ActionScript 3.0 :: MouseEnabled - MouseChildren And Still ROLL_OUT Is Beeing Propagated
Jan 15, 2008
Simple example.
ActionScript Code:
import flash.events.*;
clip.addEventListener( MouseEvent.ROLL_OVER, function( event:Event )
{
trace( "over " );
[Code]....
Even though mouseEnabled is set to false, still ROLL_OUT is cought. Its propably cause mouse GOES out of the object, but I dont think it should be like this.
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Similar Posts:
Aug 23, 2010
Here is what I want:
1) a sprite with a rollover/out tween, going from alpha 0 to 1 on rollover, and back to 0 on rollout (let's call it "containerSprite"). That part is cake.
2) another sprite within the container (let's call it "closeButton"), that goes along for the ride (i.e., its alpha gets tweened along with the container). That's easy enough to do by making it a child of "container". When I say it is "within" the container I mean in terms of x/y.
3) when I move the mouse within containerSprite and onto closeButton, I want the container to stay visible (easy enough by setting mouseEnabled or mouseChildren to false). But I want closeButton to respond to mouseDown events, so I can't set it to mouseEnabled=false, nor can I set containerSprite.mouseChildren=false.
4) there will be several other sprites within the x/y of containerSprite, each with their own rollover/out tween. The catch is, when the mouse is within containerSprite and rolls onto one of them, the alpha of containerSprite SHOULD tween out (unlike when rolling onto closeButton).
For the life of me, I cannot get it all to work. I can get the desired behaviour in (4) easily enough, either by making the other sprites (mouseEnabled) children of containerSprite, or by making them siblings of containerSprite but higher in the display list. But the desired behaviour in (2) and (3) is vexing me: if closeButton is a child of containerSprite then its alpha tweens along with containerSprite (desired), but because it must be mouseEnabled, moving the cursor onto it triggers containerSprite's rollout event (undesired). If instead it is a higher sibling of containerSprite rather than a child, it has the same problem: if it is mouseEnabled, moving onto it counts as a rollOut event for the container. It seems like the solution ought to be easy, and I'm just missing something that is in plain sight.
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Jan 5, 2011
1) I wan't to do a fullscreen videoplayer that listens to the keyboard and that plays a videoclip on demand. I will not use menues or onscreen buttons.
It should work almost like a Video DJ application or a audio sampleplayer but for video. So; when I press any one of maybe ten keys the corresponding videoclip should be played.
I intend to run this locally using Flash player hence not on a browser or on internet so I'm not really limited by bandwidth. I'm on CS4 Flash Professional.
2) Is there a IDE, a runtime development enviroment, for Flash aimed for AS? Despite working on a daily basis with digital media for many years incl. coding in php, javascipt, asp.net, etc I still have a tough time understanding Flash and AS3.
3) A part from traditional keyboard input is there a way for Flash and/or Flashplayer to listen to an non-standard USB input, say a touchpad, joystick etc?
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Jul 26, 2011
I have a doubt regarding MouseChildren in Flash as3, i am having a movieclip named as containermc and a button named as clickbtn inside containermc, Here i want to addEvent Listeners for both the movieclip and button! I used containermc.mouseChildren = false; to add click event listener to the containermc then i was not able to click the button, then i gave containermc.mouseChildren = true; then i was not able to click the containermc, and also i need to enable doubleclick to containermc movieclip.
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Jan 2, 2012
I want to separate event handling from a container and it child. So as you can see, my source code is very simple :
Code:
package {
import flash.display.Sprite;
import flash.display.*;[code].....
When I roll over the container object, I've got the trace (OK for me).BUT When I roll over the decor object, I've got the trace too (not what I want).I just want the container to be triggered by the mouse event, not it child.So what's happened to my mouseChildren = false....?
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May 31, 2010
I've found that if I use the CursorManager to set a cursor ursorManager.setBusyCursor() — then set stage.mouseChildren = false, the cursor set by CursorManager is replaced by the "default" mouse cursor the next time the mouse is moved. I'm setting stage.mouseChildren = false so that, while the mouse is being dragged, other "stuff" on the stage won't get mouse events (eg, so that mouse-over affordances aren't triggered if I'm in the middle of a drag).
