ActionScript 3.0 :: MouseEnabled & Deeply Nested Clips?

Feb 12, 2009

Am I correct in thinking I have to set mouseEnabled = false for the entire hierarchy of display objects that are above an interactive object, in order for me to be able to successfully interact with it?Diagrammatically, I've had to set all elements with an asterisk to mouseEnabled = false:

Code:
+- DisplayObjectContainer *
| |

[code]......

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ActionScript 3.0 :: Access Deeply Nested Movieclips On Stage?

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As you can see on the image, ive created a 1-frame-timeline which has a movieclip called Main_mc (instancename is myMain_mc). Main_mc has 3 movieclips, one is called Intro_mc. These 3 movieclips are not present on the whole timeline. F.e. Intro_mc is just present at frame 2-19. All of these movieclips has instance-names, f.e. myIntro_mc.

Intro_mc is again a movieclip which has more movieclips,which are present on certain frames, f.e. one movieclip is just present at frame 12-20. All movieclips has instance-names. (I code into a seprated actionscript-file.

Problem is that i cant refer to moviceclips which are nested in the movieclip "myMain_mc" which is on the main timeline. I can just refer to movieclips which are on the main timeline (like myMain_mc), i cant go deeper.

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ActionScript 3.0 :: Event Bubbling Vs Capture - Listen To An Event From A Deeply Nested Children

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I know the difference between the two, but I never felt the need to use the bubbling feature. If I want to listen to an event from a deeply nested children, I always use the capture phase. Could someone explain to me why I should rather use bubbling, its advantages, and maybe show me a situation in which bubbling would be the only solution?

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I have a clip on my main timeline, inside of which is another clip. I have animated the main clip (just 10 frames, keyframes at 1 and 10, with a motion tween). Then I open it, and "animate" the nested clip on its own timeline. I say animate in quotes because it's really just 5 keyframes with no tweens as I've been told that tweens in nested clips make a mess. I know nested animatetions don't show by scrubbing the timeline, but it won't show when Testing the movie, or even after publishing it as a .swf. The nested clip does play on its own timeline from within the clip, but not outside it.

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ActionScript 3.0 :: Stop All Nested Clips?

Jun 23, 2009

Is there a way to stop all nested movieclips from playing?

Example: (all timeline driven)

container_mc has an instance of container_mc and has children :
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I have a movie clip nested in frame 2 (* = movie clip in frame 2), it looks like this:

[1][2*][3]

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Here's my example, on frame 1 is an mc I created named holder. Inside there's an mc named box. Inside box are four mcs, circles1-4, inside the circles I have four skulls. If I want to affect only the skulls, what is the proper way to go about it?For instance, whats the proper way to write a trace statement?or , if I wanted the skulls to fade individually on mouse over, how would you properly go about writing this function?
 
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I just had my first flash lesson a couple of days  ago, but decided to venture myself into trying to build a navigation  tool bar with movie clips grouped together. My intention is that once  the mouse rolls over one particular movie clip, another movie clip fades  in under it (my version of a "drop down" menu). Just so it happens, the  movie clip that fades in, is also comprised of particular movie clips  with their own behaviors (roll over tween effects).

I can make  each individual movie clip behave as it should, but I cannot get them to  work once they are pieced together. I'm attaching a link that contains  the file I'm talking about (submenu), in the hopes that one of you good  Samaritans would take a look at it and tell me where I went wrong.[URL]..

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I have a movie clip, lets call this Container. This contains another 4 movie clips, BubbleRed, BubbleGreen, BubblePurple and BubbleGold. Each of these 4 movie clips have an animated time line. When a Container is rolled over it is added to an array. I have a function which does things to the Containers on the array. However I have been trying to get the movie clips in the container to play.

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ActionScript 1/2 :: Nested Clips For CacheAsBitmap Using OnLoadInit

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I'm using cacheAsBitmap to create a gradient mask. The code I set up worked great and all was well but I soon discovered problems when cacheAsBitmap was being nullified when its parent mc was loaded into another mc. I read up on it and from what I understand, since I'm using the MovieClipLoader class, this code should be included in onLoadInit in the root mc (start_mc). Basically this is what I have: start_mc loads main_mc (target) and rollMask1 and roll1 are contained within main_mc. Here's the script for onLoadInit:

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I'm brand new at AS3 and having trouble targeting nested movie clips stored in my library. Here's my sample code:

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I understand that nested rollovers do not work, but let me say first that there is no nested rollover. Although my rollovers are in a nested movie clip, the main movie clip does not have rollovers, so from my understanding of the nested rollover problem, it does not apply to this situation. But, it's not working.

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I have created a simple class to change the color of a movie clip on the stage. The movie clip that I want to change the color of has 3 other movie clips nested inside of it. Here is the structure of the Movie Clip

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I'm having a hard time getting some nested movie clips to respond to an onRollOver event.

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[code]...

And I have a mc on the stage that have a code inside to attach a scroll from the library. This scroll load a mc called "Rotuladores1", and inside this mc I have my button "r1".[code]...

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I'm currently working in Flash 8 with Actionscript 2.0.

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[code]....

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I have a movie clip, lets call this Container. This contains another 4 movie clips, BubbleRed, BubbleGreen, BubblePurple and BubbleGold. Each of these 4 movie clips have an animated time line.

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I have a function which does things to the Containers on the array.

However I have been trying to get the movie clips in the container to play.

Basically here is my code

Code:
function Pop(m:Movieclip){
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case 1:

[Code].....

And so on for the four bubbles. However when hovered over this code just breaks.

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I usually use this code to navigate the timeline from buttons:

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[Code]...

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