ActionScript 2.0 :: Can't Remove , Delete / Unload A Loaded Swf
Sep 19, 2008
I am trying to hide an external loaded carousel on button click with the following AS[code]...
I can see the trace ""remove Carousel" but the Carousel.swf is still shown?
When i look in debug mode i can see the _root.holder, but it doesn't hide?
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Similar Posts:
Mar 4, 2009
i have created a colour picker that loads movieclips from the library onto the stage.however i need to create a "start over" button that will remove all these added clips.my code is as follows:
Code:
startover.addEventListener(MouseEvent.CLICK, removeallFunction);
function removeallFunction (event:MouseEvent):void
[code].....
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Aug 9, 2008
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
[Code]...
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Sep 23, 2010
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
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Sep 9, 2006
How can you remove or delete a movie clip that has not been attached with attachMovie? And along similar lines, how can you delete a function?
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Jun 10, 2005
Is there a way to remove an onClipEvent? I'm using onClipEvent(mouseDown) but this has to stop after an other event in the swf...
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Jul 13, 2011
I was wondering how to get my code to delete/remove the last movieclip'cause whenever I go to the gameOver frame the loop to remove all the movieclips leaves out one.
ActionScript Code:
function removeEnemies(spike) {
for (i=0; i<count; i++) {
_root["spike"+i].removeMovieClip();
}
}
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Feb 9, 2009
I have this class below I created that shoot's balls at the screen when a user clicks either the A or B button on their Wiimote. When it hits a target, which is detected onBallEnter-it then finds how relative the scaling is and if it's equal or greater, it removes the Event Listener, and removes the child from the parent object. Unforntually, It does neither. When it hit's this section it deletes the target (which is shot at by the ball), which is referenced at target.terminateObject(), but it does not delete the ball or remove the listener.
[Code]...
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Aug 2, 2010
how to Remove/Delete Frame Using ActionScript.. im creating a random Question Using Flash CS4, and i want that after the question it automatically deletes to avoid question redunduncy
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Mar 30, 2009
I am basically creating an application that prioritizes jobs listing, so far I can assign a task priority, description. So basically once the task description and task priority is chosen, the user will click the add button, and this will be stored in the database and on the screen another mc will appear where the created priority and description assigned will be display. In the mc there will also be a delete button to remove/delete the task. What code could I use to remove the task...
So far I have typed the following
mc.task_mc.delete_btn.addEventListener(MouseEvent.CLICK, onDeleteClick);
private function onDeleteClick(e:MouseEvent):void {
}
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Jan 17, 2010
Is it possible to unload, or remove a code in an action layer after it has been loaded and run in a timeline.
What I'm trying to accomplish is twofold, one, I'm trying to reload a code on a particular frame like it is on frame one, without playing the entire swf from frame one, and two I would like to possibly be able to change a mouse event on the same button from one thing to another along a timeline, which would require the initial function be removed so it does not conflict/error with the other event.
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Mar 31, 2011
I have a button and i am trying to unload it but i dont know how.
I add the child as follows : addChild(buttons);
I try to remove it by : removeChild(buttons);
but this does not work, nothing happens.
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Nov 20, 2009
How do I delete/remove a movie clip after the wrong answer button is clicked?
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Mar 4, 2010
What I'm trying to do - remove/delete a movie-clip once a button has been pressed (Selling a tower)My problem - Is that from my limited knowledge none of the following work.
removeChild(myTower);
Turret.removeChild(myTower); - (trying to reference the class of the turret so that it can access the movieclip)
Turret.parent.removeChild(Turret)
Turret(root).removeChild(Turret)
This function is placed in the first frame of the source.fla where all main functions are.The turret has its own class defining its properties and such.Basically what i want to happen is when the button function is activated to remove the movieclip Turret and the class from running.
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Oct 16, 2011
i successfully managed to work out the loader script, and load a external swf file into my current project. Now that its working and all is well, i realised that only way to get back to 'main menu' was to close the whole thing. I tried to sort it out with a simple 'back' button but no success there. As mentioned in the title thats the options i found so far but cant seem to quite understand them tbh. I just want it to work so that I easily can manouvre back to 'main menu'.
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Jun 19, 2011
so i have created a preloader to load pictures... and i created a button to stop the preloader if the user changed his mind and wanted to change the picturethe problem is that each time i click a picture and cancel it, the bytes remain in memory, so if I click on another picture very fast both the first picture's bytes and second picture's bytes get accumulated and load together, which means much much slower loadingso how can i delete the bytes loaded of the image if i click the cancel button?