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Mar 29, 2011
I have a movie clip that has contains some dynamic text fields and over these some movieclips that serve as buttons. The issue I'm having is, that while the movieclips have buttonMode set to true, and mouseChildren set to false, when testing in a browser, after a few seconds of rolling over them, the cursor starts to flicker, as thought there is a conflict between the text fields trying to fight the button for focus. I have tried adding ROLL_OVER states to the buttons (thought they are not needed) in an effort to monopolise focus, while I'm not 100% sure, its seems as though this is a textfield issue.
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Oct 5, 2009
Through getChildByName is it possible to access the mouseChildren property of a Sprite? I'm guessing no, but before I go about changing something I want to make sure it's necessary and that I'm not just doing something wrong..
ex:
Code:
STAGE.getChildByName('container').mouseChildren = false;
Would give me an error. I see this is because getChildByName returns a DisplayObject object. So I guess my question is: Is it possible to get the actual Object (Sprite in my case)?
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May 7, 2009
Im working on a school project in flash, and I solved many problems by reading the forums. But there is one problem that I just don't know how to solve.
I have an object (objectB) which should be highlighted when the mouse drags anohter object (objectA) over objectB. ObjectB contains a rollout and rollover which tells the objectB timeline to go to a specified frame where the color of the object in movieclip objectB is different from the first frame.
Anyhow, this is my maincode in the maintimeline of the flashfile so far;
[Code]...
Now the reason why I use event.target is because I'm going to put in just too many objects that will do the same thing later on. So the problem is that the objectB won't be dropped, or stopped dragging. The rollover function on objectA works when I roll over it when I drag objectB. But why isn't the function dropObject ever executed?
Do someone have a clever and easy solution to this? I guess there is something obvious that I've missed.
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Feb 2, 2010
for(var l:int=0; l<anXML.length(); l++){
[Code]....
Currently building a dynamic menu system, with 3 levels of navigation. Currently when mouse children is set to 'true' it doesn't want to remember the name of the menu item created. it spits out, 'instance263' or whatever the number is when I trace it out with my onClick event. With mouseChildren set to 'false' my 3rd tier of navigation ceases to work.
The Goal here is to have the menu items retain an instance name so I can relate back to them and set active states for the current active module. UPDATE: Here is where the problem arises
[Code]....
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Jul 30, 2009
how could I have a clickable html link inside a movieClip which has mouseChildren set to false? probably nohow but I still got to ask
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May 19, 2011
I've created a simple drag and drop game,and when u drag and drop a particular movieClip,another movieClip inside of the current movieClip is played, eg- thats not correct or that correct, depending on weather the movieClip hits the right target, while this is happening,i want the the other movieClips to be disabled, i.e, they should not be able to listen for any event.I've also tried the following piece of code to disable the movieClips, but I guess somehow mouseEnabled = false; is not working.
var arrClips:Array = new Array (aa_mc, bb_mc, cc_mc);
function setListen (element:*, index:int, array:Array) {
element.addEventListener(MouseEvent.CLICK, setCurrent);[code]...........
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Apr 13, 2011
It's an image scroller. It has an odd shortcoming that I can't seem to work around. My site is a simple portfolio site with 3 sets of images. I'm using 3 instances of this component, overlapped within the same visual space of the stage, and currently switch through the 3 sets (instances) with alpha tweens using the Activate Tween engine, which augments an object with an .alpha = 0, with .visibility = false; [URL] - to see the behavior I'm addressing. Takes a bit to load wish it were faster.
[Code]...
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Jul 26, 2011
I have a doubt regarding MouseChildren in Flash as3, i am having a movieclip named as containermc and a button named as clickbtn inside containermc, Here i want to addEventListeners for both the movieclip and button! I used containermc.mouseChildren = false; to add click event listener to the containermc then i was not able to click the button, then i gave containermc.mouseChildren = true; then i was not able to click the containermc, and also i need to enable doubleclick to containermc movieclip.
View 0 Replies
Mar 22, 2010
How do I make a DisplayObject3D have mouseEnabled = false. I have a Sprite behind the Papervision3D scene listening for mouse events and so i need to let it pick up those mouse events through some of the DisplayObject3D objects.
I've tried adding the DisplayObject3D to a separate ViewportLayer and setting thats mouseEnabled to false but that doesn't seem to work.
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Nov 25, 2011
If I set the mouseEnabled property of a button to false, it automatically triggers the MOUSE_OUT (and ROLL_OUT) event.Is there a way of avoiding this? I don't want any events to be active after setting this property. I attached an FLA, also here is the code:
Actionscript Code:
exterior_btn.addEventListener(MouseEvent.CLICK, Click);exterior_btn.addEventListener(MouseEvent.ROLL_OVER, Rollover);exterior_btn.addEventListener(MouseEvent.ROLL_OUT, Rollout);exterior_btn.mouseChildren = false;exterior_btn.buttonMode =
[code]....
