ActionScript 3.0 :: Remove Children And Enterframe Function From Carousel?
Feb 3, 2009
how to remove children and Enterframe function from my carousel ? See code below:
ActionScript Code:
function createGallery(voteImagesArray:Array,voteNamesArray:Array,gallery:MovieClip):void {
[Code]....
I want to navigate to the next frame without the images playing in the bg.
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Similar Posts:
May 23, 2009
I created an full flash template website loading external swf.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with an enterFrame.some of my external swf use a vertical scroller also using an enterframe function base on the x / y position of the mouse, the scroller dont work anymore.Can't an enterframe swf loads another swf with enterframe function?
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Feb 22, 2011
Isn't there a simple "remove all children" function in flash? I don't understand why this code isn't working. I add children via:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.addChildAt(project_array[cp].project_type_clips[i],i);
loadCount++
}
And then remove them via:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.removeChildAt(i);
}
But I get an error that the supplied index is out of bounds, and yet one clip is still left on stage. Likewise, if I try to add them without levels, like this:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.addChild(project_array[cp].project_type_clips[i]);
loadCount++
}
And remove:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.removeChild(project_array[cp].project_type_clips[i]);
}
I get the same error.
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Oct 21, 2011
Whenever I try to remove an object/child with enterframe running I always get null reference error.In my particular case, the setup is Battlefield contains a lot of Robot:
A child (Robot) dispatchEvent that it is destroyedThe parent container receives the event and starts removing the child by removeChild and remove the child from an array of Robots.on enterframe, during a loop to move the robots around, sometimes I would get null reference, so I have to call if (robots[i] == null) continue;
How do you safely remove the child without sprinkling if robot is null all over my enterframe?
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Jan 12, 2011
I am trying to create a simple play, stop, rewind. fforward controller. I have the slideShow and the Control in the same time line. As the enterframe event is nested inside a function it will rewind but then none of the other buttons will work as I am not able to removeEventListener for the enterframe event.
[Code].....
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Oct 9, 2009
Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?
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Sep 6, 2011
In my experiment memory usage keeps growing a little (more, and more RAM usage after GC) when I use repeatedly:
Code:
removeChild(picContainer);
addChild(picContainer);
[code].....
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Aug 15, 2009
Does anyone know how to get rid of the reflection off the icons in the carousel?
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Dec 30, 2010
I have follwed the 3D Carousel tutorial..which was very good. The problem I have is that I would like to remove the carousel in frame 20 as this is a new page and I have included frame labels. But this carousel continues to play throughout the flash file.
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May 11, 2011
I coludnt stop the function after n=>5 . I tried removeeventlistener. it didnt work. the code is giving error each time it enters a new frame.[code]...
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Jun 28, 2011
I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE. I need to stop that ENTER_FRAME later on in the timeline. Here's the basic code:
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, startListener);
function startListener(e:Event):void
{
var mySprite = new Sprite();
[Code]....
So you see when myLoader is COMPLETE it creates mySprite that is an ENTER_FRAME and continues to run the function playerBarPos. The function playerBarPos then traces over and over again "this keeps going and going". How do I later in the timeline stop this?
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Jul 5, 2004
I made a movieclip with 5 frames inside. Well, outside, when i push a button stop, runs the code: this.movieclip_name.stop(); , but, doesnt stop. Inside these frames there is a enterframe function that call drawing api functions.
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Mar 21, 2011
I've a carousel, that has got an image and a label that shows a description of the icon. It is done using It has got an ItemRenderer that renders the image above the icon description text. [URL].Up on click event I display the image and details of some text pertaining that image/icon.
Now I wanted to introduce a smaller 'x' icon on top right hand side of the icons so the user could remove the items he's not interested in from the carousel's list of items. This would dispatch a different event so removeIconEvent and clickEvent would be handled differently.
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Feb 16, 2005
I have a whole bunch of onClipEvent(enterFrame){} events going on. Would taking all that code and putting it into just one mc's onClipEvent(enterFrame){} function lower cpu usage? What is a good way to have enterFrame functions die if not needed?
I have 5 nav buttons. The first two have sub sections. (1st one has 2 elements, 2nd one has 4 elements). The way I set it up, each of these buttons checks on the _y position of the button below it. I then use a move function with inertia to move the bottom button, and all buttons on top of move along with a springy feel. Also, when these move, I show the 2nd frame of each of the buttons in the corresponding section, for it shows the text of each button. This is the way I am doing it right now (By setting everything in one enter frame function it seems to run a lot smoother than when each element had its own enterframe function for just one line of code):
Code:
onClipEvent (enterFrame) {
_parent.link1_1._y = _parent.link1_2._y-20;[code]....
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Oct 23, 2009
I have been making a simple aplication and i have a problem i cannot find the solution (neither why it is happening) The thing i want to do is to dynamically add a canvas containing a button to the application and then i want the canvas to be moved from the left side of screen to the right. So i have made the following code
[Code]....
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Aug 26, 2009
If i have a series of variables that are referenced on an enter frame function, is it better to declare the frequently used vars at the class level? Is there a performance benefit? What is the standard?
Example
[Code].....
