc.
View 2 Replies
Jan 13, 2012
I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.
what is the best way to cancel the roll_out event?
View 1 Replies
Nov 16, 2010
I have a weird issue that only seems to show itself on IE 8 so far. I have a semi transparent png tiling accross some divs on my site. All works ok. However as soon as i put any flash content on any div on the page, doesn't matter where, IE stops tiling the png and stretches it instead. It only occurs with flash and on ie8.
View 1 Replies
Feb 17, 2009
I'm trying to make a custom menu for my website. Each of three main menu items contains a set of sub menu items that are button instances.I've managed to set it up like I want, where when you hover the mouse overtop the main menu item it animates beautifully, reveling the sub menu items buttons below it. However, once I touch the button instances themselves it seems to cancel out the mouse_event that caused the animation in the first place (rolling over the main menu item), and sends it back to it's first frame - essentially making the buttons within the submenus inaccessible.
View 2 Replies
Aug 26, 2004
at the end of this tutorial it talks about adding links to the buttons created. I did what it said to do but the two buttons keep canceling themselves out if I place them on top of eachother.
View 1 Replies
Jul 7, 2010
I would imagine it's a simple enough bit of additional code, but I'm no programmer, and trawling the Web has proved fruitless to date...ithin Flash CS5 and using AS 3, I'm attempting to create a series of drag-and-drop interactions for a learning exercise where items must be dragged into the correct box with positive and negative feedback being generated as a result of where the learner drops the item. All I need is the code to link the drag and drop code snippet (which I have working) to a specific object/location on the stage (which I cannot find nor figure out for the life of me)
View 1 Replies
Jun 6, 2011
how I could create a simple drag and drop. So far I am able to get one drag_mc to go to one target_mc. Howver I would like to know how I could change the code so that drag_mc could have multiple targets?
[Code]...
View 0 Replies
Nov 15, 2011
Now, I created two codes. The code of (1) is displayed correctly. However, as for the code of (2),doesn't wrap.
<mx:DataGrid id="myGrid" horizontalScrollPolicy="auto" dataProvider="{mounth}" width="100%" height="100%" variableRowHeight="true" wordWrap="true">
<mx:columns>
<mx:DataGridColumn headerText="Header1" wordWrap="true">
[Code]....
I want to display a character according to the width of DataGridColumn of DataGrid.
Is there how to display by variable length? Incidentally (1) is displayed by variable length.
View 1 Replies
Aug 19, 2010
What I've got is a clip that when moused over expands down, and when moused out contracts back up again...simple right.
The problem I've got is that as soon as I place a child inside the expanding clip (which is another expanding and contracting clip). the listener gets blocked by its child making it contact before it should. This sounds a little confusing, but will make alot more sense when viewing my code here...
Code:
import com.greensock.*;
import com.greensock.easing.*;
var section1:Section1 = new Section1();
[Code]....
By the way I will be putting buttons inside the clips eventually, so disabling the clips contents is a no go.
View 1 Replies
Feb 25, 2010
i want to improve my code for drag drop seven different or multiple objects to be moved in any three of target places then target value will be search by category or feature wise,[code]
View 3 Replies
Jan 30, 2009
I use startDrag in the code and it works. But when I try stopDrag it doesn't stop to drag.
View 1 Replies
Mar 27, 2010
I'm developing a G.U.I 'drag & drop' code module to place and replace 3D objects on a 3D object.
View 1 Replies
Apr 18, 2011
I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code belowcircle.onPress = function(){ startDrag(this);}circle.onRelease = function(){ stopDrag();}
View 3 Replies
Mar 22, 2011
I made 1 image gallery. and i am facing a big issue. When one image is loading in my Loader object. If i click on next image button. It starts loading another image without canceling the existing image. So mutliple images appear at stage in this case. I want something that stops loading older image and start loading new image.
View 4 Replies
May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
View 2 Replies
Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
View 3 Replies
Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 Replies
Apr 27, 2011
I have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
View 1 Replies
May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
View 14 Replies
Mar 23, 2010
I have some movie clips. i want to drag all clips when i drag single movie clip. Ex. I have movie clips "A1", "A2", "A3", "A4", "A5" . Randomly visible some of them. Suppose "A1", "A3", "A4" has visible. When i will drag "A1" movie clip all these "A3", "A4" also move with "A1".
View 6 Replies
Nov 29, 2010
I am very new to AS3 and I am running into some issues creating a simple class that will allow you to drag and drop and object but then also scale when it is over a hit area. Here is my current code:
[Code]....
View 5 Replies