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May 31, 2011
I'm wondering if you can globally set TLF Text mouseEnabled to false without having to name every text box individually?
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Feb 28, 2011
I just cannot understand why mouseEnabledWhereTransparent does not work on this skin. The Skin this creates is basically a Button with a transparent background and a little triangle to the left side, like so: >ButtonText But the empty space around the Triangle does not receive mouse events. I've tried wrapping another group around the triangle path and I've tried wrapping it into a Graphic Object, also without success. I could create a Rect with 0 alpha below everything, but isn't that exactly what mouseEnabledWhereTransparent should be doing?
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin xmlns:fx="[URL]" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:fb="[URL]" minWidth="21" minHeight="21" alpha.disabled="0.5" mouseEnabledWhereTransparent="true">
<!-- host component -->
<fx:Metadata>
[Code] .....
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Feb 12, 2009
Am I correct in thinking I have to set mouseEnabled = false for the entire hierarchy of display objects that are above an interactive object, in order for me to be able to successfully interact with it?Diagrammatically, I've had to set all elements with an asterisk to mouseEnabled = false:
Code:
+- DisplayObjectContainer *
| |
[code]......
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Sep 23, 2008
Can I shrink the textfield down to the width of the text without squeezing it?
Code:
public function Notification(Message:String) {
notificationText.text = Message;
notificationText.mouseEnabled = false;
}}
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May 31, 2011
I'm wondering if you can globally set TLF Text mouseEnabled to false without having to name every text box individually?
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Jun 22, 2011
PHP Code:
container.mouseChildren=false;container.mouseEnabled=false;
to set mouseEnabled=false for each child of container would not help performance right?
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Dec 29, 2011
I have several sprites nested in containers. Let's say, that there are six containers (each represented by a Sprite) nested. I use the mouseChildren = false property on the container at depth 3, so the containers that lie deeper cannot receive mouse events. But still, I want that the container at depth 6 can receive mouse events
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Dec 17, 2009
I'm trying to have a hand cursor over a movie clip that contains dynamic texts. I tried:
[Code]...
The problem is that this movie clip has a roll_over on the children, so when I put the second line of code my roll_over doesn't work anymore.
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Nov 6, 2010
So I made few text fields on the stage and launched the movie.It appears that when I turn on the "Show redraw regions" and try to click on the text field it shows it's redrawed.When is set the mouseEnabled property for this text field to false and try to click on the text field it doesn't show it's being redrawed.
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Jan 13, 2011
I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.
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Oct 19, 2011
Im trying to make a simple interactive flash animation so when you roll over a invisible button a sound plays from the library, then when you roll out the sound stops.
So far i have this
import flash.events.Event;
import flash.media.SoundChannel;
stop();
[Code]....
Is there a way to stop the sound playing with ROLL_OUT or stop the current sound when a new one starts?
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Sep 27, 2009
I'm trying to create a Thumbnail class that extends MovieClip and have run into a "loop". When I hover a cursor over a Thumbnail instance it fires an over and an out event. That is, that happens if I add any kind of filter to the Thumbnail class in the over event, if I leave that out and trace the code it fires only the over event and waits till the cursor leaves the thumbnail. I have tried adding the GlowFilter and the ColorMatrixFilter with the same effect: premature ROLL_OUT.
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Jan 16, 2010
I am loading an external image into a movieclip and the rollout works fine if I move the mouse slowly. If I scroll quickly across the stage, the rollover state stays and the rollout doesn't happen. Slowly rolling back over the movie clip doesn't fire the rollover, but does fire the rollout according to the traces.
container.getChildByName("dot").getChildByName("id ").addEventListener(MouseEvent.ROLL_OUT, dotRollout);
Unfortunately, I don't have a small example of this. It is a piece of a rather large conversion from AS2 to AS3 and this is just about the last bug.
I could use a trick to track the listeners that are added and removed.
Am I creating the problem by adding and removing the listeners everytime a hover or src image gets loaded?
I should mention that it is failing in Flash player 10 since one post called it a player bug. No great info there.
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Jan 13, 2012
I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.
what is the best way to cancel the roll_out event?
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