ActionScript 2.0 :: OnClipEvent(load) And OnClipEvent(enterFrame)?
Jan 6, 2005
I'm using the code contains onClipEvent(load) and onClipEvent(enterFrame) and duplicateMovieClip() to make the snowing effect in the 2 first movie-clips but then, i cannot stop them in the next movie-clips. (All of my movie-clips in 1 scene only.)
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Apr 10, 2002
I have this code on my MC. I just want to know if what i'm getting is correct. I have this to get the date, day, month, year...you know the drill, but i can only get the complete date to display if I use onClipEvent(load). (enterFrame) won't work, and i just wanted to make sure there was a reason behind it. Is it because I'm using arrays? check out the code. I do not want to majorly change the code if it can be avoided...
[Code]...
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May 28, 2010
I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.
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Dec 4, 2005
I want to duplicate an MC every 5th second, so I came up with this code:
Code:
i = 100;
p = 0;
onClipEvent(enterFrame){
[Code].....
I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?
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Aug 6, 2007
Why doesn't this code work?
Code:
onClipEvent (enterFrame) {
this._x = this._x+20;
if (this._x>300) {
[code]....
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Oct 8, 2009
I registered because this forum kept on popping up when I asked google my actionscript questions.
I'll just come right out and admit it, I'm a noob. I am making a website with a bunch of buttons on a menu bar. When you mouse over a button, a submenu of other buttons pops out of it. I use this code.
[Code]...
The parent buttons are movie clips, and the sub-buttons are on later frames.My question is this: how can I delay it so that you have to hold the mouse over the button for a second before the button's playhead goes to its next frame?
Ideally, I'd like to have the playhead go to the second frame immediately, to change the color of the button on mouseover, and then have a delay before frame 3, when the sub-buttons start to appear.
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Oct 18, 2009
Ok. I have two MCs. One a red ball, another a blue. On the red ball, (ball_mc) I have keyboard movement with the arrow keys. I also have the fallowing code on it:
if(this.hitTest(_root.ball2_mc)){
play();
if(ball_mc._currentframe == 6){
[code].....
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Jun 15, 2004
I wasn't sure how to name this thread to well. Here's my funk: I have made a photo slide show and all works well for browsing and viewing. Where I got stuck was when I tried to write code that would center images that were vertical. This is the entire code on the empty mc that has it preload, display then adjust the x of the image. Now, with this code if the image is vertical it flies off the right of the page. haha. sounds fun eh?
[Code]...
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Dec 8, 2006
i had four "widgets" on the screen that i had following around another "master" movieclip but repelling from oneanother...initially i used this code in each clips timeline:onClipEvent (enterFrame) { and then set their new _x and _y depending ont he position of the master and other widgets.this worked fine... however i wanted to dynamically generate the widgets so i could have as many onscreen as were present in an array on my main timeline.i have been able to generate the clips fine, but i cannot use [onClipEvent (enterFrame) {] on them as they are in the main timeline! if i set up a "cheating loop" and run it through 200 times updating the widgets movement and they move to their correct position..
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Feb 16, 2005
I have a whole bunch of onClipEvent(enterFrame){} events going on. Would taking all that code and putting it into just one mc's onClipEvent(enterFrame){} function lower cpu usage? What is a good way to have enterFrame functions die if not needed?
I have 5 nav buttons. The first two have sub sections. (1st one has 2 elements, 2nd one has 4 elements). The way I set it up, each of these buttons checks on the _y position of the button below it. I then use a move function with inertia to move the bottom button, and all buttons on top of move along with a springy feel. Also, when these move, I show the 2nd frame of each of the buttons in the corresponding section, for it shows the text of each button. This is the way I am doing it right now (By setting everything in one enter frame function it seems to run a lot smoother than when each element had its own enterframe function for just one line of code):
Code:
onClipEvent (enterFrame) {
_parent.link1_1._y = _parent.link1_2._y-20;[code]....
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Jul 6, 2010
I am using the following code to load my flash file, contact a php script and decide what frame to play based on the results. THat is all working fine, the problem is that when the animation starts from Frame 2 - gotoAndPlay(2) - it seems to repeat a few frames over and over until the whole animation is complete.
I have done some reading up and the enterFrame is called many times so I can understand why the problem is there but I don't know how to resolve it. The interesting thing is, when I just use gotoAndPlay(2) in the if loaded section, it all works fine. It's only when it's in the onLoad for the loadVars that causes it to break. Using: Flash CS5 and Actionscript 2.0
[Code]....
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Oct 24, 2007
how do you call an onClipEvent(enterframe) of a movieclip to happen when that movieclip is pressed?
[Code]...
when i type this in i get an error because on events cannot be nested within other on events. how can you get around this?
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Mar 1, 2010
I'm trying to load XML data after an hitTest but doesn't work the way I'm programming. Here is the source [code]...
