Actionscript 3 :: Does MouseEnabled Property Cause Flash Player To Redraw The Object
Nov 6, 2010
So I made few text fields on the stage and launched the movie.It appears that when I turn on the "Show redraw regions" and try to click on the text field it shows it's redrawed.When is set the mouseEnabled property for this text field to false and try to click on the text field it doesn't show it's being redrawed.
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Oct 6, 2011
So I have chess like game, where I place my piece (c[i]) on the board, the piece automatically gets pushed into a square, and the AI starts (computerplay function)
The problem is that the AI (computerplay function) is running before the piece get pushed into the nearest square, leaving it hanging oddly over the board for 3 seconds while the computer thinks.
Is there some way to force a redraw before the calling the computerplay function?
xxx=Math.round((c[i].x-80)/38.5);
yyy=Math.round((c[i].y-92)/35.5);
c[i].x = xxx * 38.5 + 80;
[Code].....
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Apr 13, 2011
It's an image scroller. It has an odd shortcoming that I can't seem to work around. My site is a simple portfolio site with 3 sets of images. I'm using 3 instances of this component, overlapped within the same visual space of the stage, and currently switch through the 3 sets (instances) with alpha tweens using the Activate Tween engine, which augments an object with an .alpha = 0, with .visibility = false; [URL] - to see the behavior I'm addressing. Takes a bit to load wish it were faster.
[Code]...
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Mar 22, 2010
How do I make a DisplayObject3D have mouseEnabled = false. I have a Sprite behind the Papervision3D scene listening for mouse events and so i need to let it pick up those mouse events through some of the DisplayObject3D objects.
I've tried adding the DisplayObject3D to a separate ViewportLayer and setting thats mouseEnabled to false but that doesn't seem to work.
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Oct 29, 2010
I am encountering a problem in my app only when it is run in flash player 10.1.85.3. Some earlier player versions I have tried are working fine.From what I can tell it seems related to the following:
Quote:
from here: h[url].....
When searching for objects (not strings) in Dictionary objects using the 'in' operator, if the object is not found in the Dictionary object, it will be searched for in the delegate objects. With 10.1, the toString operator will be called on the Object if not found in the Dictionary. This can cause problems with Proxy objects who need to define the callProperty function or it will generate a RTE. ...what it means "it will be searched for in the delegate objects"?
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Sep 23, 2011
I'm getting this error:
Access of possibly undefined property PLAYHEAD_UPDATE through a reference with static type Class
in an AIR app of mine, ever since upgrading to 5.5 (from 5).There's an adobe forum thread that addresses this but no solution is offered (as per usual).
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Aug 23, 2010
Here is what I want:
1) a sprite with a rollover/out tween, going from alpha 0 to 1 on rollover, and back to 0 on rollout (let's call it "containerSprite"). That part is cake.
2) another sprite within the container (let's call it "closeButton"), that goes along for the ride (i.e., its alpha gets tweened along with the container). That's easy enough to do by making it a child of "container". When I say it is "within" the container I mean in terms of x/y.
3) when I move the mouse within containerSprite and onto closeButton, I want the container to stay visible (easy enough by setting mouseEnabled or mouseChildren to false). But I want closeButton to respond to mouseDown events, so I can't set it to mouseEnabled=false, nor can I set containerSprite.mouseChildren=false.
4) there will be several other sprites within the x/y of containerSprite, each with their own rollover/out tween. The catch is, when the mouse is within containerSprite and rolls onto one of them, the alpha of containerSprite SHOULD tween out (unlike when rolling onto closeButton).
For the life of me, I cannot get it all to work. I can get the desired behaviour in (4) easily enough, either by making the other sprites (mouseEnabled) children of containerSprite, or by making them siblings of containerSprite but higher in the display list. But the desired behaviour in (2) and (3) is vexing me: if closeButton is a child of containerSprite then its alpha tweens along with containerSprite (desired), but because it must be mouseEnabled, moving the cursor onto it triggers containerSprite's rollout event (undesired). If instead it is a higher sibling of containerSprite rather than a child, it has the same problem: if it is mouseEnabled, moving onto it counts as a rollOut event for the container. It seems like the solution ought to be easy, and I'm just missing something that is in plain sight.
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May 17, 2011
I am just starting to learn flash/actionscript 3 and decided to code up a simple particle simulator.The very initial design simply involves filling the screen with a buncha particles which scatter away from the cursor if you were to click.This works, but is a bit unresponsive. I am using graphics.drawCircle() to draw the particles, and each particle is inherited from Sprite.
