ActionScript 3.0 :: Canceling EnterFrame From Outside The Function

Jun 28, 2011

I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE.  I need to stop that ENTER_FRAME later on in the timeline.  Here's the basic code:
 
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, startListener);
function startListener(e:Event):void
{
var mySprite = new Sprite();

[Code]....
 
So you see when myLoader is COMPLETE it creates mySprite that is an ENTER_FRAME and continues to run the function playerBarPos.  The function playerBarPos then traces over and over again "this keeps going and going".  How do I later in the timeline stop this?

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