ActionScript 3.0 :: Globally Set TLF Text MouseEnabled To False?

May 31, 2011

I'm wondering if you can globally set TLF Text mouseEnabled to false without having to name every text box individually?

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Similar Posts:


ActionScript 3.0 :: Possible To Globally Set TLF Text MouseEnabled To False?

May 31, 2011

I'm wondering if you can globally set TLF Text mouseEnabled to false without having to name every text box individually?

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IDE :: MouseEnabled False And Text Still Blocking Buttons

Sep 23, 2008

Can I shrink the textfield down to the width of the text without squeezing it?
Code:
public function Notification(Message:String) {
notificationText.text = Message;
notificationText.mouseEnabled = false;
}}

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ActionScript 3.0 :: MouseEnabled=false Triggering A MOUSE_OUT?

Nov 25, 2011

If I set the mouseEnabled property of a button to false, it automatically triggers the MOUSE_OUT (and ROLL_OUT) event.Is there a way of avoiding this? I don't want any events to be active after setting this property. I attached an FLA, also here is the code:

Actionscript Code:
exterior_btn.addEventListener(MouseEvent.CLICK, Click);exterior_btn.addEventListener(MouseEvent.ROLL_OVER, Rollover);exterior_btn.addEventListener(MouseEvent.ROLL_OUT, Rollout);exterior_btn.mouseChildren = false;exterior_btn.buttonMode =

[code]....

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ActionScript 3.0 :: Set MouseEnabled=false For Each Child Of Container?

Jun 22, 2011

PHP Code:

container.mouseChildren=false;container.mouseEnabled=false; 

to set mouseEnabled=false for each child of container would not help performance right?

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ActionScript 3.0 :: Flash - Container To Stay Visible (easy Enough By Setting MouseEnabled Or MouseChildren To False)

Aug 23, 2010

Here is what I want:

1) a sprite with a rollover/out tween, going from alpha 0 to 1 on rollover, and back to 0 on rollout (let's call it "containerSprite"). That part is cake.

2) another sprite within the container (let's call it "closeButton"), that goes along for the ride (i.e., its alpha gets tweened along with the container). That's easy enough to do by making it a child of "container". When I say it is "within" the container I mean in terms of x/y.

3) when I move the mouse within containerSprite and onto closeButton, I want the container to stay visible (easy enough by setting mouseEnabled or mouseChildren to false). But I want closeButton to respond to mouseDown events, so I can't set it to mouseEnabled=false, nor can I set containerSprite.mouseChildren=false.

4) there will be several other sprites within the x/y of containerSprite, each with their own rollover/out tween. The catch is, when the mouse is within containerSprite and rolls onto one of them, the alpha of containerSprite SHOULD tween out (unlike when rolling onto closeButton).

For the life of me, I cannot get it all to work. I can get the desired behaviour in (4) easily enough, either by making the other sprites (mouseEnabled) children of containerSprite, or by making them siblings of containerSprite but higher in the display list. But the desired behaviour in (2) and (3) is vexing me: if closeButton is a child of containerSprite then its alpha tweens along with containerSprite (desired), but because it must be mouseEnabled, moving the cursor onto it triggers containerSprite's rollout event (undesired). If instead it is a higher sibling of containerSprite rather than a child, it has the same problem: if it is mouseEnabled, moving onto it counts as a rollOut event for the container. It seems like the solution ought to be easy, and I'm just missing something that is in plain sight.

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ActionScript 3.0 :: Selectedcolor, True To The Text True Or False In The False Print Text?

Aug 28, 2010

Selectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.

var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........

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Flex :: [IOErrorEvent Type="ioError" Bubbles=false Cancelable=false EventPhase=2 Text="Error #2032"]

Aug 25, 2011

I am trying to display database details in a Flex datagrid and connected using HTTP Service. It was able to display details without any issue when I was working in the FlashBuilder 4.5, however, I deployed the bin-debug part in the Tomcat webserver to access it globally.

