ActionScript 2.0 :: Call An OnClipEvent(enterframe) Of A Movieclip To Happen When That Movieclip Is Pressed?

Oct 24, 2007

how do you call an onClipEvent(enterframe) of a movieclip to happen when that movieclip is pressed?

[Code]...

when i type this in i get an error because on events cannot be nested within other on events. how can you get around this?

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Code:
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[Code]...

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[Code]...

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I have a whole bunch of onClipEvent(enterFrame){} events going on. Would taking all that code and putting it into just one mc's onClipEvent(enterFrame){} function lower cpu usage? What is a good way to have enterFrame functions die if not needed?

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Code:
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[Code]....

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[Code]...

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[Code]...

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example:
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I have an enterFrame action that I use on a graphic:

[Code]....

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[Code]....

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Code:
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}

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[code].....

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Error:
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at flash.display:isplayObjectContainer/removeChild()
at mc_work/clickHandler3()

[Code]...

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how to cal movieclip from stage to the movielcip which present in another movieclip

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Only thing what i now get is that either all of the pictures move or none...

[AS]
brillenArray = new Array();
for (var i = 0; i<5; i++) {
if (this['plaatje'+i] != undefined) {

[Code].....

If i press one of the four pictures it does what i want to: THAT picture scales to 70. But how can i call this movieclip (the pressed one) from another method without using specified place in the array (like brillenArray[1])?

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stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePosition);
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[Code]....

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onClipEvent (enterFrame) {
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[code]....

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I had an odd occurance where a listener was firing when I pressed on another movieclip. Both functions executed, which obviously caused some trouble. I fixed the misfiring listener by creating a new child (panel) and then adding the listener's movieclip to panel.

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on (release){
_root.drew._visible =false;
gotoAndPlay(31);
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