ActionScript 3.0 :: Remove All Breakpoints In All The Code Globally?
Sep 29, 2010
I'm using CS4 and is there a way to remove all breakpoints in all the actionscript code globally. I can only remove them by going to each layer's as code.
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Oct 28, 2010
My goal is to remove all hover feedback from the UI. The motivation is for testing touch interface prototypes and not wanting users to have the queue of interactivity when the mouse hovers which they won't have with a touch interface.
I have a partial solution but it has two problems:
Requires an event handler on each component. Flickers on hover.
protected function ui_suppressHover(event:MouseEvent):void
{
var b = event.currentTarget as UIComponent;
[Code].....
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Apr 28, 2011
This problem has been bothering me for four days now with no glimpse of a solution. All of a sudden when I'm working on Flash CS5 it stopped stopping at breakpoints I set when I'm debugging.[code]...
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Nov 4, 2010
Ever since upgrading to Flash CS5 I've been having a problem with setting breakpoints in the external AS classes. Usually what I do (what I've done in the past) is to debug the movie and set any breakpoints in the class files using the debugger window before hitting the continue button. This has always worked in the past, but now I am having problems it it. It typically works once or twice, but eventually, I can no longer set any breakpoints until I close and re-open Flash. I know that they have added an XML file for the breakpoints, so I located that and opened it to see what was in there. It had a ton of breakpoints that were no longer valid, so I cleared it out and set just the one I wanted and restarted Flash. Again, it worked for a while and then stopped.
I then check the AsBreakpoints.xml file again and this time it had only the one that I had put in there previously and did not have any of the ones that I was trying to set in the debugger. So either it isn't reading this file or the file doesn't do what I thought it did...either way, it still isn't working right.
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Nov 3, 2009
I can't get the breakpoints to work in flash CS4. here is what I do: In the actions panel I have a few trace statements and then breakpoints. trace("a"); trace("b"); trace("A"); now if I put break point on a or b or A or all 3 I still get all the trace statements working, so my actionscript isn't stopping at the breakpoint. Do you have to do something to enable breakpoints? I switched my workplace to debug made and then compile movie, it still doesn't work.
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Jan 6, 2011
I'm trying to debug using breakpoints in flash cs5, it appears that the program is simply forgetting I chose to debug and does what the program is supposed to do regardless. Here's the code inside the ActionScript File, I'll put * next to the places I've tried adding breakpoints to but the code just prints the numbes 0-9 without stopping and without showing anything in any debugging windows. I've never gotten debugging to work fyi, but I have run into a brick wall and I need to figure out why it's not working:
ActionScript Code:
package {
import flash.display.*;
import flash.text.*;
[code]....
Here's the text in the Output window. This is the only text anywhere that prints as far as I can tell, I've tried opening all the windows to see if anything changes but nothing does.Attempting to launch and connect to Player using URL *Path*DebugExample.swf
[SWF] *Path*DebugExample.swf - 2084 bytes after decompression
[UnloadSWF] *Path*DebugExample.swf Debug session terminated.
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Jul 11, 2010
I am trying to debug the Flex application. I am able to set breakpoints in mxml file, and application breaks on those breakpoints. But when I set breakpoint in as files, I don't see the breakpoint marker, though in breakpoints window I am shown the line no. And when I start my debugging session, the application does not break at that point.
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May 7, 2009
I'm trying to debug my as3 game, but no way, the debugger starts (with the different debug panels) but doesn't stop at any of the breakpoints so i created an empty as3 file (.fla) and put some simple code:
[Code]...
I put a breakpoint at line 2when i press Ctrl-Shift-Enter Or Debug>Debug Movie, it traces "Hello" 2 times without stopping when i right click on the new flash player window that opens, it shows DEBUG on the menu (not grayed), and i think that it means it's the flash player debug version that is running I'm running on Vista and I tried reinstalling Flash without success, but i've got another PC with windows XP and it works well on it,
Are there any restrictions on Vista or maybe services that should be started, or anything that should be activated / deactivated?
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Jun 11, 2009
I don't know why but i've got fla files that I can't debug.
I'm able to launch debugger and the swf file is correctly run when I do it, but if for instance I add a trace in my code and add a breakpoint on it, it will appear in the output but the debugger doesn't stop on the breakpoint.