Listener for mouseclick event:
private function mouseClick(e:MouseEvent):void
{
trace("click");
var now:Date = new Date();
trace("Before: "+now.getTime());
[code]....
How should I make this more efficient? I plan on doing collision detection and other physics interactions later, and this is already a bit slow even without the hefty number crunching code I intend to add later.
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Dec 19, 2011
I have an flash swf on a page loaded with object/embed tags.
<object width="565" height="300" >
<param name="movie" value="/swf/Sample-Elf.swf">
<param name="wmode" value="transparent">
<embed src="/swf/Sample-Elf.swf" quality="high" wmode="transparent" pluginspage="http://www.macromedia.com/go/getflashplayer" width="565" height="300"></embed>
</object>
I need to be able to start/stop or reload this swf with purely javascript as I don't have access to the source swf file to add any actionscript.I figured the easiest way to pull this off is by removing the element and replacing it forcing a redraw with would hince reload the swf movie. Though ie seams to cache the flash element and pretty much look over any updates I make to the embed/object tags and keeps right on going.So how do I force IE to redraw/update a flash element on a page?
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Dec 27, 2011
When the list item label is changed, the list doesn't redraw until I hover the mouse over changed item. I've tried invalidate & redraw but they didn't work:
//myList is an instance of mx.controls.List component
myList.getItemAt(0).label = 'New Label';
myList.invalidate();
myList.redraw(false);
How to force the list to redraw in this case?
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Dec 20, 2010
I'm trying to capture the redraw event for some MovieClip / Sprite objects that are in a Scroll area.Ideally, should be able to capture the event when Flash Player itself redraws the objects as can be seen with "Show Redraw Regions" in FP Debug.I've tried to use the Event.RENDER to capture this, but it even fires when the object is not visible / redrawn.
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Mar 18, 2011
I want to check if object has a defined member within namespace. If was trying to use hasOwnProperty method with QName, but it's not supported:
package {
import flexunit.framework.Assert;
public class ObjectTest extends Object {
[Code].....
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May 7, 2011
<object width="425" height="344">
<embed src="PATH_TO_YOUR_FILE" type="application/x-shockwave-flash" width="425" height="344"></embed>
</object>
how to set the scr property of embed or object tag in code behind in asp.net
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Mar 13, 2012
I have a draggable popup window that has a title bar and an iframe in its content area. The iframe has a flash object embedded in it. It works great in all browser except for IE8 (IE7 and IE9 work fine). IE8 has a bad drawing problem when the window is being moved. Here's an example:Open the example in IE8, or if you're using IE9, hit F12 for developer tools, then select Browser Mode: IE8 using IE8 Standards.Drag the window around quickly and you'll see a very bad redraw of the iframe.
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Dec 3, 2010
I need to create variable object property names for use with the data grid component.
This works: data = new Object(); data.some_name = "the data";
But this does not: data = new Object(); colName = "some_name"; data[colName] = "the data";
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Sep 22, 2010
Creating a pacman-like game, where a player eats objects. When a MovieClip (box) eats a circle on the stage, the score in the dynamic text field should go up by 10 points.
Error message:
Cannot access a property or method of a null object reference.
at Move/init()
at Move()
[Code]....
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Jul 23, 2011
I just keep getting this error (I don't know how can adobe give us errors that don't point to anything).
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at loader::AddPhoto()
at AddPhoto()
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
[Code] .....
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Sep 19, 2011
Here is my entire debugged error:
Car initiated: [object MovieClip]
Wheel initiated: [object MovieClip]
TypeError: Error #1009: Cannot access a property or method of a null object reference.
[code].....
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Feb 9, 2011
I've got a problem with a flash application I'm creating. I have put an FLV movie in frame 10 of a scene, but whenever I test the movie it just says[code]...
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Feb 22, 2011
I have an object which is assigned a number of properties:
var project_array:Array = [];
var slideObject:Object = {
project_title : myXML.projects.project[i].title.toUpperCase(),
[Code].....
but I'm not quite sure where to place this. If I place it outside of the object constructor, I get "term is undefined", I guess because it doesn't know what project_clips_array is - but if I declare project_clips_array in the constructor, it appears to need to be defined, i.e. I can't create a blank property. But I can't place it in the constructor either, because it doesn't seem to allow me to run a function within an object constructor. What is the proper syntax or arrangement of code for executing this function to get the array within the object?
