Is it possible to unload, or remove a code in an action layer after it has been loaded and run in a timeline.
What I'm trying to accomplish is twofold, one, I'm trying to reload a code on a particular frame like it is on frame one, without playing the entire swf from frame one, and two I would like to possibly be able to change a mouse event on the same button from one thing to another along a timeline, which would require the initial function be removed so it does not conflict/error with the other event.
i have created a colour picker that loads movieclips from the library onto the stage.however i need to create a "start over" button that will remove all these added clips.my code is as follows:
Code: startover.addEventListener(MouseEvent.CLICK, removeallFunction); function removeallFunction (event:MouseEvent):void
I have one page in my Flash site that has photo thumbnails that load external swfs. The code works OK, but when I use
Code: removeChild(loader); in my button functions for other pages, I'm getting the output error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild() at the_fla::MainTimeline/homeClick() Is there a way to fix the error?
i successfully managed to work out the loader script, and load a external swf file into my current project. Now that its working and all is well, i realised that only way to get back to 'main menu' was to close the whole thing. I tried to sort it out with a simple 'back' button but no success there. As mentioned in the title thats the options i found so far but cant seem to quite understand them tbh. I just want it to work so that I easily can manouvre back to 'main menu'.
This is a PAIN. I always get grief if i try to use 'pause timline' code of any sort.[code]...
The 'CLOSE' button under it, unloads the level the vid sits in plus the butterflies swf just incase this devil code is still lurking. So go ahead and close it. And wait a few seconds and the WHOLE site loops.
_root.attachMovie("biography", "biography", _root.mylogo.getDepth()-1, {_x:Stage.width/2, _y:Stage.height/2}); and within each i have a close button with:
if (!_root.biography) { _root.attachMovie("biography", "biography", _root.mylogo.getDepth()-1, {_x:Stage.width/2, _y:Stage.height/2}); }
to call the move again if there isnt already an instance of it but it only works the first time the movie was called, it wont work after i use the close button to unload the movie..
I need to Automate the Page flip where the user has no control. Make it into an animation per say. I know it can be done. But I can't seem to figure out how. I can make just the first page. But I can't make it keep going. You guys know what I'm talking about right?[URL] Here's the code and notes...
I'm using CS4 and is there a way to remove all breakpoints in all the actionscript code globally. I can only remove them by going to each layer's as code.
I was wondering how to get my code to delete/remove the last movieclip'cause whenever I go to the gameOver frame the loop to remove all the movieclips leaves out one.
ActionScript Code: function removeEnemies(spike) { for (i=0; i<count; i++) { _root["spike"+i].removeMovieClip(); } }
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
make a kill all button to unload all of my .swf movieclips at once using an array, but now I need to also be able to remove them one at a time, how do I reference the last item in the array?
Whe I use the code below in a template set up as a movie clip it appears and works fine but when i nvagate away from it the relative alignment code remains for the rest of the pages. Would use a remove child how would this look?
I've put together this interactive swf file which contains this code
var myMic:Microphone = Microphone.getMicrophone(); myMic = Microphone.getMicrophone(); Security.showSettings();[code]....
however, the Adobe Flash Player Settings box keeps appearing when I export the file to view the movie. When you try closing it however the movie doesn't react to sound. I've tried taking out pieces of code to see which is calling the box up but it wither stays up or the movie doesn't function properly.
I have a loader class that has a container and loads in swfs using Loader class. Within the loaded swf on the last frame of some nested clip, I have a call to a static function within some "Connector.as" class. Now what happens is when I try to unload the swf ( by removing all listeners, calling loader.stopAndUnload(), and setting all references of loader to null) before the nested clip calls the static funciton, the swf gets unloaded and garbage collected (all enterframe events etc. are removed because they no longer run) however even though there is no reference to the swf the nested clip still plays in the background and dispatches the call to the static function when the frame is reached
I create a .swf file and couldt seem to find actionscript code to exit/unload the file. I also cant find code to automatically load a file as a full screen. I have used the code below but it seems to only works in projector or .exe files but not in the .swf file.
Exit/Unload:this.btnExit.addEventListener(MouseEvent.CLICK,Exit); function Exit(event:MouseEvent):void{ fscommand("quit"); }
im having troubles unloading a swf file that is 2 levels above my main movie. Basically I have a main movie and I have actionscript on the timeline which corresponds to a button which loads a swf (eg my web portfolio work):
This all works....Then in this swf I have another button which again loads another swf on top to show a particular piece of work and the code on the timeline to correspond to the button is:
[Code]....
This works also....but I come into problems when I want to create a button in this third swf file which then closes this Dior.swf so you are left with the bottom two still showing. I already have a close button on the Digital.swf which works a charm to get you back to the main movie and the code for this is:
I have tried several suggestions on this forum to resolve my issue, but it is obvious to me I am missing something because I am a NOVICE Flash developer. I have everything working in my Flash file EXCEPT I want to use this code to play a .swf file. When the swf file is done playing OR the user clicks the return to Main Menu button¯, they return to frame 1.[code]The .swf file plays and when I click Return to the Main Menu button, only certain items display from frame 1. The .swf file is still loaded hiding the items that should display on frame 1. I have attached a screen shot of what happens when I click the "Return to Main Menu" button.
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
I have a Flash animation that loads a quick animation and then on a button click loads and external swf while at the same time moves the playhead on the timeline to frame 2 so that it has a blank stage to play on. The external swf then loads and plays. At the end of the external swf's animation I would like it to unload and then return to frame one of the containing movie. I am assuming that on the last frame of the external swf I should be putting some actionscript that will unload the movie and then talk to the initial containing flash telling it to return to frame 1.
The main swf button that loads the external swf is using a code snippet from the AS3 CS5 library and looks like this...
[Code]....
It is also using gotoAndStop(2); for the same button.
So to unload the external swf and return would I use something like... this.unload(gotoAndStop(1));
i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
How do I unregister flash6.ocx when the file does not exist on my computer? I just installed XP sp3 a couple days ago. installed the latest version of flash player. later ran a registry checker and it keeps coming up with an invalid inprocess server and lists flash6.ocx. to the best of my knowledge ( unless it somehow came on the XP install cd ) there has never been a flash6.ocx on my system and I couldn't have deleted it if it was never there. where can I get a copy of this file so that I can unregister it?
I went a little overboard with an object on one of my layers, and converted it four times. It now has five "levels" (What is the term for the levelling described in a flash object that is described below?)--but here is how it is structured:
I have selected the image I want (from a white backgound) but when I bring it into Flash is has its "bounding box" in white although I used the import to stage option to bring in just the selected image (I thought). I am sure this is a simple fix, but I am a beginner Flash person...
Does anyone know the actionscript 3.0 parameters in removing the child within a movieclip? This is my scenario:
1. I have two (2) languages which play on the main timeline. Each languages are movieclips.
2. I have a movieclip which has buttons. These buttons are added dynamically using "stage.addChild(main_menu)"
3. I have a go back button together with the main timeline. How can remove a child on a timeline? For example when I choose the language A: it will play through by a movieclip and the buttons will be added dynamically [the dynamically added buttons are inside this movieclip; also the AS3 is inside that movieclip]. I wanted to remove the added child when the go back button is pressed and return to certain frame on the main timeline. The go back button is not included in the said movieclip--it is within the same timeline of languages and I wanted the script to be on the main timeline.