ActionScript 2.0 :: Mc's OnClipEvent(enterFrame){} Function Lower Cpu Usage?
Feb 16, 2005
I have a whole bunch of onClipEvent(enterFrame){} events going on. Would taking all that code and putting it into just one mc's onClipEvent(enterFrame){} function lower cpu usage? What is a good way to have enterFrame functions die if not needed?
I have 5 nav buttons. The first two have sub sections. (1st one has 2 elements, 2nd one has 4 elements). The way I set it up, each of these buttons checks on the _y position of the button below it. I then use a move function with inertia to move the bottom button, and all buttons on top of move along with a springy feel. Also, when these move, I show the 2nd frame of each of the buttons in the corresponding section, for it shows the text of each button. This is the way I am doing it right now (By setting everything in one enter frame function it seems to run a lot smoother than when each element had its own enterframe function for just one line of code):
Code:
onClipEvent (enterFrame) {
_parent.link1_1._y = _parent.link1_2._y-20;[code]....
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Jan 6, 2005
I'm using the code contains onClipEvent(load) and onClipEvent(enterFrame) and duplicateMovieClip() to make the snowing effect in the 2 first movie-clips but then, i cannot stop them in the next movie-clips. (All of my movie-clips in 1 scene only.)
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May 28, 2010
I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.
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Dec 4, 2005
I want to duplicate an MC every 5th second, so I came up with this code:
Code:
i = 100;
p = 0;
onClipEvent(enterFrame){
[Code].....
I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?
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Aug 6, 2007
Why doesn't this code work?
Code:
onClipEvent (enterFrame) {
this._x = this._x+20;
if (this._x>300) {
[code]....
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Oct 8, 2009
I registered because this forum kept on popping up when I asked google my actionscript questions.
I'll just come right out and admit it, I'm a noob. I am making a website with a bunch of buttons on a menu bar. When you mouse over a button, a submenu of other buttons pops out of it. I use this code.
[Code]...
The parent buttons are movie clips, and the sub-buttons are on later frames.My question is this: how can I delay it so that you have to hold the mouse over the button for a second before the button's playhead goes to its next frame?
Ideally, I'd like to have the playhead go to the second frame immediately, to change the color of the button on mouseover, and then have a delay before frame 3, when the sub-buttons start to appear.
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Oct 18, 2009
Ok. I have two MCs. One a red ball, another a blue. On the red ball, (ball_mc) I have keyboard movement with the arrow keys. I also have the fallowing code on it:
if(this.hitTest(_root.ball2_mc)){
play();
if(ball_mc._currentframe == 6){
[code].....
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Jun 15, 2004
I wasn't sure how to name this thread to well. Here's my funk: I have made a photo slide show and all works well for browsing and viewing. Where I got stuck was when I tried to write code that would center images that were vertical. This is the entire code on the empty mc that has it preload, display then adjust the x of the image. Now, with this code if the image is vertical it flies off the right of the page. haha. sounds fun eh?
[Code]...
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Dec 8, 2006
i had four "widgets" on the screen that i had following around another "master" movieclip but repelling from oneanother...initially i used this code in each clips timeline:onClipEvent (enterFrame) { and then set their new _x and _y depending ont he position of the master and other widgets.this worked fine... however i wanted to dynamically generate the widgets so i could have as many onscreen as were present in an array on my main timeline.i have been able to generate the clips fine, but i cannot use [onClipEvent (enterFrame) {] on them as they are in the main timeline! if i set up a "cheating loop" and run it through 200 times updating the widgets movement and they move to their correct position..
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Jul 6, 2010
I am using the following code to load my flash file, contact a php script and decide what frame to play based on the results. THat is all working fine, the problem is that when the animation starts from Frame 2 - gotoAndPlay(2) - it seems to repeat a few frames over and over until the whole animation is complete.
I have done some reading up and the enterFrame is called many times so I can understand why the problem is there but I don't know how to resolve it. The interesting thing is, when I just use gotoAndPlay(2) in the if loaded section, it all works fine. It's only when it's in the onLoad for the loadVars that causes it to break. Using: Flash CS5 and Actionscript 2.0
[Code]....
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Apr 10, 2002
I have this code on my MC. I just want to know if what i'm getting is correct. I have this to get the date, day, month, year...you know the drill, but i can only get the complete date to display if I use onClipEvent(load). (enterFrame) won't work, and i just wanted to make sure there was a reason behind it. Is it because I'm using arrays? check out the code. I do not want to majorly change the code if it can be avoided...
[Code]...
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May 23, 2009
I created an full flash template website loading external swf.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with an enterFrame.some of my external swf use a vertical scroller also using an enterframe function base on the x / y position of the mouse, the scroller dont work anymore.Can't an enterframe swf loads another swf with enterframe function?
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Oct 24, 2007
how do you call an onClipEvent(enterframe) of a movieclip to happen when that movieclip is pressed?
[Code]...
when i type this in i get an error because on events cannot be nested within other on events. how can you get around this?
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Dec 22, 2006
I have used the script below to load the mp3 file, but I couldn't do what I used to when I imported the mp3file to stage and I did it there. Is there a way to place fadeout at the end of the music and make the sound lower and lower, is there a way to apply something like that via Action Script?
mySound=new Sound();
mySound.loadSound("sommeu.mp3",true);
mySound.start(0,0);
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May 11, 2011
I coludnt stop the function after n=>5 . I tried removeeventlistener. it didnt work. the code is giving error each time it enters a new frame.[code]...
