ActionScript 3.0 :: MouseEnabled & Deeply Nested Clips?
Feb 12, 2009
Am I correct in thinking I have to set mouseEnabled = false for the entire hierarchy of display objects that are above an interactive object, in order for me to be able to successfully interact with it?Diagrammatically, I've had to set all elements with an asterisk to mouseEnabled = false:
Code:
+- DisplayObjectContainer *
| |
[code]......
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Oct 14, 2008
As you can see on the image, ive created a 1-frame-timeline which has a movieclip called Main_mc (instancename is myMain_mc). Main_mc has 3 movieclips, one is called Intro_mc. These 3 movieclips are not present on the whole timeline. F.e. Intro_mc is just present at frame 2-19. All of these movieclips has instance-names, f.e. myIntro_mc.
Intro_mc is again a movieclip which has more movieclips,which are present on certain frames, f.e. one movieclip is just present at frame 12-20. All movieclips has instance-names. (I code into a seprated actionscript-file.
Problem is that i cant refer to moviceclips which are nested in the movieclip "myMain_mc" which is on the main timeline. I can just refer to movieclips which are on the main timeline (like myMain_mc), i cant go deeper.
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Mar 10, 2012
I know the difference between the two, but I never felt the need to use the bubbling feature. If I want to listen to an event from a deeply nested children, I always use the capture phase. Could someone explain to me why I should rather use bubbling, its advantages, and maybe show me a situation in which bubbling would be the only solution?
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Jul 14, 2003
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
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Sep 13, 2010
I'm not sure if this problem's caused by a change made in CS5 or if I'm just doing something wrong (havn't used flash in a while), but I've run into a problem where; I've created a second animated layer (classic tween) inside the timeline of another movie clip. The problem is, when I add a key frame in the timeline of the parent movie clip, it resets the timeline inside it (as in, it goes back to the begining).
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Jun 23, 2009
I have a clip on my main timeline, inside of which is another clip. I have animated the main clip (just 10 frames, keyframes at 1 and 10, with a motion tween). Then I open it, and "animate" the nested clip on its own timeline. I say animate in quotes because it's really just 5 keyframes with no tweens as I've been told that tweens in nested clips make a mess. I know nested animatetions don't show by scrubbing the timeline, but it won't show when Testing the movie, or even after publishing it as a .swf. The nested clip does play on its own timeline from within the clip, but not outside it.
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Jun 23, 2009
Is there a way to stop all nested movieclips from playing?
Example: (all timeline driven)
container_mc has an instance of container_mc and has children :
a_mc
b_mc
c_mc
-none of the children have instance names (workflow coming in from a designer)
- these are loop animation
I can tell container_mc.stop(); and it's timeline will stop, however the childrens timelines keep moving.
How do i stop this clip from animating any further without reworking our asset library.
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Feb 27, 2009
I have a movie clip nested in frame 2 (* = movie clip in frame 2), it looks like this:
[1][2*][3]
When I test the movie it skips over frame 2. What type of action script (AS2) do I need either in the movie clip and/or in frame 2 to get the movie to play before proceeding and stopping at frame 3?
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Feb 25, 2010
Here's my example, on frame 1 is an mc I created named holder. Inside there's an mc named box. Inside box are four mcs, circles1-4, inside the circles I have four skulls. If I want to affect only the skulls, what is the proper way to go about it?For instance, whats the proper way to write a trace statement?or , if I wanted the skulls to fade individually on mouse over, how would you properly go about writing this function?
function over(evt:MouseEvent):void{
evt.target.alpha = .5;
{
[code]....
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Jun 24, 2010
I just had my first flash lesson a couple of days ago, but decided to venture myself into trying to build a navigation tool bar with movie clips grouped together. My intention is that once the mouse rolls over one particular movie clip, another movie clip fades in under it (my version of a "drop down" menu). Just so it happens, the movie clip that fades in, is also comprised of particular movie clips with their own behaviors (roll over tween effects).
I can make each individual movie clip behave as it should, but I cannot get them to work once they are pieced together. I'm attaching a link that contains the file I'm talking about (submenu), in the hopes that one of you good Samaritans would take a look at it and tell me where I went wrong.[URL]..