It's a pretty big project that uses a quite numbers of external swc libraries, home produced for the most, and I can't figure where could this bug come from. All the more if I create a simple fla file with a simple document class attached to it the debugger works perfectly.
So if anyone already encountered the problem or got an idea over any reason that could make the debugger to not stop on breakpoint,
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Sep 12, 2011
I was currently working on a flex application with debugging set to Firefox 6. I set a breakpoint and was checking some variables... next thing I know the browser says "flash player crashed." How do I set it up so breakpoints work for an extended period of time?
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Jan 17, 2010
Is it possible to unload, or remove a code in an action layer after it has been loaded and run in a timeline.
What I'm trying to accomplish is twofold, one, I'm trying to reload a code on a particular frame like it is on frame one, without playing the entire swf from frame one, and two I would like to possibly be able to change a mouse event on the same button from one thing to another along a timeline, which would require the initial function be removed so it does not conflict/error with the other event.
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Jul 13, 2011
I was wondering how to get my code to delete/remove the last movieclip'cause whenever I go to the gameOver frame the loop to remove all the movieclips leaves out one.
ActionScript Code:
function removeEnemies(spike) {
for (i=0; i<count; i++) {
_root["spike"+i].removeMovieClip();
}
}
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Jul 18, 2011
can i remove code all frames one click
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Dec 28, 2010
Whe I use the code below in a template set up as a movie clip it appears and works fine but when i nvagate away from it the relative alignment code remains for the rest of the pages. Would use a remove child how would this look?
[Code]..
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Nov 16, 2009
I've put together this interactive swf file which contains this code
var myMic:Microphone = Microphone.getMicrophone();
myMic = Microphone.getMicrophone();
Security.showSettings();[code]....
however, the Adobe Flash Player Settings box keeps appearing when I export the file to view the movie. When you try closing it however the movie doesn't react to sound. I've tried taking out pieces of code to see which is calling the box up but it wither stays up or the movie doesn't function properly.
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Aug 5, 2009
I have a flash project that involves using glow filters on several mcs all over the site, the problem is, the current way I'm doing it requires me to declare and assign the filter on every MC's container.
Is there a way where I can just declare the glow filter once on the maintime line, and then simply apply the filter on the MCs where needed?
this is what I use for every MC, and it's really tedious and hard to keep track of/change.
Code:
var Glow1:GlowFilter = new GlowFilter();
Glow1.color = 0xFFFFFF;
Glow1.inner = false;
[Code]...
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Jun 5, 2011
For examples sake, say I have an 'Icon' class. When you set Icon's 'name' variable, it downloads the image (of the given name) from a server/directory.
The problem however, is that even though the name (of the image) is provided, the name of the server, or even the folder containing the image is not.
Of course, I could explicitly define the full name and location of the file to the class, but if I ever decide to change folder structure I would have to go through and find all references to the folder and change it. It also seems wrong to litter all of my parent classes with arbitrary URL's to feed to the Icon class.
The preference of course would be to 'globally request' the image server/directory on instantiation, but in the world of OOP how is this best achieved?
I was just about to have the Icon class dispatch a bubbling event, letting something at the end of the displayList catch the event/request and feed it the information (a String) it was looking for, but it didn't feel right. It feels like dispatchEvent should only be used to Dispatch Events, not request a string...
Also, I've come up to similar situations where I've needed a similar request structure without being an extension of EventDispatcher (such as just a primitive Object). Is there a best practice for both?
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Jan 5, 2010
[URL].. lines a lot in our files to set up AS Tweens. Is there a way to import these globally on one frame of ActionScript instead of having to put it in AS for every time an MC is being tweened?
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Mar 2, 2007
I have been trying to get this right for a few days now, but I am stumped. This code runs on the first frame of my movie:
Code:
_global.headingText = new Array();
_global.captionText = new Array();
_global.contentText = new Array();
[Code].....
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Nov 2, 2007
i assigned some variables called charstrength and so on but i want to access these variables globaly as the action is on the first frame with all the variables stated and on the second frame i need to access those variables but it just wont let me.
