Actionscript 3 :: Call A Function On Main Stage From A MovieClip?
Feb 2, 2012I have to call a function that is defined on the main stage of my project, and I have to call it from a MovieClip
View 3 RepliesI have to call a function that is defined on the main stage of my project, and I have to call it from a MovieClip
View 3 RepliesI have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
package{
import flash.display.*;
import flash.events.*;[ code].....
I have new a object in the main stage var
mc_rect:MC_Rectangle = new MC_Rectangle()
in main stage:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
View 13 RepliesI'm having some trouble finishing an interface i'm working on,the function indica() adds a menu listing of items (indicadores) inside a mask because its too large, and i added a scrollbar that allows to scroll through the items but now i need to add the buttons inside the movie clip indicative,i can add symbols and buttons, but i'm having trouble having them call functions inside the same class that the function indica() is running.[code]
View 2 RepliesI want to make 5 buttons visible after a logo has animatedI have a function called vis that successfully makes the buttons visible.How do I call this from within the movie clip (instance name 'logo'?)first frame of main timeline code:
stop();
function vis () {
webMC.visible = true;
[code].....
I need to run a function once a movieClip has stopped playing, but can't figure out how.
View 4 RepliesI'm a newbie to Flash. I'm learning how to create a flash based image gallery. How to call images from a folder to the main stage and animate the image to show for 1 second and the change to the next image as a slideshow in a loop. This is the home page of the gallery.
View 6 RepliesI have a main.swf that loads in an external swf called home.swf. I want to be able to call a function in main.swf's doc class from the loaded swf:
Code:
function loadArtist():void { // my function }
in the main timeline of home.swf I'm calling it this way:
Code:
function timeToGo(m:MouseEvent):void {
trace("button pressed");
MovieClip(this.parent.parent).loadArtist(); }
the home.swf compiles fine but when loaded in the main.swf & the button is pressed i get this error:
TypeError: Error #1006: loadArtist is not a function.
at home_fla::MainTimeline/timeToGo()
It seems that it thinks loadArtist is a property. Ack. I've got 3 objects loaded dynamically using addChildAt(mc, 0) ...
I have a button in a movieclip and im trying to tell it to call a function on the main timeline. How do I do this? root something?
Here is the function on the main timeline im trying to call
ActionScript Code:
function hallwaylurkerload (evt:MouseEvent):void {
var currentGalleryID:int = 1;
loader.load(new URLRequest(galleries[currentGalleryID][0]));
[Code].....
I have one swf and this one load another one inside a MC on the stage.
Code:
function chama_movie(name:String) {
this.mcLoader.removeChild(carregador);
var carregador:Loader = new Loader();
[Code]....
The Situation: I have a main.as that has a function that is worth 400 lines.
What I want to happen: I want that function to be loaded from another .as file so that my main.as does not look too long. Also, I have a lot of variables that was instantiated on my main.as that is called on that 400 line function.
The Question: How do I do this?
I have a function within another function. Is it possible to call the function inside the function from the main timeline. See example code. I want to call the function called sub from outside off the function called main.
Code:
function main():void{
// Do something
function sub():void{
//do something
}}
i created lil bit complex button (for me ) and i want to use that button lets say 6 times, but what i want is every other button have different text.i tried everything and i failed, ill attach my .FLA a quick explanation:i have master mc_homeContainer,when u enter there is a label called btn text,when u enter in that button text u r now in sprite 58.in that sprite i want to but 6 keframes and each to contain different text. lets say keyframe 1 is home, keyframe 2 is about us etc.and then how can i call that text when i put 6 instances of mc_homecontainer to main stage.WOW i complicated all
View 14 RepliesI have 2 buttons in my main movieclip, one called "projects by client" and the other "projects by category".I have an external projects.swf which has 2 functions CLIENTS_CLICK and CATEGORIES_CLICK. The code is in the first frame of the projects.fla actions layer and not in a class.
View 1 RepliesIs it possible to make a call from inside a MC to change a frame on the main stage (IE: scene 1 frame 2) rather than just frames within the MC? I've already tried going gotoAndStop("1,2") but that seemed to do jack.
View 1 RepliesHow can a function in main timeline be called from class file?
View 4 RepliesI'm loading from my main page an external js file, with a function.
I have a flash file in the main page invoking the javascript function.
Everything worked very well until when the javascript code was in the main file, but when I moved javascript to an external file the function seems not called anymore.
So... there is no way to move the javascript code to an external file ? Or any other solution ?
[Code]...
How do I call a custom component's public function from the main app. For example, I've got a timer component, MyTimer.In the main app, I want to call startTimer() or stopTimer().In the main app, I've got:
<visualcomponent:MyTimer />
In the component, I've got:
public function startTimer():void {
[code].....
i write a sound playback class that stop the older sound and play the new sound.After that i need an extra method in this class that trigger when the sound play is complete.I successfully achieve this, but i need to inform the main app (main.mxml) about the completion of that sound playing.
here is my sound playback class.
package com.m2b.data
{
import flash.events.Event;
import flash.media.Sound;
[Code]....
I have some functions defined at the main timeline, and I need to call them from a class, how can I do this?
I've tried object(parent).function();
and object(root).function();
but didn't worked
those functions need to be on the main timeline because they removeChild() of the class
I have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
View 3 RepliesHow do you call a function on the main timeline from a an onRealease in a nested mc?I have created a function that resides on the main timline, and when a button is released I want to call it, but the button is nested in a movie clip.
View 2 RepliesI am working on AS3 and I have a created a button class which have an off state and on state. I did the class and it works fine, but i need a little fine tuning. Right now I am polling the button state from the root(main timeline) by checking a boolean property in the button class. I feel it is quite inefficient to check the button state on every enterFrame event of the main timeline. Rather I would prefer the button to tell the root time line by invoking a function written in the root, whenever a state change occurs. t should be cleaner , right?? But when I try to access a function in the root which goes like this
[Code]...
I have a main application that contains a list, using a custom itemRenderer to display data.
I would like to be able to call a function, inside the itemRenderer, from the main application.
When running the app, we have a list with three persons, and a button. I want to call the function myItemRendererFunction() inside the itemRenderer, of the selected item in the list, all this, from the main app.
[Code]...
I have a movieclip on the stage(lets call that selection movieclip) that once a button is clicked is going to open another movieclip(call this slideshow) I am trying to remove the selection movieclip when you launch the slideshow movieclip.
Error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at mc_work/clickHandler3()
[Code]...
how to cal movieclip from stage to the movielcip which present in another movieclip
View 4 RepliesI have load child swf in parent swf, from child swf i am trying to run my parent swffunction I am trying this code
MovieClip(parent).testfun()
but this code is giving error.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2b1aa061
[code].....
I am using foll0wing code to fetch data from XML file to flash.
Code:
function xmlLoad(fileName:String){
var pagedata:XML = new XML();
pagedata.ignoreWhite = true;
[Code]....
The problem I am encountering is that when I call function "createVar()" it looses the stage reference and "pagedata", my xml object.
I have 2 movie clips on the stage, and i need to call the 2nd movieclip from within the 1st one[code]...
View 1 RepliesI'm googling this as I speak, but I have a movie clip called intro_mc that plays in frame 1. My introduction(it's a web portal project that will be published to a server at college) is on frame 2. Can anyone help with the AS code that will take me from the played movie clip on 1 to the main page on 2? The movie clip stops at the end.
View 5 Replies