I am experiencing this error message when I am trying to access the swf file "HTTP request error Error: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2032"]. URL: http://localhost:8084/UA/details.jsp"

I tried to create the crossdomain.xml file and deployed in the root directory but still experiencing the same error.Here is my crossdomain.xml :

<?xml version="1.0"?>
<!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd">
<cross-domain-policy>[code].....

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IDE :: How To Set Dynamic Text Field To False

Apr 22, 2009

How does one go about setting a dynamic text field to false?

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ActionScript 3.0 :: MouseEnabled Or Not?

May 7, 2009

Im working on a school project in flash, and I solved many problems by reading the forums. But there is one problem that I just don't know how to solve.

I have an object (objectB) which should be highlighted when the mouse drags anohter object (objectA) over objectB. ObjectB contains a rollout and rollover which tells the objectB timeline to go to a specified frame where the color of the object in movieclip objectB is different from the first frame.

Anyhow, this is my maincode in the maintimeline of the flashfile so far;

[Code]...

Now the reason why I use event.target is because I'm going to put in just too many objects that will do the same thing later on. So the problem is that the objectB won't be dropped, or stopped dragging. The rollover function on objectA works when I roll over it when I drag objectB. But why isn't the function dropObject ever executed?

Do someone have a clever and easy solution to this? I guess there is something obvious that I've missed.

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ActionScript 3.0 :: MouseEnabled Not Working?

May 19, 2011

I've created a simple drag and drop game,and when u drag and drop a particular movieClip,another movieClip inside of the current movieClip is played, eg- thats not correct or that correct, depending on weather the movieClip hits the right target, while this is happening,i want the the other movieClips to be disabled, i.e, they should not be able to listen for any event.I've also tried the following piece of code to disable the movieClips, but I guess somehow mouseEnabled = false; is not working.

var arrClips:Array = new Array (aa_mc, bb_mc, cc_mc);
function setListen (element:*, index:int, array:Array) {
element.addEventListener(MouseEvent.CLICK, setCurrent);[code]...........

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ActionScript 3.0 :: Flash With MouseEnabled

Apr 13, 2011

It's an image scroller. It has an odd shortcoming that I can't seem to work around. My site is a simple portfolio site with 3 sets of images. I'm using 3 instances of this component, overlapped within the same visual space of the stage, and currently switch through the 3 sets (instances) with alpha tweens using the Activate Tween engine, which augments an object with an .alpha = 0, with .visibility = false; [URL] - to see the behavior I'm addressing. Takes a bit to load wish it were faster.

[Code]...

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Flash :: Make A DisplayObject3D Have MouseEnabled?

Mar 22, 2010

How do I make a DisplayObject3D have mouseEnabled = false. I have a Sprite behind the Papervision3D scene listening for mouse events and so i need to let it pick up those mouse events through some of the DisplayObject3D objects.

I've tried adding the DisplayObject3D to a separate ViewportLayer and setting thats mouseEnabled to false but that doesn't seem to work.

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Flex :: MouseEnabled Where Transparent Not Working As Expected

Feb 28, 2011

I just cannot understand why mouseEnabledWhereTransparent does not work on this skin. The Skin this creates is basically a Button with a transparent background and a little triangle to the left side, like so: >ButtonText But the empty space around the Triangle does not receive mouse events. I've tried wrapping another group around the triangle path and I've tried wrapping it into a Graphic Object, also without success. I could create a Rect with 0 alpha below everything, but isn't that exactly what mouseEnabledWhereTransparent should be doing?

<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin xmlns:fx="[URL]" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:fb="[URL]" minWidth="21" minHeight="21" alpha.disabled="0.5" mouseEnabledWhereTransparent="true">
<!-- host component -->
<fx:Metadata>
[Code] .....

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ActionScript 3.0 :: MouseEnabled & Deeply Nested Clips?

