IDE :: MouseEnabled False And Text Still Blocking Buttons

Sep 23, 2008

Can I shrink the textfield down to the width of the text without squeezing it?
Code:
public function Notification(Message:String) {
notificationText.text = Message;
notificationText.mouseEnabled = false;
}}

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Actionscript Code:
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[code]....

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Here is what I want:

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2) another sprite within the container (let's call it "closeButton"), that goes along for the ride (i.e., its alpha gets tweened along with the container). That's easy enough to do by making it a child of "container". When I say it is "within" the container I mean in terms of x/y.

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I'm using the code bellow to change the color of button on rollover and rollout. Tried to disable the button using mouseEnabled = false, but when rollout, the button changes color, instead of keeping it's rollover state.

Code:
stop();
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[code]....

in short, when a button is rollover, it has to change its tint to "blue", when rollout, change to "null", when clicked should remain in "blue state", and restore the previous clicked button to "null state color".

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Im working on a school project in flash, and I solved many problems by reading the forums. But there is one problem that I just don't know how to solve.

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Anyhow, this is my maincode in the maintimeline of the flashfile so far;

[Code]...

Now the reason why I use event.target is because I'm going to put in just too many objects that will do the same thing later on. So the problem is that the objectB won't be dropped, or stopped dragging. The rollover function on objectA works when I roll over it when I drag objectB. But why isn't the function dropObject ever executed?

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[Code]...

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<fx:Metadata>
[Code] .....

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Am I correct in thinking I have to set mouseEnabled = false for the entire hierarchy of display objects that are above an interactive object, in order for me to be able to successfully interact with it?Diagrammatically, I've had to set all elements with an asterisk to mouseEnabled = false:

Code:
+- DisplayObjectContainer *
| |

[code]......

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Simple example.

ActionScript Code:
import flash.events.*;
clip.addEventListener( MouseEvent.ROLL_OVER, function( event:Event )
{
trace( "over " );
[Code]....

Even though mouseEnabled is set to false, still ROLL_OUT is cought. Its propably cause mouse GOES out of the object, but I dont think it should be like this.

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I have several sprites nested in containers. Let's say, that there are six containers (each represented by a Sprite) nested. I use the mouseChildren = false property on the container at depth 3, so the containers that lie deeper cannot receive mouse events. But still, I want that the container at depth 6 can receive mouse events

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So I made few text fields on the stage and launched the movie.It appears that when I turn on the "Show redraw regions" and try to click on the text field it shows it's redrawed.When is set the mouseEnabled property for this text field to false and try to click on the text field it doesn't show it's being redrawed.

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