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Mar 24, 2011
I found a really weird behavior when using deep copy for objects (ObjectUtil of Flex framework).Imagine we have a class B which extends class A. Class A has property body which is of type ByteArray.I create object b (instance of B). Then I make a deep copy object bCopy, BUT this bCopy object does not contain body property at all! All others properties (of scalar types) defined in Class A are copied properly.When I define property of type ByteArray directly in class B, then this property is copied properly..
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Apr 2, 2010
I have an xml say in following format
[Code].....
What I should do is parse an xml and from its node name create object property and then create an object array based on those property. Am I able to make myself clear.
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Nov 17, 2009
I have a function that uses the ... rest argument as follows:
public function dispatchActions(... actions):void
{
var params:Object = new Object();
params.actions = actions; // I also tried casting ie. = (actions as Array)
this.target.dispatchEvent(new ActionEvent(ActionEvent.dispatchActions, params));
}
I call it using myActionObject.dispatchActions("all"); The problem is that when a listener receives the dispatched params object and try to access the actions array, it does nothing. If I try to trace evt.params.actions it traces blank and if I try to trace evt.params.actions[0] it traces undefined.
ex:
function actionsListener(evt:ActionEvent):void
{
var actions:Array = (evt.params.actions) as Array; // I also tried without casting
trace("actions", actions, "actions 0", actions[0], "action 1", actions[1]);
}
This is the output: actions actions 0 undefined actions 1 undefinedI don't understand why I can't pass the ... rest argument through an object as an event parameter. How can I make this work?
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Feb 21, 2011
I am supposed to be doing a project for an animation class of mine. Our professor wants the following- He wants us to create an animated movie clip on the main time-line. Then on a separate layer we can have 2 buttons with some code. One button will stop the animation from playing and the other will get it to play. I have created my animation on one layer and buttons on another layer. Then I have a 3rd layer named actions for my action script. I made sure to give instance names to all my objects. My problem is I go to test movie and I get the following errors for each button I press.
[Code]...
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Dec 28, 2010
So I have this target movieclip and some dragable square movieclips that are created every 5 seconds, and I'm trying to removechild them when they touch the target but as soon as they appear on stage I get this evil error, and when I drag them onto the target nothing happens
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Function/<anonymous>()I've googled over 9000 times trying to figure out what's causing it but everything i try doesn't work! Or it just gives me another error in place of it.
[Code]...
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Jan 25, 2011
I have a drag drop routine, with the dropTarget consisting of a sprite with a label containing text on it. The problem is that depending on the mouse cursor position on the item being dragged, the drop registers either with the intended target Sprite, or with the textField of the Label on the Sprite.Is there a neat way of finding out what class the drop target is? My attempt gives me the following error.
"Cannot access a property or method of a null object reference"
private function mouseUpStopDrag(e:MouseEvent):void
{
[code].....
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Mar 13, 2012
I've been stuck with such an error for 2 days now, and however I search on solving this from the number of previous questions asked about this error, I still can't seem to get it to work, mainly because I don't understand it at all.Every time I enter the door with a hittest to the next scene, the error goes: TypeError: Error #1009: Cannot access a property or method of a null object reference.at gallerycopy_fla::MainTimeline/collision()The code's pretty long so I'm just gonna put the FLA (CS5) file
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May 7, 2009
Im working on a school project in flash, and I solved many problems by reading the forums. But there is one problem that I just don't know how to solve.
I have an object (objectB) which should be highlighted when the mouse drags anohter object (objectA) over objectB. ObjectB contains a rollout and rollover which tells the objectB timeline to go to a specified frame where the color of the object in movieclip objectB is different from the first frame.
Anyhow, this is my maincode in the maintimeline of the flashfile so far;
[Code]...
Now the reason why I use event.target is because I'm going to put in just too many objects that will do the same thing later on. So the problem is that the objectB won't be dropped, or stopped dragging. The rollover function on objectA works when I roll over it when I drag objectB. But why isn't the function dropObject ever executed?
Do someone have a clever and easy solution to this? I guess there is something obvious that I've missed.
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Apr 6, 2012
TypeError: Error #1009: Cannot access a property or method of a null object reference. at src::Game/onClick() This is the full error^, however it doesn't give me the error on the timeline, but the output, when the flash game is played. Here's the code:[URL], the error's in line 35 or 49.
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Apr 24, 2010
Working on a project and get this error on the Output Log TypeError: Error #1009: Cannot access a property or method of a null object reference. at FlashSite_fla::MainTimeline/frame16() Here's every frame that is on, begins, or crosses frame 16
[Code]...
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