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Jan 21, 2011
I have a movie clip, lets call this Container. This contains another 4 movie clips, BubbleRed, BubbleGreen, BubblePurple and BubbleGold. Each of these 4 movie clips have an animated time line. When a Container is rolled over it is added to an array. I have a function which does things to the Containers on the array. However I have been trying to get the movie clips in the container to play.
[Code]....
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Mar 8, 2011
I'm using cacheAsBitmap to create a gradient mask. The code I set up worked great and all was well but I soon discovered problems when cacheAsBitmap was being nullified when its parent mc was loaded into another mc. I read up on it and from what I understand, since I'm using the MovieClipLoader class, this code should be included in onLoadInit in the root mc (start_mc). Basically this is what I have: start_mc loads main_mc (target) and rollMask1 and roll1 are contained within main_mc. Here's the script for onLoadInit:
[Code]...
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Jul 30, 2009
I have created accordion. I have three buttons(movieclips) on stage and inside each movieclip is a mask that masks submenus. So when you roll over the button , the mask expands revealing submenus - buttons(movie clips). All buttons are aligning to the expanding mask. So far so good. But there is a problem. I can not access submenus - nested movie clips which are revealed by the expanding mask.
[Code]...
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Aug 4, 2009
I'm brand new at AS3 and having trouble targeting nested movie clips stored in my library. Here's my sample code:
[Code]..
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Sep 5, 2009
I understand that nested rollovers do not work, but let me say first that there is no nested rollover. Although my rollovers are in a nested movie clip, the main movie clip does not have rollovers, so from my understanding of the nested rollover problem, it does not apply to this situation. But, it's not working.
[Code]..
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Nov 23, 2009
referencing sound from a nested clip.In my first frame on the root level I have this function:
function snd(iSnd:Sound):void {
var sndV:SoundChannel = iSnd.play(0, 0, sndTrans);
}
On the second frame of a nested clip I have this:
MovieClip(this.root).snd(MovieClip(this.root).loca tionSound);
I don't get any errors, but my sound doesn't play either. The function works fine when I am referencing it from the root level, but unfortunately I can't do that with this particular instance.
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Jul 19, 2010
Im trying to simply access a movieclip (movieclipB) which is nested inside another movieclip (moveclipHome). This parent movieclip (movieclipHome) has two key frames inside, one that contains movieclipA on the first frame and movieclipB on the second frame. I can easily access movieclipA on the first frame of the movieclipHome by using the following syntax[code]...
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Mar 5, 2012
I have created a simple class to change the color of a movie clip on the stage. The movie clip that I want to change the color of has 3 other movie clips nested inside of it. Here is the structure of the Movie Clip
[Code]...
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Dec 15, 2005
I'm having a hard time getting some nested movie clips to respond to an onRollOver event.
given:
_root.game_mc.gameVenueBtn_mc
game_mc will respond to onRollOver, but the gameVenueBtn_mc will not. If I change gameVenue_mc to a button, the hand cursor appears when it is over, but still no onRollOver event.
how nested movieClips identify the onRollOver?
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Sep 6, 2011
I've got a simple print function that's mean to print the movie clip "main" (and all the visible contents within, several clips which contain items loaded from various buttons). However, only a few of the movie clips and their contents are showing. This may be one of those easy questions, but can anyone hazard a guess from the current coding why not all clip contents would be visible on the printout?[code]
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Apr 29, 2011
[code]...
And I have a mc on the stage that have a code inside to attach a scroll from the library. This scroll load a mc called "Rotuladores1", and inside this mc I have my button "r1".[code]...
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Jan 12, 2010
I'm trying to create a flash banner with several nested movie clips within it. I want each movie to run one after the other (not at the same time) but the top layer just keeps dominating (but not even working) even though I've added it's movie further down the main timeline. Before dragging on the second movie I inserted a keyframe.[code]...
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Aug 16, 2007
I'm currently working in Flash 8 with Actionscript 2.0.
I've been trying different alternatives and none of them are working. I've even posted here previously and tried a few things but I haven't quite resolved my centering to stage problem. Some of you may have already read pieces of this from another post.
I have a landscape that functions sort of like a 360 vr tour. The main movie clip directly on the stage is labeled, "mainMovie", and within it is another movieclip labeled, "singleStrip".