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Sep 8, 2006
why it isn't working, or what I'm doing wrong to fix it. maybe I have the right script, but the wrong location. I'm also on Flash 8, by the way.example. I have the movie clip labeled "characters" on the main timeline. in that movie clip I have one movie clip titled "boy" and another one titled "girl". the "boy" movie clip is lip-synced and talking up a storm with some audio, and somewhere down the line, "girl" movie clip is introduced and is also supposed to speak on the frame I labeled by the same name, "speak". I'm trying to specifically target a certain frame in her movie clip timeline to play, but I just can't get it right.what I do have is:
onClipEvent (load){
_root.characters.girl.gotoAndPlay("speak");
}
now I know I could also have:
this.gotoAndPlay("speak");
I've tried placing the script directly on the "girl" movieclip when I want the event to happen, and then also placed the script on its own actionscript layer, but somehow, it just isn't working correctly.like I said, "boy" is chatting up a storm, and let's say something like frame 200 is when I want "girl" to come in with her line, that specific audio frame within her movieclip timeline labeled, "speak". she also has about 6 other speaking cues that I'm trying to call up to coincide with movieclip "boy" while he talks.
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Aug 21, 2003
I've got this on a movie clip instance and it works great:
[Code]...
What I want to do however, is have "music1" play earlier on in the movie. I have a specific frame that I want it to start playing on. I don't want to wait until this clip loads. I've tried just putting a keyframe on a frame within the main timeline and adding some script but, I can't make it work.
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Mar 16, 2006
taken from this link:
[Code]....
My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:
[Code]....
and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?
EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...
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Nov 18, 2011
I have tried this tutorial at: [URL]. I'm using Flash CS4 on the MAC. But when I run it, nothing happens, When I run the test movie I get an error: 1087: Syntax error: extra characters found after end of program. OnClipEvent (load) {
Also, it doesn't say in the tutorial, so I created a new layer first and then dragged the snowflake symbol onto the stage and then added the script to it. (now there are 2 layers on my timeline). Although it doesn't say to make a new (2nd) layer. Surely you can't do everything on the same layer, because you need to add 2 different scripts which you can't do to one layer.
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Aug 17, 2009
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
[Code]....
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Jan 6, 2006
I have 2 images that I want to swap places on a certain frame in my animation. I've been messing with it for quite sometime now and I can accomplish one of two things. Either the animation goes smoothly and the images don't swap depths or the images swap depths and the animation hangs.
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Mar 17, 2006
I need to have an mc duplicate itself under its own onClipEvent(load) handler. To put it perhaps more clear, something like:
onClipEvent(load) {
//clips duplicate itself
}
I have tried all sorts of combinations of _root.clip.dMC, this.dMC,
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Aug 28, 2009
I've put together some code to allow the user to rotate a clock hand around the clock by dragging it round. My code isn't working.
Code:
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse)) {
arrowDrag = true;
}}
onClipEvent(mouseMove) {
if (arrowDrag == true) {
[Code] .....
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Feb 20, 2012
I have a file where user chooses xy cordinates which display in text box.... which is workin, but I want to have it only appear inside a box area? ie choose once only inside box area - once outside i want the mouse to behave as normal (no new pointer no xy tracking) not sure what if statement would work ?
onClipEvent (mouseDown) {
duplicateMovieClip("../cue", "cue" add n, n);
setProperty("../cue" add n, _x, getProperty("_level0",_xmouse));
[Code]....
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Oct 23, 2009
I've this script that works fine:
onClipEvent(mouseDown ){
_root.orange1anm.orange1.play();
}
I've been trying to change it to a rollover instead of a click and nothing seems to work.
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Jun 16, 2010
This is my AS code:
onClipEvent (enterFrame) {
this._x = Math.random()*2+90;
this._y = Math.random()*2+60;
this._alpha = Math.random()*30+50;
}
It is applied to the movie clip. I am having trouble figuring out how to STOP to action. I want it to stop after 10 seconds. How do I do this?
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Sep 1, 2010
I am trying to change the images the following calls up. (Using CS4 and AS 2.0)
onClipEvent (load)
{
imageProperties = _root.getCurrentImageName(0);
loadMovie(_root.url + imageProperties.name, this.cont.pic);
[code]....
I get that I could find the image in the directory and just change it out with the same name/pixel size, but I'd also like to add more images to this particular project with the same conditions.
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Jan 4, 2009
I am just learning Flash. I'm using Flash CS4, However I am using Actionscript 1.0/2.0. I have a main page with just simple buttons, and such. My question is, I need to load a swf within my main page. I have a sqaure in the center of my page that I want to load a swf in. I made a rectangle using the rectangle tool, and converted the rectangle into a symbol so that actions may be placed within it. I want to load a file called News.swf within the rectangle. I can't find any code to do this that doesnt have compiler errors.
I found one code: News.loadMovie("News.swf"); when I put just that in the Actions field, and I export the movie I get the error: Statement must appear within on/onClipEvent handler
I just want to load News.swf in the actions tab within a symbol.
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Aug 6, 2002
I am using loadmovie to load a separate .swf file into a movie clip which is on my main file time line. Is there anyway I can use Onclipevent () to preload the movie I am loading in?
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Jun 10, 2005
Is there a way to remove an onClipEvent? I'm using onClipEvent(mouseDown) but this has to stop after an other event in the swf...
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Jul 2, 2005
Code:
//this is one of the code pieces I've been trying
scroll_menu.onEnterFrame = function() {
var speed=.5/100;
var xcenter=400;
[code]....
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Mar 26, 2006
i remember there is a actionscript tat u can set on the timeline instead on the movieclip itself - onClipEvent(enterFrame){} what the code for it for the timeline.
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