Feb 12, 2009

Am I correct in thinking I have to set mouseEnabled = false for the entire hierarchy of display objects that are above an interactive object, in order for me to be able to successfully interact with it?Diagrammatically, I've had to set all elements with an asterisk to mouseEnabled = false:

Code:
+- DisplayObjectContainer *
| |

[code]......

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ActionScript 3.0 :: MouseEnabled - MouseChildren And Still ROLL_OUT Is Beeing Propagated

Jan 15, 2008

Simple example.

ActionScript Code:
import flash.events.*;
clip.addEventListener( MouseEvent.ROLL_OVER, function( event:Event )
{
trace( "over " );
[Code]....

Even though mouseEnabled is set to false, still ROLL_OUT is cought. Its propably cause mouse GOES out of the object, but I dont think it should be like this.

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ActionScript 3.0 :: MouseEnabled On Parent But Child Still Gets The Mouse Events?

Dec 29, 2011

I have several sprites nested in containers. Let's say, that there are six containers (each represented by a Sprite) nested. I use the mouseChildren = false property on the container at depth 3, so the containers that lie deeper cannot receive mouse events. But still, I want that the container at depth 6 can receive mouse events

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Actionscript 3 :: Does MouseEnabled Property Cause Flash Player To Redraw The Object

Nov 6, 2010

So I made few text fields on the stage and launched the movie.It appears that when I turn on the "Show redraw regions" and try to click on the text field it shows it's redrawed.When is set the mouseEnabled property for this text field to false and try to click on the text field it doesn't show it's being redrawed.

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ActionScript 3.0 :: Declare A Filter And Use It Globally?

Aug 5, 2009

I have a flash project that involves using glow filters on several mcs all over the site, the problem is, the current way I'm doing it requires me to declare and assign the filter on every MC's container.

Is there a way where I can just declare the glow filter once on the maintime line, and then simply apply the filter on the MCs where needed?

this is what I use for every MC, and it's really tedious and hard to keep track of/change.

Code:
var Glow1:GlowFilter = new GlowFilter();
Glow1.color = 0xFFFFFF;
Glow1.inner = false;

[Code]...

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ActionScript 3.0 :: Fetching A String Globally

Jun 5, 2011

For examples sake, say I have an 'Icon' class. When you set Icon's 'name' variable, it downloads the image (of the given name) from a server/directory.

The problem however, is that even though the name (of the image) is provided, the name of the server, or even the folder containing the image is not.

Of course, I could explicitly define the full name and location of the file to the class, but if I ever decide to change folder structure I would have to go through and find all references to the folder and change it. It also seems wrong to litter all of my parent classes with arbitrary URL's to feed to the Icon class.

The preference of course would be to 'globally request' the image server/directory on instantiation, but in the world of OOP how is this best achieved?

I was just about to have the Icon class dispatch a bubbling event, letting something at the end of the displayList catch the event/request and feed it the information (a String) it was looking for, but it didn't feel right. It feels like dispatchEvent should only be used to Dispatch Events, not request a string...

Also, I've come up to similar situations where I've needed a similar request structure without being an extension of EventDispatcher (such as just a primitive Object). Is there a best practice for both?

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Professional :: Globally Import Mx.transitions?

Jan 5, 2010

[URL].. lines a lot in our files to set up AS Tweens. Is there a way to import these globally on one frame of ActionScript instead of having to put it in AS for every time an MC is being tweened?

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ActionScript 2.0 :: Referencing An Array Value Globally XML?

Mar 2, 2007

I have been trying to get this right for a few days now, but I am stumped. This code runs on the first frame of my movie:

Code:
_global.headingText = new Array();
_global.captionText = new Array();
_global.contentText = new Array();

[Code].....

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ActionScript 2.0 :: How To Access Variables Globally

Nov 2, 2007

i assigned some variables called charstrength and so on but i want to access these variables globaly as the action is on the first frame with all the variables stated and on the second frame i need to access those variables but it just wont let me.

