I've got a simple print function that's mean to print the movie clip "main" (and all the visible contents within, several clips which contain items loaded from various buttons). However, only a few of the movie clips and their contents are showing. This may be one of those easy questions, but can anyone hazard a guess from the current coding why not all clip contents would be visible on the printout?[code]
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.
I'm not sure if this problem's caused by a change made in CS5 or if I'm just doing something wrong (havn't used flash in a while), but I've run into a problem where; I've created a second animated layer (classic tween) inside the timeline of another movie clip. The problem is, when I add a key frame in the timeline of the parent movie clip, it resets the timeline inside it (as in, it goes back to the begining).
I have a movie clip nested in frame 2 (* = movie clip in frame 2), it looks like this:
[1][2*][3]
When I test the movie it skips over frame 2. What type of action script (AS2) do I need either in the movie clip and/or in frame 2 to get the movie to play before proceeding and stopping at frame 3?
Here's my example, on frame 1 is an mc I created named holder. Inside there's an mc named box. Inside box are four mcs, circles1-4, inside the circles I have four skulls. If I want to affect only the skulls, what is the proper way to go about it?For instance, whats the proper way to write a trace statement?or , if I wanted the skulls to fade individually on mouse over, how would you properly go about writing this function?
function over(evt:MouseEvent):void{ evt.target.alpha = .5; {
I just had my first flash lesson a couple of days ago, but decided to venture myself into trying to build a navigation tool bar with movie clips grouped together. My intention is that once the mouse rolls over one particular movie clip, another movie clip fades in under it (my version of a "drop down" menu). Just so it happens, the movie clip that fades in, is also comprised of particular movie clips with their own behaviors (roll over tween effects).
I can make each individual movie clip behave as it should, but I cannot get them to work once they are pieced together. I'm attaching a link that contains the file I'm talking about (submenu), in the hopes that one of you good Samaritans would take a look at it and tell me where I went wrong.[URL]..
I have a movie clip, lets call this Container. This contains another 4 movie clips, BubbleRed, BubbleGreen, BubblePurple and BubbleGold. Each of these 4 movie clips have an animated time line. When a Container is rolled over it is added to an array. I have a function which does things to the Containers on the array. However I have been trying to get the movie clips in the container to play.
I have created accordion. I have three buttons(movieclips) on stage and inside each movieclip is a mask that masks submenus. So when you roll over the button , the mask expands revealing submenus - buttons(movie clips). All buttons are aligning to the expanding mask. So far so good. But there is a problem. I can not access submenus - nested movie clips which are revealed by the expanding mask.
I understand that nested rollovers do not work, but let me say first that there is no nested rollover. Although my rollovers are in a nested movie clip, the main movie clip does not have rollovers, so from my understanding of the nested rollover problem, it does not apply to this situation. But, it's not working.
Im trying to simply access a movieclip (movieclipB) which is nested inside another movieclip (moveclipHome). This parent movieclip (movieclipHome) has two key frames inside, one that contains movieclipA on the first frame and movieclipB on the second frame. I can easily access movieclipA on the first frame of the movieclipHome by using the following syntax[code]...
I have created a simple class to change the color of a movie clip on the stage. The movie clip that I want to change the color of has 3 other movie clips nested inside of it. Here is the structure of the Movie Clip
I'm having a hard time getting some nested movie clips to respond to an onRollOver event.
given:
_root.game_mc.gameVenueBtn_mc
game_mc will respond to onRollOver, but the gameVenueBtn_mc will not. If I change gameVenue_mc to a button, the hand cursor appears when it is over, but still no onRollOver event.
And I have a mc on the stage that have a code inside to attach a scroll from the library. This scroll load a mc called "Rotuladores1", and inside this mc I have my button "r1".[code]...
I'm trying to create a flash banner with several nested movie clips within it. I want each movie to run one after the other (not at the same time) but the top layer just keeps dominating (but not even working) even though I've added it's movie further down the main timeline. Before dragging on the second movie I inserted a keyframe.[code]...
I'm currently working in Flash 8 with Actionscript 2.0.
I've been trying different alternatives and none of them are working. I've even posted here previously and tried a few things but I haven't quite resolved my centering to stage problem. Some of you may have already read pieces of this from another post.
I have a landscape that functions sort of like a 360 vr tour. The main movie clip directly on the stage is labeled, "mainMovie", and within it is another movieclip labeled, "singleStrip".
To simulate the 360 vr tour, there's script inside, "mainMovie" to duplicate "singleStrip". Also, inside the "singleStrip" movie clip, I have different elements appearing through the landscape, in this case, we'll use letters as an example. The letters A - Z are sitting on the landscape throughout the entire "singleStrip" movie clip.