To simulate the 360 vr tour, there's script inside, "mainMovie" to duplicate "singleStrip". Also, inside the "singleStrip" movie clip, I have different elements appearing through the landscape, in this case, we'll use letters as an example. The letters A - Z are sitting on the landscape throughout the entire "singleStrip" movie clip.
Everything rotates fine with the script that's placed some sensitive area movie clips that are placed on the root level. When you place your mouse pointer to the left edge of the stage, the landscape shifts left, when you move the mouse pointer to the right edge, the landscape shifts right, (or vice versa, I can't remember).
The problem I'm having is for the letters that are in view on the stage, I want the user to be able to "click" on them and then that letter zoom up to the center of the stage, (through the "x" coordinate). I'm having difficulty with this since the letter movieclips, (example, "letterA"), are within the "singleStrip" movie clip, which sits inside the "mainMovie" movie clip, which are both constantly moving and their x position continues to change.
I've been using the tween class in order to animate them with easing and it's usually the "endx" variable that I'm having trouble because I don't know how I can match it up to the center of the stage, whether it's a "endx = stage.width._x /2; " or something else. Here's an example of some of the [code]...
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Sep 18, 2009
I'm attempting to create a movie where 100 different facts are faded in and out sequentially. The text will need to be updated monthly so I figured I'd use the dynamic text feature along with an XML file to streamline the updating process. I've worked through Kirupa's Displaying XML Data in Flash tutorial (which was very well presented) and was able to get it to work while understanding the theory of how it worked. However I can't seem to get it to function when applied to my particular application.
After 4 hours of troubleshooting, I think I've isolated the problem to the actionscript component: I think (and I could be wrong) that something needs to reference the nested movieClip that contains the dynamic text layer. It works fine if everything happens on the first frame of the _root timeline. But any elements that I try to bury within a movie clip fail to display. I'm using the code from the tutorial as follows:
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("content.xml");
[code]....
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Aug 9, 2010
Let's say I have a movie clip named MC in stage. The following statements work.
var clipName = "MC";
this[clipName].y = 100;
However, if I put a child movie clip (named childMC) inside that MC movie clip, I'm not able to address the child movie clip by the same fashion. I'll get an error.
var clipName = "MC.childMC";
this[clipName].y = 100;
Is there any way to address the child movie clip with dynamic name?
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Nov 22, 2010
I am trying to access a nested movie clip that I get from an XML. Only problem is when I try passing the name to my function
Code:
public function PlayAction(parentClip:MovieClip, mcName:String, frameName:String):void
{
[code]....
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Jan 20, 2011
I have a movie clip, lets call this Container. This contains another 4 movie clips, BubbleRed, BubbleGreen, BubblePurple and BubbleGold. Each of these 4 movie clips have an animated time line.
When a Container is rolled over it is added to an array.
I have a function which does things to the Containers on the array.
However I have been trying to get the movie clips in the container to play.
Basically here is my code
Code:
function Pop(m:Movieclip){
switch(m.currentFrame) {
case 1:
[Code].....
And so on for the four bubbles. However when hovered over this code just breaks.
So I tried instead of BubbleRed, assigning the movie clips inside the container instance names, Red, Green, Purple, Gold.
This didn't result in a crash, however the time line of each instance still wouldn't play!
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Jan 29, 2011
I have 3 movie clips mainclip(_root),one_mc(inside _root),two_mc(inside one_mc). and i want to play the animation in reverse direction so that it has to play two_mc in reverse direction first then one_mc ,and _root all in reverse.
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Jan 21, 2010
I usually use this code to navigate the timeline from buttons:
function onProdAClick(evt:MouseEvent):void {gotoAndPlay("prod1"); } prodA_btn.addEventListener(MouseEvent.CLICK, onProdAClick);
How would I code navigation if the button is nested in two MC's? I've been using the code below. It works fine for one button but once I try to code the second button (which is on the same frame and in the same MC's) it gives me this error: 1151: A conflict exists with definition _root in namespace internal. Warning: 3596: Duplicate variable definition.
[Code]...
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Sep 22, 2011
How can I access a movie clip's children (specifically child movie clips) in jsfl? [code]...
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