ActionScript 2.0 :: Delete / Remove An OnClipEvent?

Jun 10, 2005

Is there a way to remove an onClipEvent? I'm using onClipEvent(mouseDown) but this has to stop after an other event in the swf...

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ActionScript 2.0 :: OnClipEvent - Get Movie Clip To Ease Into Position And Then Delete The Actions

Feb 27, 2005

I'm trying to get my movie clip to ease into position with the below AS and then delete the actions, but it's not working. What am I doing wrong?

[Code]...

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ActionScript 2.0 :: OnClipEvent(load) And OnClipEvent(enterFrame)?

Jan 6, 2005

I'm using the code contains onClipEvent(load) and onClipEvent(enterFrame) and duplicateMovieClip() to make the snowing effect in the 2 first movie-clips but then, i cannot stop them in the next movie-clips. (All of my movie-clips in 1 scene only.)

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ActionScript 2.0 :: Remove/delete A Movieclip?

Sep 9, 2006

How can you remove or delete a movie clip that has not been attached with attachMovie? And along similar lines, how can you delete a function?

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ActionScript 2.0 :: Get Code To Delete/remove The Last Movieclip?

Jul 13, 2011

I was wondering how to get my code to delete/remove the last movieclip'cause whenever I go to the gameOver frame the loop to remove all the movieclips leaves out one.

ActionScript Code:
function removeEnemies(spike) {
for (i=0; i<count; i++) {
_root["spike"+i].removeMovieClip();
}
}

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ActionScript 2.0 :: Can't Remove , Delete / Unload A Loaded Swf

Sep 19, 2008

I am trying to hide an external loaded carousel on button click with the following AS[code]...

I can see the trace ""remove Carousel" but the Carousel.swf is still shown?

When i look in debug mode i can see the _root.holder, but it doesn't hide?

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ActionScript 3.0 :: Does Not Delete The Ball Or Remove The Listener

Feb 9, 2009

I have this class below I created that shoot's balls at the screen when a user clicks either the A or B button on their Wiimote. When it hits a target, which is detected onBallEnter-it then finds how relative the scaling is and if it's equal or greater, it removes the Event Listener, and removes the child from the parent object. Unforntually, It does neither. When it hit's this section it deletes the target (which is shot at by the ball), which is referenced at target.terminateObject(), but it does not delete the ball or remove the listener.

[Code]...

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Actionscript 3.0 :: Remove / Delete Frame To Avoid Redundancy

Aug 2, 2010

how to Remove/Delete Frame Using ActionScript.. im creating a random Question Using Flash CS4, and i want that after the question it automatically deletes to avoid question redunduncy

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ActionScript 3.0 :: Jobs Listing - How To Remove / Delete Task

Mar 30, 2009

I am basically creating an application that prioritizes jobs listing, so far I can assign a task priority, description. So basically once the task description and task priority is chosen, the user will click the add button, and this will be stored in the database and on the screen another mc will appear where the created priority and description assigned will be display. In the mc there will also be a delete button to remove/delete the task. What code could I use to remove the task...

So far I have typed the following
mc.task_mc.delete_btn.addEventListener(MouseEvent.CLICK, onDeleteClick);
private function onDeleteClick(e:MouseEvent):void {
}

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ActionScript 3.0 :: Delete/remove A Movie Clip After The Wrong Answer Button Is Clicked?

Nov 20, 2009

How do I delete/remove a movie clip after the wrong answer button is clicked?

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ActionScript 3.0 :: Remove/delete A Movie-clip Once A Button Has Been Pressed (Selling A Tower)?

Mar 4, 2010

What I'm trying to do - remove/delete a movie-clip once a button has been pressed (Selling a tower)My problem - Is that from my limited knowledge none of the following work.

removeChild(myTower);
Turret.removeChild(myTower); - (trying to reference the class of the turret so that it can access the movieclip)
Turret.parent.removeChild(Turret)
Turret(root).removeChild(Turret)

This function is placed in the first frame of the source.fla where all main functions are.The turret has its own class defining its properties and such.Basically what i want to happen is when the button function is activated to remove the movieclip Turret and the class from running.

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Actionscript 3 :: Making A Delete Button To Delete Text In The Inputtext Field

Nov 12, 2010

I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?

[Code]....

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Flex :: Combobox Backspace Or Delete Key Does Not Delete Highlighted Text

Mar 26, 2010

I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'

1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.

So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before

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ActionScript 3.0 :: Multiple Textbox At Run Time - Delete A Textbox By Delete Key

Jul 30, 2009

i have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .

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Xml :: Flex - Nodes Will Not Delete Despite Calling "delete"?

Feb 9, 2011

I'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.

<?xml version="1.0" encoding="utf-8"?>
<stuff>
<i>

[code]......

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ActionScript 3.0 :: Delete A Mc With Delete Key?

Sep 17, 2009

i have A,B,C,D moveiclip
  
now i want to delete a mc with delete key .if i select A then press delete key it will delete .

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ActionScript 2.0 :: Load XML After OnClipEvent?

Mar 1, 2010

I'm trying to load XML data after an hitTest but doesn't work the way I'm programming. Here is the source [code]...