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Apr 16, 2010
I'm trying to control different sound attached in different frame. I want a button to turn on/off different sounds separately and globally. I mean after I've press one button in, let's say, Frame 1, it can turn off/on one sound attached in Frame 2 but another sound is not affected.
Right now, I've create 2 buttons for each sound to turn on/off the sounds sounds by setVolume() but I can work only when I entered that frame and press button in the frame. If I've press the button in Frame 1 and go to Frame 2, it did not take effect.
Here is my code for attaching different sounds in Frame 2:
Code:
infoSound = new Sound(infoSoundMc);
infoSound.attachSound("info");
alertSound = new Sound(alertSoundMc);
[Code]....
Is there any other command to turn on/off sound besides setVolume()?
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Oct 19, 2010
I just started developing flash recently and I need to globally mute the audio in an swf by javascript ... I've got the following functions in my AS3 already.
Code:
function mute():void
{
var st:SoundTransform = new SoundTransform(0);
SoundMixer.soundTransform = st;
[code]...
Do I need to use addCallback() somehow to trigger this through javascript?
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Mar 5, 2010
Is it possible to limit globally the bandwidth usage of FMS 3.5 ? I don't want FMS to use all the bandwidth available via our ISP.I want my coworkers and other servers to be able to continue using Internet while sending/receiving data from/to FMS. I know it is possible to limit various bandwidths per Applications, but it seems there is no easy way - using the xml config files - to globally limit the server bandwidth.
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Apr 10, 2010
Is it possible to adjust the frame spacing for all layers?For example, I have my stuff (graphics, text, etc..) spaced at 24 frames. Is there a way to globally adjust everything to 48 frame spacing? or 12 frame spacing?
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May 31, 2011
I'm wondering if you can globally set TLF Text mouseEnabled to false without having to name every text box individually?
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Dec 11, 2011
I have a project in ActionScript 3, Flash Professional CS5.5, and AIR 3. I have several custom classes that I need to access. Currently, I am successfully accessing via the traditional method:
import trailcrest.core.core;
var Core:core = new core();
However, I came to a realization in my code...this creates a COPY of the class, and doesn't give access to the original. This, of course is a problem - I need one symbol's scripts to modify a variable in the class, and another symbol's scripts access that changed variable. Obviously, right now, that is not occurring.How do I do what I am describing? Should I somehow create a "public var" for the class (though I need instructions on how to do that...I can't use "public var" within stages or symbols)? Is there some way to directly access the class?
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Sep 13, 2009
In my project, several textField mclips are created dynamically. These mclips pull their content from an XML from.
The text is formatting partially using TextFormat, but I have been unsuccessful setting the font family.
I think this is because the content is dynamic and called from the XML.
In any case, I then tried to set the font family using mx.styles, but also with no luck:
import mx.styles.CSSStyleDeclaration;
var text_style:Object = new CSSStyleDeclaration();
_global.styles.myStyle = text_style;
[Code].....
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Feb 4, 2010
I have defined Variables at the start of my script, with _root, to make them valid globally.
Then, in several functions and IF loops, I change the values of these variables, again referencing them with _root.
Then at the end of my script, I want to collect these global variables and send them to a PHP file to late store them in a db.
The problem is that at the end of my script, the variables do not contain any data, I used trace() to test this.
They only seem to contain values inside the IF loops which would mean they are behaving as local variables only?
I also tried replacing _root with _global but got the same results.
I have over 1000 lines of code at the moment so I will only post a snippet here of the general method I used, perhaps some experienced users will spot what I am doing wrong[code]...
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Aug 7, 2010
I recently inherited a couple projects with half a dozen or more custom classes each. Is there a way to search across all .AS files in a project at once? It is a real drag to open and search each file one at a time.
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May 5, 2011
I saw this question a few times here and there but it never had a satisfying answer... It may be that there really is no elegant way to solve this (Polling for change in ENTER_FRAME is really bad!) but I've got to ask one last time.
I'm a Flex developer but it doesn't really matter in this case.
I would like to know when an object's global x/y was modified (or its transform's concatenated matrix's tx/ty, same thing), maybe because an indirect parent somewhere moved, etc.In particular, I have the object's gran gran gran parent which gets its scrollrect changed.
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