ActionScript Code:
function onclsLdrclick(e:MouseEvent):void {
l.contentLoaderInfo.removeEventListener(Event.COMPLETE, onImgComp);
[code].....
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Jan 5, 2008
I've created a movie that load some images one over another, if i click a button a image is loaded, if a click another button another image is loaded over the previous one and so on...
What i want to do is to "Unload or Remove" the image under the new one after this new one is 100% loaded.[code]...
My question is How can i remove the MovieClip under the New loaded movie ?
Ive tryied to use "unloadMovie" and "removeMovieClip" but i dont know how to especify the Depth Bellow of the loaded movie or if its possible to delete this movie because is the same Mc "container" that loads the new image. container
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May 29, 2010
I have been able to get the external swf files to load and unload from my holder mc no probs. Now I want to complicate things a little.
There are individual background images for each of the eight menu buttons. When a button is pressed I want the new background image to fade in over the top of the previous background image, unloading the old image once the new one has faded over it. Not unloading the bg image and leaving the screen blank and loading a new bg image.
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Apr 27, 2006
my question is to disable some buttons and clear or delete loaded swf i attached this code to the buttons
[Code]....
the code works fine, the loaded swf has close button, when i click close button it playe the movie lets say the movie goes from 100 to 0 as alpha. and the buutons anabled again.
[Code]....
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May 23, 2010
I use the following code to load a swf on top of main. Is there a way to have a button in the loaded swf then close the loaded swf?
[Code]...
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Mar 19, 2012
I have a function called "CallSound" that load sound to a movie clip and play it.I want to create new function that remove/unload the sound from the movie clip, because I want to load another sound to me clip and dont want the the new sound will play with the old one.How can I create a function called removeSound() that remove the sound that loaded before
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Jun 6, 2005
Here is the code that I am using for my button
on(release){
loadMovieNum("CG/images/houseGroups/1fs.swf", i);
i++;
}
And then on the first frame of the timeline I am putting i=10
So every time the button is clicked it keeps loading on top of the last. This all works fine. My question is: How do I unload all of the layers that have been loaded. It seems like it should be an unload i< but that does not work.
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Feb 27, 2004
can a loaded movie unload itself, ive tried but nothing positive this is the thing, i have a sectiion tha i loaded, and i want a close button in that loaded movie, not in the actual main movie
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Feb 15, 2011
I'm loading an external .swf files for my site.
ActionScript Code:
function whattoload( eye:Number){
var ld:Loader = new Loader()[code]............
This works perfect for loading the said .swf and displaying it on my flash program. However I have a next button which When clicked I want it to increment so that It picks a new swift from the array.
ActionScript Code:
var swiftI:Number = 0;
var maxI:Number = 3;[code]...........
This also works well for my desired effects. However I need to remove the previous loaded .swf before the next one is loaded. How do I do this?When I try to use removeChild(ld); It doesn't work.
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Apr 6, 2006
I need to Automate the Page flip where the user has no control. Make it into an animation per say. I know it can be done. But I can't seem to figure out how. I can make just the first page. But I can't make it keep going. You guys know what I'm talking about right?[URL] Here's the code and notes...
[Code]...
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Apr 30, 2009
Is there a way to automatically unload movies when a new movie is loaded? eg: 5 buttons, 5 bit of art. At the moment they overlap instead of unloading before the new one loads.
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Mar 23, 2010
I am creating a 40 slide presentation with soundtracks, narration, and animations.Each slide is a separate swf clip).I have noticed that when I load a new clip, the previous clip is still loaded (I wasn't using any background so I could see through the first clip and see the second).This tells me that I should consider unloading the previous clip or use backgrounds.Putting on a background is easy however if I should want to unload the previous clip, how do I do that?Here is how I load the next clip:
mmBtn.addEventListener(MouseEvent.CLICK,loadMM);function loadMM(event:MouseEvent):void {trace("Main Menu Button was Pressed")var loadMain:Loader;loadMain = new Loader();addChild(loadMain);loadMain.load(new URLRequest("mainMenu.swf")); }
Some slides will have many navigation options and others will only have one or two.I have AS in each slide to keep each slide self contained. This makes it easier for me to develop and test.Is there a way to remove the current slide contents (from the stage and memory) and load the next slide? I'm really concerned about the memory usage.
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Jul 8, 2011
I am doing a presentation on which I need to use a lot of video clips. I load all these videos dynamically using Loader. [code]...
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Sep 29, 2009
I have my dynamic test field working where it loads my external text by the following
[Code]....
how would I go about unloading the text after it has already been loaded?
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Sep 23, 2010
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
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