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Jun 28, 2011
I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE. I need to stop that ENTER_FRAME later on in the timeline. Here's the basic code:
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, startListener);
function startListener(e:Event):void
{
var mySprite = new Sprite();
[Code]....
So you see when myLoader is COMPLETE it creates mySprite that is an ENTER_FRAME and continues to run the function playerBarPos. The function playerBarPos then traces over and over again "this keeps going and going". How do I later in the timeline stop this?
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Jul 5, 2004
I made a movieclip with 5 frames inside. Well, outside, when i push a button stop, runs the code: this.movieclip_name.stop(); , but, doesnt stop. Inside these frames there is a enterframe function that call drawing api functions.
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May 19, 2010
I have a scroller, which works well, except I wish to remove the scroller and track, and just use the left and right buttons. This is also goes to plan, except I wish the left/right buttons to operate as soon as the mouse glides over them. The script is written using the onClipEvent function, and does not allow the mouseOver option. By looking at the code below, does anyone know if there is a way around this? I'd love to know if it's possible!
[Code]...
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Feb 3, 2009
how to remove children and Enterframe function from my carousel ? See code below:
ActionScript Code:
function createGallery(voteImagesArray:Array,voteNamesArray:Array,gallery:MovieClip):void {
[Code]....
I want to navigate to the next frame without the images playing in the bg.
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Apr 24, 2006
I am trying to turn the following code (which works well when applied to a _mc) into a generic function I can use on the first frame of my main timeline:
Code:
onClipEvent (load) {
this.speed = 0; // current tween velocity
this.tScale = 100; // target scale[code]..........
Have tried various ways without success.
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Aug 26, 2004
How would you write this into a function that lies on frame 1:
onClipEvent(data){
this.sendSent.text = "MESSAGE WAS SENT";
this.textEmail.text = "EMAIL";
this.textSubject.text = "SUBJECT";
this.textName.text = "NAME";
this.textMessage.text = "MESSAGE";
}
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Oct 23, 2009
I have been making a simple aplication and i have a problem i cannot find the solution (neither why it is happening) The thing i want to do is to dynamically add a canvas containing a button to the application and then i want the canvas to be moved from the left side of screen to the right. So i have made the following code
[Code]....
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Aug 26, 2009
If i have a series of variables that are referenced on an enter frame function, is it better to declare the frequently used vars at the class level? Is there a performance benefit? What is the standard?
Example
[Code].....
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Jan 7, 2008
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
Code:
onClipEvent (enterFrame) {
fadeOut();
}
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Aug 24, 2010
I wrote an application in flash AS3, and when I trace from flash the total memory usage of the total application is only about 9MB, But at the same time Task Manager Shows the memory usage as 110MB. Around 100MB difference.Flash Trace Method System.totalMemory difference of the Trace from the Beginning of the application to end of the application.
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Jan 15, 2010
I have 30 values coming from an xml file, and I need to programatically find out which of them is the lowest, then I need also to find out exactly where it is located, so I can get the value that is located next. What I mean is:
Let's suppose that on the following xml, Cat2 is the lowest value, I need not only to print Cat2, but also Dog1. So, I will need to find out how to get Dog1 knowing that Cat2 is the lowest value.
<xml>
<1>
<a>
Dog
[Code].....
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Jul 19, 2011
I'm working with Adobe Flash CS4. designing website it's a tour guide so it has a lots of pictures in it that's making the file too large so when i test it takes awful long time or doesn't shows me anything at all.
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Aug 24, 2010
I normally work with print design but am designing some flash banners for a client. Just have some questions about file size.My current banner is 125kb but they want it under 25kb. Is that practical for a flash banner?Also, I have done tests with import options and it looks like if I import my artwork as an .ai file and convert to symbol then it gives a lower file size than importing as a png or jpg.How can I make my file size lower? I know it's hard to answer without seeing the file but is there an option similar to 'save for web' in photoshop where I can adjust the quality to reduce file size?
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Jul 20, 2009
I'm try to lower the contrast of a movieClip, but it seems to have no effect. contrast, saturation, brightness do nothing.
My Code:
var bobRun:MovieClip = new bobRunning(); addChild(bobRun); bobRun.scaleX = .45; bobRun.scaleY = .45; bobRun.x = 350; bobRun.y = 30; bobRun.contrast = -100;bobRun.saturation = -100;bobRun.brightness = -100;
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Sep 26, 2009
So, I had a problem animating a movie clip on mouseover which was solved here: http://forums.adobe.com/thread/496745?tstart=0 Now the problem I'm having is that I want to movie some of those clips to a lower layer so that they animate behind an object on the top layer.If I put the same code on that bottom layer as in the top layer,
leaf.addEventListener(MouseEvent.ROLL_OVER,doStartAnim);
it tells me that I have a duplicate function definition.If I cut out the second half of the code,
function doStartAnim(e:MouseEvent):void {
e.currentTarget.play();
e.currentTarget.removeEventListener(MouseEvent.ROLL_OVER,doStartAnim) ;
}
and just put that other part it doesn't give me the error, but mousing over the leaf does nothing. Any thoughts?
P.S. - If I leave the entire code for the movie on the top layer (with the movie on a seperate background layer) I get the following error:
Description: 1120: Access of undefined property leaf5. Source: leaf5.addEventListener(MouseEvent.ROLL_OVER,doStartAnim);I hope that all makes sense!
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