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ActionScript 2.0 :: Control Different Sounds Globally?

Apr 16, 2010

I'm trying to control different sound attached in different frame. I want a button to turn on/off different sounds separately and globally. I mean after I've press one button in, let's say, Frame 1, it can turn off/on one sound attached in Frame 2 but another sound is not affected.

Right now, I've create 2 buttons for each sound to turn on/off the sounds sounds by setVolume() but I can work only when I entered that frame and press button in the frame. If I've press the button in Frame 1 and go to Frame 2, it did not take effect.

Here is my code for attaching different sounds in Frame 2:

Code:
infoSound = new Sound(infoSoundMc);
infoSound.attachSound("info");
alertSound = new Sound(alertSoundMc);

[Code]....

Is there any other command to turn on/off sound besides setVolume()?

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ActionScript 3.0 :: Globally Mute Audio From Javascript?

Oct 19, 2010

I just started developing flash recently and I need to globally mute the audio in an swf by javascript ... I've got the following functions in my AS3 already.

Code:

function mute():void
{
var st:SoundTransform = new SoundTransform(0);
SoundMixer.soundTransform = st;

[code]...

Do I need to use addCallback() somehow to trigger this through javascript?

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Media Server :: Globally Limit The Bandwidth Of FMS 3.5?

Mar 5, 2010

Is it possible to limit globally the bandwidth usage of FMS 3.5 ? I don't want FMS  to use all the bandwidth available via our ISP.I want my coworkers and other servers to be able to continue using Internet while sending/receiving data from/to FMS. I know it is possible to limit various bandwidths per Applications, but it seems there is no easy way - using the xml config files - to globally limit the server bandwidth.

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Professional :: Globally Adjust Frame Spacing?

Apr 10, 2010

Is it possible to adjust the frame spacing for all layers?For example, I have my stuff (graphics, text, etc..) spaced at 24 frames. Is there a way to globally adjust everything to 48 frame spacing? or 12 frame spacing?

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Actionscript 3 :: Import Class Globally In Flash CS5?

Dec 11, 2011

I have a project in ActionScript 3, Flash Professional CS5.5, and AIR 3. I have several custom classes that I need to access. Currently, I am successfully accessing via the traditional method:

import trailcrest.core.core;
var Core:core = new core();

However, I came to a realization in my code...this creates a COPY of the class, and doesn't give access to the original. This, of course is a problem - I need one symbol's scripts to modify a variable in the class, and another symbol's scripts access that changed variable. Obviously, right now, that is not occurring.How do I do what I am describing? Should I somehow create a "public var" for the class (though I need instructions on how to do that...I can't use "public var" within stages or symbols)? Is there some way to directly access the class?

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ActionScript 2.0 :: How To Format Dynamic TextFields Globally

Sep 13, 2009

In my project, several textField mclips are created dynamically. These mclips pull their content from an XML from.

The text is formatting partially using TextFormat, but I have been unsuccessful setting the font family.

I think this is because the content is dynamic and called from the XML.

In any case, I then tried to set the font family using mx.styles, but also with no luck:

import mx.styles.CSSStyleDeclaration;
var text_style:Object = new CSSStyleDeclaration();
_global.styles.myStyle = text_style;

[Code].....

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ActionScript 2.0 :: My Global Variables Are Not Behaving Globally

Feb 4, 2010

I have defined Variables at the start of my script, with _root, to make them valid globally.

Then, in several functions and IF loops, I change the values of these variables, again referencing them with _root.

Then at the end of my script, I want to collect these global variables and send them to a PHP file to late store them in a db.

The problem is that at the end of my script, the variables do not contain any data, I used trace() to test this.

They only seem to contain values inside the IF loops which would mean they are behaving as local variables only?

I also tried replacing _root with _global but got the same results.

I have over 1000 lines of code at the moment so I will only post a snippet here of the general method I used, perhaps some experienced users will spot what I am doing wrong[code]...

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