ActionScript 2.0 :: OnClipEvent EnterFrame Stop Loop

Jun 15, 2004

I wasn't sure how to name this thread to well. Here's my funk: I have made a photo slide show and all works well for browsing and viewing. Where I got stuck was when I tried to write code that would center images that were vertical. This is the entire code on the empty mc that has it preload, display then adjust the x of the image. Now, with this code if the image is vertical it flies off the right of the page. haha. sounds fun eh?

[Code]...

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ActionScript 2.0 :: Don't Want To Loop In OnClipEvent(enterFrame)?

Oct 18, 2009

Ok. I have two MCs. One a red ball, another a blue. On the red ball, (ball_mc) I have keyboard movement with the arrow keys. I also have the fallowing code on it:

if(this.hitTest(_root.ball2_mc)){
play();
if(ball_mc._currentframe == 6){

[code].....

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ActionScript 2.0 :: OnClipEvent(load) And OnClipEvent(enterFrame)?

Jan 6, 2005

I'm using the code contains onClipEvent(load) and onClipEvent(enterFrame) and duplicateMovieClip() to make the snowing effect in the 2 first movie-clips but then, i cannot stop them in the next movie-clips. (All of my movie-clips in 1 scene only.)

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ActionScript 2.0 :: OnClipEvent (enterFrame) Is Not Working

May 28, 2010

I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.

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ActionScript 2.0 :: OnClipEvent(enterFrame) On The Timeline?

Dec 4, 2005

I want to duplicate an MC every 5th second, so I came up with this code:

Code:
i = 100;
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onClipEvent(enterFrame){

[Code].....

I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?

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ActionScript 2.0 :: OnClipEvent(enterFrame) - Deleting It?

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Why doesn't this code work?

Code:
onClipEvent (enterFrame) {
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[code]....

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ActionScript 2.0 :: Delay For OnClipEvent Enterframe?

Oct 8, 2009

I registered because this forum kept on popping up when I asked google my actionscript questions.

I'll just come right out and admit it, I'm a noob. I am making a website with a bunch of buttons on a menu bar. When you mouse over a button, a submenu of other buttons pops out of it. I use this code.

[Code]...

The parent buttons are movie clips, and the sub-buttons are on later frames.My question is this: how can I delay it so that you have to hold the mouse over the button for a second before the button's playhead goes to its next frame?

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ActionScript 2.0 :: OnClipEvent(enterFrame) For Dynamically Created MCs?

Dec 8, 2006

i had four "widgets" on the screen that i had following around another "master" movieclip but repelling from oneanother...initially i used this code in each clips timeline:onClipEvent (enterFrame) { and then set their new _x and _y depending ont he position of the master and other widgets.this worked fine... however i wanted to dynamically generate the widgets so i could have as many onscreen as were present in an array on my main timeline.i have been able to generate the clips fine, but i cannot use [onClipEvent (enterFrame) {] on them as they are in the main timeline! if i set up a "cheating loop" and run it through 200 times updating the widgets movement and they move to their correct position..

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ActionScript 2.0 :: Mc's OnClipEvent(enterFrame){} Function Lower Cpu Usage?

Feb 16, 2005

I have a whole bunch of onClipEvent(enterFrame){} events going on. Would taking all that code and putting it into just one mc's onClipEvent(enterFrame){} function lower cpu usage? What is a good way to have enterFrame functions die if not needed?

I have 5 nav buttons. The first two have sub sections. (1st one has 2 elements, 2nd one has 4 elements). The way I set it up, each of these buttons checks on the _y position of the button below it. I then use a move function with inertia to move the bottom button, and all buttons on top of move along with a springy feel. Also, when these move, I show the 2nd frame of each of the buttons in the corresponding section, for it shows the text of each button. This is the way I am doing it right now (By setting everything in one enter frame function it seems to run a lot smoother than when each element had its own enterframe function for just one line of code):

Code:
onClipEvent (enterFrame) {
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I am using the following code to load my flash file, contact a php script and decide what frame to play based on the results. THat is all working fine, the problem is that when the animation starts from Frame 2 - gotoAndPlay(2) - it seems to repeat a few frames over and over until the whole animation is complete.

I have done some reading up and the enterFrame is called many times so I can understand why the problem is there but I don't know how to resolve it. The interesting thing is, when I just use gotoAndPlay(2) in the if loaded section, it all works fine. It's only when it's in the onLoad for the loadVars that causes it to break. Using: Flash CS5 and Actionscript 2.0

[Code]....

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ActionScript 2.0 :: Clock - Get The Complete Date To Display If Use OnClipEvent(load) ... (enterFrame) Won't Work

Apr 10, 2002

I have this code on my MC. I just want to know if what i'm getting is correct. I have this to get the date, day, month, year...you know the drill, but i can only get the complete date to display if I use onClipEvent(load). (enterFrame) won't work, and i just wanted to make sure there was a reason behind it. Is it because I'm using arrays? check out the code. I do not want to majorly change the code if it can be avoided...

[Code]...

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ActionScript 2.0 :: Call An OnClipEvent(enterframe) Of A Movieclip To Happen When That Movieclip Is Pressed?

Oct 24, 2007

how do you call an onClipEvent(enterframe) of a movieclip to happen when that movieclip is pressed?

[Code]...

when i type this in i get an error because on events cannot be nested within other on events. how can you get around this?

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I coludnt stop the function after n=>5 . I tried removeeventlistener. it didnt work. the code is giving error each time it enters a new frame.[code]...

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This is my AS code:
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Dec 10, 2007

First here is my code:

[Code]...

Simple really. This event handler tells 3 different movie clips to play forwards and backwards depending if the main movie clip has been rolled over. This all works fine... what I can't seem to work out is when the movie clip is clicked I would like this event to stop and become disabled.

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I am trying to figure out how to get an enterframe event listener to stop. I created a simple example below, where a line spins around on stage until the user clicks on it. When they click on it, the user should be jumped to frame 2.

Code:
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[code].....

However, when I run that code, I get the following error:

at test_fla::MainTimeline/rotateIt()
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[Code] .....

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I've got the following code for my first keyframe of a flash project-[code]...

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[Code]...

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I've got a simple function that works towards a lesson progress bar.

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