ActionScript 2.0 :: Delete / Remove An OnClipEvent?
Jun 10, 2005Is there a way to remove an onClipEvent? I'm using onClipEvent(mouseDown) but this has to stop after an other event in the swf...
View 6 RepliesIs there a way to remove an onClipEvent? I'm using onClipEvent(mouseDown) but this has to stop after an other event in the swf...
View 6 RepliesI'm trying to get my movie clip to ease into position with the below AS and then delete the actions, but it's not working. What am I doing wrong?
[Code]...
I'm using the code contains onClipEvent(load) and onClipEvent(enterFrame) and duplicateMovieClip() to make the snowing effect in the 2 first movie-clips but then, i cannot stop them in the next movie-clips. (All of my movie-clips in 1 scene only.)
View 1 RepliesHow can you remove or delete a movie clip that has not been attached with attachMovie? And along similar lines, how can you delete a function?
View 9 RepliesI was wondering how to get my code to delete/remove the last movieclip'cause whenever I go to the gameOver frame the loop to remove all the movieclips leaves out one.
ActionScript Code:
function removeEnemies(spike) {
for (i=0; i<count; i++) {
_root["spike"+i].removeMovieClip();
}
}
I am trying to hide an external loaded carousel on button click with the following AS[code]...
I can see the trace ""remove Carousel" but the Carousel.swf is still shown?
When i look in debug mode i can see the _root.holder, but it doesn't hide?
I have this class below I created that shoot's balls at the screen when a user clicks either the A or B button on their Wiimote. When it hits a target, which is detected onBallEnter-it then finds how relative the scaling is and if it's equal or greater, it removes the Event Listener, and removes the child from the parent object. Unforntually, It does neither. When it hit's this section it deletes the target (which is shot at by the ball), which is referenced at target.terminateObject(), but it does not delete the ball or remove the listener.
[Code]...
how to Remove/Delete Frame Using ActionScript.. im creating a random Question Using Flash CS4, and i want that after the question it automatically deletes to avoid question redunduncy
View 3 RepliesI am basically creating an application that prioritizes jobs listing, so far I can assign a task priority, description. So basically once the task description and task priority is chosen, the user will click the add button, and this will be stored in the database and on the screen another mc will appear where the created priority and description assigned will be display. In the mc there will also be a delete button to remove/delete the task. What code could I use to remove the task...
So far I have typed the following
mc.task_mc.delete_btn.addEventListener(MouseEvent.CLICK, onDeleteClick);
private function onDeleteClick(e:MouseEvent):void {
}
How do I delete/remove a movie clip after the wrong answer button is clicked?
View 16 RepliesWhat I'm trying to do - remove/delete a movie-clip once a button has been pressed (Selling a tower)My problem - Is that from my limited knowledge none of the following work.
removeChild(myTower);
Turret.removeChild(myTower); - (trying to reference the class of the turret so that it can access the movieclip)
Turret.parent.removeChild(Turret)
Turret(root).removeChild(Turret)
This function is placed in the first frame of the source.fla where all main functions are.The turret has its own class defining its properties and such.Basically what i want to happen is when the button function is activated to remove the movieclip Turret and the class from running.
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
[Code]....
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
i have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .
View 4 RepliesI'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
<?xml version="1.0" encoding="utf-8"?>
<stuff>
<i>
[code]......
i have A,B,C,D moveiclip
now i want to delete a mc with delete key .if i select A then press delete key it will delete .
I'm trying to load XML data after an hitTest but doesn't work the way I'm programming. Here is the source [code]...
View 2 RepliesI have 2 images that I want to swap places on a certain frame in my animation. I've been messing with it for quite sometime now and I can accomplish one of two things. Either the animation goes smoothly and the images don't swap depths or the images swap depths and the animation hangs.
View 6 RepliesI need to have an mc duplicate itself under its own onClipEvent(load) handler. To put it perhaps more clear, something like:
onClipEvent(load) {
//clips duplicate itself
}
I have tried all sorts of combinations of _root.clip.dMC, this.dMC,
I've put together some code to allow the user to rotate a clock hand around the clock by dragging it round. My code isn't working.
Code:
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse)) {
arrowDrag = true;
}}
onClipEvent(mouseMove) {
if (arrowDrag == true) {
[Code] .....
I have a file where user chooses xy cordinates which display in text box.... which is workin, but I want to have it only appear inside a box area? ie choose once only inside box area - once outside i want the mouse to behave as normal (no new pointer no xy tracking) not sure what if statement would work ?
onClipEvent (mouseDown) {
duplicateMovieClip("../cue", "cue" add n, n);
setProperty("../cue" add n, _x, getProperty("_level0",_xmouse));
[Code]....
I've this script that works fine:
onClipEvent(mouseDown ){
_root.orange1anm.orange1.play();
}
I've been trying to change it to a rollover instead of a click and nothing seems to work.
This is my AS code:
onClipEvent (enterFrame) {
this._x = Math.random()*2+90;
this._y = Math.random()*2+60;
this._alpha = Math.random()*30+50;
}
It is applied to the movie clip. I am having trouble figuring out how to STOP to action. I want it to stop after 10 seconds. How do I do this?
I am trying to change the images the following calls up. (Using CS4 and AS 2.0)
onClipEvent (load)
{
imageProperties = _root.getCurrentImageName(0);
loadMovie(_root.url + imageProperties.name, this.cont.pic);
[code]....
I get that I could find the image in the directory and just change it out with the same name/pixel size, but I'd also like to add more images to this particular project with the same conditions.
I am just learning Flash. I'm using Flash CS4, However I am using Actionscript 1.0/2.0. I have a main page with just simple buttons, and such. My question is, I need to load a swf within my main page. I have a sqaure in the center of my page that I want to load a swf in. I made a rectangle using the rectangle tool, and converted the rectangle into a symbol so that actions may be placed within it. I want to load a file called News.swf within the rectangle. I can't find any code to do this that doesnt have compiler errors.
I found one code: News.loadMovie("News.swf"); when I put just that in the Actions field, and I export the movie I get the error: Statement must appear within on/onClipEvent handler
I just want to load News.swf in the actions tab within a symbol.
I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.
View 7 RepliesI am using loadmovie to load a separate .swf file into a movie clip which is on my main file time line. Is there anyway I can use Onclipevent () to preload the movie I am loading in?
View 15 RepliesCode:
//this is one of the code pieces I've been trying
scroll_menu.onEnterFrame = function() {
var speed=.5/100;
var xcenter=400;
[code]....
I want to duplicate an MC every 5th second, so I came up with this code:
Code:
i = 100;
p = 0;
onClipEvent(enterFrame){
[Code].....
I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?
i remember there is a actionscript tat u can set on the timeline instead on the movieclip itself - onClipEvent(enterFrame){} what the code for it for the timeline.
View 1 Replies