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ActionScript 2.0 :: SwapDepths Without Using An OnClipEvent?

Jan 6, 2006

I have 2 images that I want to swap places on a certain frame in my animation. I've been messing with it for quite sometime now and I can accomplish one of two things. Either the animation goes smoothly and the images don't swap depths or the images swap depths and the animation hangs.

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ActionScript 2.0 :: DuplicateMovieClip Under OnClipEvent?

Mar 17, 2006

I need to have an mc duplicate itself under its own onClipEvent(load) handler. To put it perhaps more clear, something like:

onClipEvent(load) {
//clips duplicate itself
}

I have tried all sorts of combinations of _root.clip.dMC, this.dMC,

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ActionScript 2.0 :: OnClipEvent - Rotation Followed By Cursor

Aug 28, 2009

I've put together some code to allow the user to rotate a clock hand around the clock by dragging it round. My code isn't working.

Code:
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse)) {
arrowDrag = true;
}}
onClipEvent(mouseMove) {
if (arrowDrag == true) {
[Code] .....

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ActionScript 2.0 :: Clear OnClipEvent Once Triggered?

Feb 20, 2012

I have a file where user chooses xy cordinates which display in text box.... which is workin, but I want to have it only appear inside a box area? ie choose once only inside box area - once outside i want the mouse to behave as normal (no new pointer no xy tracking) not sure what if statement would work ?

onClipEvent (mouseDown) {
duplicateMovieClip("../cue", "cue" add n, n);
setProperty("../cue" add n, _x, getProperty("_level0",_xmouse));

[Code]....

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ActionScript 1/2 :: Rollover Command For An OnClipEvent?

Oct 23, 2009

I've this script that works fine:

onClipEvent(mouseDown ){
_root.orange1anm.orange1.play();
}

I've been trying to change it to a rollover instead of a click and nothing seems to work.

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OnClipEvent - How To Stop Action After 10 Seconds

Jun 16, 2010

This is my AS code:
onClipEvent (enterFrame) {
this._x = Math.random()*2+90;
this._y = Math.random()*2+60;
this._alpha = Math.random()*30+50;
}
It is applied to the movie clip. I am having trouble figuring out how to STOP to action. I want it to stop after 10 seconds. How do I do this?

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OnClipEvent And Loading External Images?

Sep 1, 2010

I am trying to change the images the following calls up. (Using CS4 and AS 2.0)

onClipEvent (load)
{
imageProperties = _root.getCurrentImageName(0);
loadMovie(_root.url + imageProperties.name, this.cont.pic);

[code]....

I get that I could find the image in the directory and just change it out with the same name/pixel size, but I'd also like to add more images to this particular project with the same conditions.

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ActionScript 2.0 :: Statement Must Appear Within On/onClipEvent Handler?

Jan 4, 2009

I am just learning Flash. I'm using Flash CS4, However I am using Actionscript 1.0/2.0. I have a main page with just simple buttons, and such. My question is, I need to load a swf within my main page. I have a sqaure in the center of my page that I want to load a swf in. I made a rectangle using the rectangle tool, and converted the rectangle into a symbol so that actions may be placed within it. I want to load a file called News.swf within the rectangle. I can't find any code to do this that doesnt have compiler errors.

I found one code: News.loadMovie("News.swf"); when I put just that in the Actions field, and I export the movie I get the error: Statement must appear within on/onClipEvent handler

I just want to load News.swf in the actions tab within a symbol.

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ActionScript 2.0 :: OnClipEvent (enterFrame) Is Not Working

May 28, 2010

I have two movieclips that determine their frame number by a variable. The problem I'm having, though, is that the frame doesn't change when the variable changes. The original variables are determined in the main timeline (_root.item_slot1= 0;).The following code is contained in the item_slot1 movieClip:[code]So it starts off in frame 1. If I change the original variable to 1, then it will go to frame 2. However, the frame doesn't change when the variable changes, and I have a text box that shows the value of the variable, and it changes to 1 exactly when it's supposed to.I can't zip files, but I have the .fla at URL... if you can get it to download from there.

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ActionScript 2.0 :: Use Onclipevent () To Preload The Movie?

Aug 6, 2002

I am using loadmovie to load a separate .swf file into a movie clip which is on my main file time line. Is there anyway I can use Onclipevent () to preload the movie I am loading in?

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ActionScript 2.0 :: Infinite Menu With/without Using OnClipEvent?

Jul 2, 2005

Code:
//this is one of the code pieces I've been trying
scroll_menu.onEnterFrame = function() {
var speed=.5/100;
var xcenter=400;

[code]....

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ActionScript 2.0 :: OnClipEvent(enterFrame) On The Timeline?

Dec 4, 2005

I want to duplicate an MC every 5th second, so I came up with this code:

Code:
i = 100;
p = 0;
onClipEvent(enterFrame){

[Code].....

I know this doesn't work, because onClipEvent only works on buttons or MCs. So the question is: is there an onTimelineEvent or something that'd work on the timeline?

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ActionScript 2.0 :: Flash OnClipEvent On Timeline?

Mar 26, 2006

i remember there is a actionscript tat u can set on the timeline instead on the movieclip itself - onClipEvent(enterFrame){} what the code for it for the timeline.

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