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Mar 12, 2010
adding all the bricks of another movie clip into an array in my controlling mc (GameScreen). Except, when I try to remove them from the display list by accessing them from their array, I get
Quote:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller at flash.display:isplayObjectContainer/removeChild()...and so on
I'm guessing it's something to do with adding another movie clip's children into an array in a movieclip that isn't the stored clips' direct parent, but it's parent's parent.
Code:
private function checkBrickHit():void{
for(var i:int=0;i<brickArray.length;i++){
[code]....
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Oct 2, 2008
Well I'm starting to really enjoy AS3, my next question then is this: In AS2 I'd often remove all movieclips with something like this:
PHP Code:
for(var i: String in container) {
container[i].removeMovieClip();
}
Is there something similar in AS3 that I can do without resorting to maintaining an array of references to each child of my container?
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May 18, 2011
I have a menu that is a type of wave, thus I'm using Flash, not HTML. My issue is that I have a bevel on that wave, but that bevel extends onto the text that is a child of the MC that has the bevel. Is there any way that I can remove the bevel from the text (Or technically shapes since they were imported from IL) without removing it from the entire element?
And yes, I've tried this.filters=[];
Also, I can't keep everything one shape in the MC, because I have hover attributes.
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Nov 13, 2009
trying to remove instances of child/children. I have a function (btFnc) that creates a child (bT) and then the function is called several times to add instances to the stage - btFnc(264,3.6); btFnc(304,4.6); btFnc(344,5.6); btFnc(384,6.6); btFnc(424,7.6);Yet i cannot for the life of me remove all of the children, only 1.
Code:
public class screen18 extends MovieClip {
private var scrnXMLLoader:XMLLoader;//XML Loading class
private var screenTxt:Array;
[code]....
This then repeats for screens 2, 3 & 4.
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Nov 3, 2009
i have an ary contain a numbers of information as below
var ary:Array = new Array();var temp:Array;
var box_mc:Box; // this is a movieclip which contain dynamic text box inside.
// assume inside the array have 9 itemName
on the stage i got an empty empty movieclip and i add child from the array on it..
[Code]...
Problem:I could delete the item everytime i clicked on the remove button but it appears a gap/space between it. I want to push all remaining box_mc at the bottom up after i remove 1. It only push up when i come back to this page after i navigate to some other page. Does anyone know how to implement this ? P.S. i tried using enterframe and i failed, probally the way i did was wrong or watever.
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Sep 12, 2011
How do I remove all children of a movieclip?
I tried
while(radar.numChildren > 0){
radar.removeChildAt(0);
}
but this causes the movieclip graphic itself to be removed.
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Dec 11, 2011
when my lasers hit the enemies I want to remove the laser and the enemy but my loop somehow searches outside the index and crash the program.
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[code]....
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Aug 25, 2009
I want to destroy/remove all the children of an object including grandchildren of those children and so on.
I was thinking of using a recursive loop along the lines "if you have children, check if they have children, if they do, check if THEY have children and so on until they have no children and if so removeChildAt(0) of the parent you last checked.
ActionScript Code:
obj0
|-obj1
|-obj2
[Code]......
A quick second question, we all know that event listeners should be removed when no longer needed but I was wondering about the event.COMPLETE listener for loading say XML or a video file or any loader object. Is there any point removing that listener of is it in effect dead anyway because it has triggered when "COMPLETE" and won't ever trigger again? Isn't it still "listening"?
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Nov 30, 2009
I have a set of swfs that open one on top of the previous as buttons are pressed. Thing is, once you've pressed buttons so many times that there are a ton of swfs on top of one another, the browser begins to run slower.
Is there anyway to remove all the swfs under the current swf in the code without disrupting the running of the current swf?
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Jan 2, 2010
i want to do is to remove all the children (ninge) added with Timer when the user rolls out the mouse. The ideea is when the user moves his mouse over the movieclip it begins to snow and when it moves away i want all the snow to disappear.
ActionScript Code:
rama2_mc.addEventListener(MouseEvent.MOUSE_OVER, rama2);
function rama2(event:MouseEvent):void
{
[Code]....
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Dec 2, 2010
I want to remove all of the textfields for a movieclip, only textfields. Does anyone know how to do this?
Code:
if(this.mcContentOnStage.getChildAt(i) is TextField){
"This must be a textfield! I need to remove it!"
//this.mcContentOnStage.getChildAt(i).text
}
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Feb 28, 2008
is there a way to remove all children mcs from a movie clip in a way similar to
if (mc.numChildren) mc.removeChildAt(0);
(which is AS3 by the way) but for AS2? I need to "empty" a container movie clip from movie clips duplicated in it through attachMovie, so i can load other stuff AFTER its emptied
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Sep 28, 2009
I created a loop that adds the same movie clip 22 times inside of another movie clip and pushed it into an array in order to control it later. But i can't seem to find away to remove those children from the movie clip... is there a way to remove all children of a specific movie clip? I tried to create another loop but i cant remove the children using removeChild(arr[i]);
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Mar 21, 2012
So i have a calculator and converter on two different scenes. I have two arrays which i stored for my number and operator buttons. I am using a button function to switch between scenes and would like to remove the children for all the buttons inside that array however it only removes one button inside the array. This is the code i have so far: My buttons:
[Code]...
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