ActionScript 2.0 :: Call The Function PressMc When Movieclip MyMC_mc Is Pressed ?
Nov 11, 2005
In the following code I am trying to call the function pressMc when movieclip myMC_mc is pressed and the apply the drag action to it. However the drag action is being applied to the whole of level0 and therefore all of the moviclips.I am not sure why. Am using the this key word as I would expect this to be identified as myMC_mc when the myMC_mc.onPress is evoked.I want to write this as a function because I want to apply this drag action to lots of different movieclips
function pressMc (){
delete this.oldX;
delete this.oldY;[code]....
I am creating a driving game using the following method to drive the car forward: if (Key.isDown(Key.UP)) {speed += 1;} I also want to call a function when the key is pressed athough if I add a function call the function gets repeated as long as the key is pressed and I only require it to run once?
i've got a function in a movieclip on the main timeline that i need to call when a button in another movieclip is clicked. is there a way to do this in as3?
This is hard to explain, but basically here goes: have a "frame" movieclip that loads images. I call frame.loadImage(the URL) and everything works. So far so good.When I put "frame" inside of another clip, named "frameHolder", then call frameHolder.frame.loadImage, nothing happens.
If I have function_2 nested inside function_1, how would you call function_2 from another movieclip on the same timeline?MovieClip(parent).function_1().function_2()-I know that's incorrect, but just to illustrate.
On my stage is a MovieClip called Box and a MovieClip called InfoBox. InfoBox has a fucntion called setInfo. Box, when clicked (It is a MovieClip, not a button), wants to call the setInfo function of InfoBox.
I tried using the following code in Box:
MovieClip(this.parent).InfoBox.setInfo();
This produced the following error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Stage@34a8ef99 to flash.display.MovieClip. at Box/infoBox()
What is proper way to call a function in a sibling MovieClip?
InfoBox.as looks like this:
package { import flash.display.MovieClip; public class InfoBox extends MovieClip {
how do you call a function that is inside another movieclip?Do global functions have to be declared on the root? I'm trying to do a very simple thing, take the grid tutorial and apply it as a mask to an image. Everything works ok, now I would like to call the function that makes the grid after the pic has loaded.
So I have on the root:
mc_picholder mc_boxholder <---This mc contains the function that makes little boxes
I can assign the mc_boxholder as a mask to the mc_picholder and this works fine. Now say I have a function in mc_boxholder called makeboxes(), and I want to call it from the root once a pic has finished loading into mc_picholder.All the functions to make the boxes are inside the mc_boxholder. I've tried declaring makeboxes as global, and calling it from the root, doesn't work.I've tried tried writing from root: mx_boxholder.makeboxes(), doesn't work either.....
I have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
What I'd like to know is that if I could set up a eventlistener to wait until the MovieClip has reached the final frame, then fire a function.
Solution: In the last frame of the MovieClip timeline:Code: Select all dispatchEvent(new Event("EventName")); In the main timeline/class:Code: Select allMovieClip.addEventListener("EventName", FunctionName);
I have a function defined in my document class that I want to call on a framescript of a movieclip placed on a timeline. Of course, left to itself it's "undefined", and I can't figure out how to reference parent/root/document class.
Does anyone know the best method to trigger a function in the root from a dynamically loaded movieclip (loaded using addchild) using AS3, I understand targeting root is not the best way to do this?
i trying reuse a function many times so i decide to put it inside the timeline and whenever the movieclip move it will call the function, but it dont work. -_-
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
I'm having some trouble finishing an interface i'm working on,the function indica() adds a menu listing of items (indicadores) inside a mask because its too large, and i added a scrollbar that allows to scroll through the items but now i need to add the buttons inside the movie clip indicative,i can add symbols and buttons, but i'm having trouble having them call functions inside the same class that the function indica() is running.[code]
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
i am new to flash AS,i have 4 movieclips, those have the 4 option of a question, when i select the answer,if it correct means my score will increase otherwise it will show alert,for that first i have to press the any one movieclip out of 4 options, in AS3.0 addEventHandler will work for AS2.0 what will i use to achive this
[Code]...
in this answer1, answer2,answer3,answer4 are the movieclip for 4 options
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()