Everything rotates fine with the script that's placed some sensitive area movie clips that are placed on the root level. When you place your mouse pointer to the left edge of the stage, the landscape shifts left, when you move the mouse pointer to the right edge, the landscape shifts right, (or vice versa, I can't remember).
The problem I'm having is for the letters that are in view on the stage, I want the user to be able to "click" on them and then that letter zoom up to the center of the stage, (through the "x" coordinate). I'm having difficulty with this since the letter movieclips, (example, "letterA"), are within the "singleStrip" movie clip, which sits inside the "mainMovie" movie clip, which are both constantly moving and their x position continues to change.
I've been using the tween class in order to animate them with easing and it's usually the "endx" variable that I'm having trouble because I don't know how I can match it up to the center of the stage, whether it's a "endx = stage.width._x /2; " or something else. Here's an example of some of the [code]...
I'm attempting to create a movie where 100 different facts are faded in and out sequentially. The text will need to be updated monthly so I figured I'd use the dynamic text feature along with an XML file to streamline the updating process. I've worked through Kirupa's Displaying XML Data in Flash tutorial (which was very well presented) and was able to get it to work while understanding the theory of how it worked. However I can't seem to get it to function when applied to my particular application.
After 4 hours of troubleshooting, I think I've isolated the problem to the actionscript component: I think (and I could be wrong) that something needs to reference the nested movieClip that contains the dynamic text layer. It works fine if everything happens on the first frame of the _root timeline. But any elements that I try to bury within a movie clip fail to display. I'm using the code from the tutorial as follows:
I have a movie clip, lets call this Container. This contains another 4 movie clips, BubbleRed, BubbleGreen, BubblePurple and BubbleGold. Each of these 4 movie clips have an animated time line.
When a Container is rolled over it is added to an array.
I have a function which does things to the Containers on the array.
However I have been trying to get the movie clips in the container to play.
Basically here is my code
Code: function Pop(m:Movieclip){ switch(m.currentFrame) { case 1:
[Code].....
And so on for the four bubbles. However when hovered over this code just breaks.
So I tried instead of BubbleRed, assigning the movie clips inside the container instance names, Red, Green, Purple, Gold.
This didn't result in a crash, however the time line of each instance still wouldn't play!
I have 3 movie clips mainclip(_root),one_mc(inside _root),two_mc(inside one_mc). and i want to play the animation in reverse direction so that it has to play two_mc in reverse direction first then one_mc ,and _root all in reverse.
I usually use this code to navigate the timeline from buttons:
function onProdAClick(evt:MouseEvent):void {gotoAndPlay("prod1"); } prodA_btn.addEventListener(MouseEvent.CLICK, onProdAClick);
How would I code navigation if the button is nested in two MC's? I've been using the code below. It works fine for one button but once I try to code the second button (which is on the same frame and in the same MC's) it gives me this error: 1151: A conflict exists with definition _root in namespace internal. Warning: 3596: Duplicate variable definition.
I have a few questions I am hoping to get a few clear answers to. I have been looking around the web and in books for the last few hours and I can't seem to get an answer that is clear, at least not clear to me Question1 If an external class such as a document class is used, you cannot simply access a nested movie clip that has been dropped on the stage from the library using dot syntax, is this correct? Example:
I have a movie clip on my main timeline that I want to send to a certain frame based on a variable that can be set from a nested movie clip, and also set from an external swf that will be loaded into the main timeline.So how would I set that variable? In AS2, I would just go _parent._parent...as many levels up as I needed to, but the AS3 equivalent only seems to work one level up.
I'm trying to create a play-head (not a load bar) with Action Script that shows where my movie is at in its timeline A little something like this
[Code]....
The difficulty is that on my main timeline I have 3 places where the main timeline stops to play a nested movie clip once the nested clips finish it carries on down the main timeline again. How can I create this play-head so it moves smoothly while still accounting for the nested clips ? Can't seem to wrap my head around it!
I am trying to save the information for a layout of movie clips on my stage. I am using the sqlite functionality in order to be able to save the layout to the local database. Each layout consists of several movie clips. My plan was to store pertinent information regarding these movie clips (such as x and y position) in order to be able to reload some new clips in the exact same place.
My problem here is that I want to create just one row in my database for each layout, but I want one column in that row to store the information for each of those clips (in a single row). Is there some kind of nested table functionality in sqlite?6564
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
the rollover event fires, but the alpha reduction does not. I replaced the alpha = 50, with a trace statement, and was successful, plus I get the hand when I roll over the movie clip, so I know that the event is registering. However, when I place the same code directly on the instance, it works fine. I thought the only difference between placing code on the timeline and directly on an instance was a matter of convention, and that timeline code is generally a better practice.
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this: